Index: Source/core/platform/graphics/FloatPoint.cpp |
diff --git a/Source/core/platform/graphics/FloatPoint.cpp b/Source/core/platform/graphics/FloatPoint.cpp |
deleted file mode 100644 |
index d92d6abfdd05244e255b358fee57dfa954cda559..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/FloatPoint.cpp |
+++ /dev/null |
@@ -1,147 +0,0 @@ |
-/* |
- * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
- * Copyright (C) 2005 Nokia. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/platform/graphics/FloatPoint.h" |
- |
-#include <math.h> |
-#include <limits> |
-#include "core/platform/FloatConversion.h" |
-#include "core/platform/graphics/IntPoint.h" |
-#include "core/platform/graphics/LayoutPoint.h" |
-#include "core/platform/graphics/LayoutSize.h" |
-#include "core/platform/graphics/skia/SkiaUtils.h" |
-#include "core/platform/graphics/transforms/AffineTransform.h" |
-#include "core/platform/graphics/transforms/TransformationMatrix.h" |
-#include "third_party/skia/include/core/SkPoint.h" |
- |
-namespace WebCore { |
- |
-FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
-{ |
-} |
- |
-FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y()) |
-{ |
-} |
- |
-void FloatPoint::normalize() |
-{ |
- float tempLength = length(); |
- |
- if (tempLength) { |
- m_x /= tempLength; |
- m_y /= tempLength; |
- } |
-} |
- |
-float FloatPoint::slopeAngleRadians() const |
-{ |
- return atan2f(m_y, m_x); |
-} |
- |
-float FloatPoint::length() const |
-{ |
- return sqrtf(lengthSquared()); |
-} |
- |
-void FloatPoint::move(const LayoutSize& size) |
-{ |
- m_x += size.width(); |
- m_y += size.height(); |
-} |
- |
-void FloatPoint::moveBy(const LayoutPoint& point) |
-{ |
- m_x += point.x(); |
- m_y += point.y(); |
-} |
- |
-FloatPoint::operator SkPoint() const |
-{ |
- SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) }; |
- return p; |
-} |
- |
-FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const |
-{ |
- double newX, newY; |
- transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); |
- return narrowPrecision(newX, newY); |
-} |
- |
-FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const |
-{ |
- double newX, newY; |
- transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); |
- return narrowPrecision(newX, newY); |
-} |
- |
-FloatPoint FloatPoint::narrowPrecision(double x, double y) |
-{ |
- return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); |
-} |
- |
-float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c) |
-{ |
- if (p2.x() == p1.x()) |
- return std::numeric_limits<float>::infinity(); |
- |
- // y = mx + c |
- float slope = (p2.y() - p1.y()) / (p2.x() - p1.x()); |
- c = p1.y() - slope * p1.x(); |
- return slope; |
-} |
- |
-bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection) |
-{ |
- float pOffset = 0; |
- float pSlope = findSlope(p1, p2, pOffset); |
- |
- float dOffset = 0; |
- float dSlope = findSlope(d1, d2, dOffset); |
- |
- if (dSlope == pSlope) |
- return false; |
- |
- if (pSlope == std::numeric_limits<float>::infinity()) { |
- intersection.setX(p1.x()); |
- intersection.setY(dSlope * intersection.x() + dOffset); |
- return true; |
- } |
- if (dSlope == std::numeric_limits<float>::infinity()) { |
- intersection.setX(d1.x()); |
- intersection.setY(pSlope * intersection.x() + pOffset); |
- return true; |
- } |
- |
- // Find x at intersection, where ys overlap; x = (c' - c) / (m - m') |
- intersection.setX((dOffset - pOffset) / (pSlope - dSlope)); |
- intersection.setY(pSlope * intersection.x() + pOffset); |
- return true; |
-} |
- |
-} |