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| 1 /* | |
| 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | |
| 3 * Copyright (C) 2005 Nokia. All rights reserved. | |
| 4 * | |
| 5 * Redistribution and use in source and binary forms, with or without | |
| 6 * modification, are permitted provided that the following conditions | |
| 7 * are met: | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 25 */ | |
| 26 | |
| 27 #include "config.h" | |
| 28 #include "core/platform/graphics/FloatPoint.h" | |
| 29 | |
| 30 #include <math.h> | |
| 31 #include <limits> | |
| 32 #include "core/platform/FloatConversion.h" | |
| 33 #include "core/platform/graphics/IntPoint.h" | |
| 34 #include "core/platform/graphics/LayoutPoint.h" | |
| 35 #include "core/platform/graphics/LayoutSize.h" | |
| 36 #include "core/platform/graphics/skia/SkiaUtils.h" | |
| 37 #include "core/platform/graphics/transforms/AffineTransform.h" | |
| 38 #include "core/platform/graphics/transforms/TransformationMatrix.h" | |
| 39 #include "third_party/skia/include/core/SkPoint.h" | |
| 40 | |
| 41 namespace WebCore { | |
| 42 | |
| 43 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) | |
| 44 { | |
| 45 } | |
| 46 | |
| 47 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y()) | |
| 48 { | |
| 49 } | |
| 50 | |
| 51 void FloatPoint::normalize() | |
| 52 { | |
| 53 float tempLength = length(); | |
| 54 | |
| 55 if (tempLength) { | |
| 56 m_x /= tempLength; | |
| 57 m_y /= tempLength; | |
| 58 } | |
| 59 } | |
| 60 | |
| 61 float FloatPoint::slopeAngleRadians() const | |
| 62 { | |
| 63 return atan2f(m_y, m_x); | |
| 64 } | |
| 65 | |
| 66 float FloatPoint::length() const | |
| 67 { | |
| 68 return sqrtf(lengthSquared()); | |
| 69 } | |
| 70 | |
| 71 void FloatPoint::move(const LayoutSize& size) | |
| 72 { | |
| 73 m_x += size.width(); | |
| 74 m_y += size.height(); | |
| 75 } | |
| 76 | |
| 77 void FloatPoint::moveBy(const LayoutPoint& point) | |
| 78 { | |
| 79 m_x += point.x(); | |
| 80 m_y += point.y(); | |
| 81 } | |
| 82 | |
| 83 FloatPoint::operator SkPoint() const | |
| 84 { | |
| 85 SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) }; | |
| 86 return p; | |
| 87 } | |
| 88 | |
| 89 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const | |
| 90 { | |
| 91 double newX, newY; | |
| 92 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY
); | |
| 93 return narrowPrecision(newX, newY); | |
| 94 } | |
| 95 | |
| 96 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) co
nst | |
| 97 { | |
| 98 double newX, newY; | |
| 99 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY
); | |
| 100 return narrowPrecision(newX, newY); | |
| 101 } | |
| 102 | |
| 103 FloatPoint FloatPoint::narrowPrecision(double x, double y) | |
| 104 { | |
| 105 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); | |
| 106 } | |
| 107 | |
| 108 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c) | |
| 109 { | |
| 110 if (p2.x() == p1.x()) | |
| 111 return std::numeric_limits<float>::infinity(); | |
| 112 | |
| 113 // y = mx + c | |
| 114 float slope = (p2.y() - p1.y()) / (p2.x() - p1.x()); | |
| 115 c = p1.y() - slope * p1.x(); | |
| 116 return slope; | |
| 117 } | |
| 118 | |
| 119 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoi
nt& d1, const FloatPoint& d2, FloatPoint& intersection) | |
| 120 { | |
| 121 float pOffset = 0; | |
| 122 float pSlope = findSlope(p1, p2, pOffset); | |
| 123 | |
| 124 float dOffset = 0; | |
| 125 float dSlope = findSlope(d1, d2, dOffset); | |
| 126 | |
| 127 if (dSlope == pSlope) | |
| 128 return false; | |
| 129 | |
| 130 if (pSlope == std::numeric_limits<float>::infinity()) { | |
| 131 intersection.setX(p1.x()); | |
| 132 intersection.setY(dSlope * intersection.x() + dOffset); | |
| 133 return true; | |
| 134 } | |
| 135 if (dSlope == std::numeric_limits<float>::infinity()) { | |
| 136 intersection.setX(d1.x()); | |
| 137 intersection.setY(pSlope * intersection.x() + pOffset); | |
| 138 return true; | |
| 139 } | |
| 140 | |
| 141 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m') | |
| 142 intersection.setX((dOffset - pOffset) / (pSlope - dSlope)); | |
| 143 intersection.setY(pSlope * intersection.x() + pOffset); | |
| 144 return true; | |
| 145 } | |
| 146 | |
| 147 } | |
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