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Side by Side Diff: Source/core/platform/graphics/FloatPoint.cpp

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "core/platform/graphics/FloatPoint.h"
29
30 #include <math.h>
31 #include <limits>
32 #include "core/platform/FloatConversion.h"
33 #include "core/platform/graphics/IntPoint.h"
34 #include "core/platform/graphics/LayoutPoint.h"
35 #include "core/platform/graphics/LayoutSize.h"
36 #include "core/platform/graphics/skia/SkiaUtils.h"
37 #include "core/platform/graphics/transforms/AffineTransform.h"
38 #include "core/platform/graphics/transforms/TransformationMatrix.h"
39 #include "third_party/skia/include/core/SkPoint.h"
40
41 namespace WebCore {
42
43 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
44 {
45 }
46
47 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y())
48 {
49 }
50
51 void FloatPoint::normalize()
52 {
53 float tempLength = length();
54
55 if (tempLength) {
56 m_x /= tempLength;
57 m_y /= tempLength;
58 }
59 }
60
61 float FloatPoint::slopeAngleRadians() const
62 {
63 return atan2f(m_y, m_x);
64 }
65
66 float FloatPoint::length() const
67 {
68 return sqrtf(lengthSquared());
69 }
70
71 void FloatPoint::move(const LayoutSize& size)
72 {
73 m_x += size.width();
74 m_y += size.height();
75 }
76
77 void FloatPoint::moveBy(const LayoutPoint& point)
78 {
79 m_x += point.x();
80 m_y += point.y();
81 }
82
83 FloatPoint::operator SkPoint() const
84 {
85 SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) };
86 return p;
87 }
88
89 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
90 {
91 double newX, newY;
92 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY );
93 return narrowPrecision(newX, newY);
94 }
95
96 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) co nst
97 {
98 double newX, newY;
99 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY );
100 return narrowPrecision(newX, newY);
101 }
102
103 FloatPoint FloatPoint::narrowPrecision(double x, double y)
104 {
105 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
106 }
107
108 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c)
109 {
110 if (p2.x() == p1.x())
111 return std::numeric_limits<float>::infinity();
112
113 // y = mx + c
114 float slope = (p2.y() - p1.y()) / (p2.x() - p1.x());
115 c = p1.y() - slope * p1.x();
116 return slope;
117 }
118
119 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoi nt& d1, const FloatPoint& d2, FloatPoint& intersection)
120 {
121 float pOffset = 0;
122 float pSlope = findSlope(p1, p2, pOffset);
123
124 float dOffset = 0;
125 float dSlope = findSlope(d1, d2, dOffset);
126
127 if (dSlope == pSlope)
128 return false;
129
130 if (pSlope == std::numeric_limits<float>::infinity()) {
131 intersection.setX(p1.x());
132 intersection.setY(dSlope * intersection.x() + dOffset);
133 return true;
134 }
135 if (dSlope == std::numeric_limits<float>::infinity()) {
136 intersection.setX(d1.x());
137 intersection.setY(pSlope * intersection.x() + pOffset);
138 return true;
139 }
140
141 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m')
142 intersection.setX((dOffset - pOffset) / (pSlope - dSlope));
143 intersection.setY(pSlope * intersection.x() + pOffset);
144 return true;
145 }
146
147 }
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