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Unified Diff: chrome/test/data/webrtc/video_extraction.js

Issue 254803002: Making webrtc video quality test page generic (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 7 months ago
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Index: chrome/test/data/webrtc/video_extraction.js
diff --git a/chrome/test/data/webrtc/video_extraction.js b/chrome/test/data/webrtc/video_extraction.js
index 93cf9e7fc49312342d6aab5981f2dd9bf666a273..c7bbd8f87c92ddba3305a4498001b6116da559b2 100644
--- a/chrome/test/data/webrtc/video_extraction.js
+++ b/chrome/test/data/webrtc/video_extraction.js
@@ -11,6 +11,12 @@
var gVideoId = 'remote-view';
/**
+ * The ID of the canvas tag from which the frames are captured.
+ * @private
+ */
+var gCanvasId = 'remote-canvas';
+
+/**
* Counts the number of frames that have been captured. Used in timeout
* adjustments.
* @private
@@ -78,25 +84,46 @@ window.onload = function() {
/**
* Starts the frame capturing.
*
- * @param {Number} The width of the video/canvas area to be captured.
- * @param {Number} The height of the video area to be captured.
- * @param {Number} The height of the canvas where we put the video frames.
+ * @param {!Object} The video tag from which the height and width parameters are
+ to be extracted.
* @param {Number} The frame rate at which we would like to capture frames.
* @param {Number} The duration of the frame capture in seconds.
*/
-function startFrameCapture(width, height, canvas_height, frame_rate, duration){
+function startFrameCapture(videoTag, frame_rate, duration) {
gFrameCaptureInterval = 1000/frame_rate;
gCaptureDuration = 1000 * duration;
+ var width = videoTag.videoWidth;
+ var height = videoTag.videoHeight;
+
+ if (width == 0 || height == 0) {
+ throw failTest('Trying to capture from ' + videoTag.id +
+ ' but it is not playing any video.');
+ }
+
+ setCanvasDimensions_(width, height);
console.log('Received width is: ' + width + ', received height is: ' + height
+ ', capture interval is: ' + gFrameCaptureInterval +
', duration is: ' + gCaptureDuration);
+
gStartOfTime = new Date().getTime();
- setTimeout(function() { shoot(width, height, canvas_height); },
+ setTimeout(function() { shoot(width, height); },
gFrameCaptureInterval);
}
/**
+ * Sets the canvas dimensions.
+ * @private
+ * @param {Number} The width of the canvas.
+ * @param {Number} The height of the canvas.
+*/
+function setCanvasDimensions_(width, height) {
+ var canvas = document.getElementById(gCanvasId);
+ canvas.width = width;
+ canvas.height = height;
+}
+
+/**
* Captures an image frame from the provided video element.
*
* @param {Video} video HTML5 video element from where the image frame will
@@ -107,7 +134,7 @@ function startFrameCapture(width, height, canvas_height, frame_rate, duration){
* @return {Canvas}
*/
function capture(video, width, height) {
- var canvas = document.getElementById('remote-canvas');
+ var canvas = document.getElementById(gCanvasId);
var ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0, width, height);
return canvas;
@@ -121,9 +148,8 @@ function capture(video, width, height) {
*
* @param {Number} The width of the video/canvas area to be captured.
* @param {Number} The height of the video area to be captured.
- * @param {Number} The height of the canvas where we put the video frames.
*/
-function shoot(width, height, canvas_height){
+function shoot(width, height) {
// The first two captured frames have big difference between the ideal time
// interval between two frames and the real one. As a consequence this affects
// enormously the interval adjustment for subsequent frames. That's why we
@@ -141,14 +167,8 @@ function shoot(width, height, canvas_height){
// Extract the data from the canvas.
var ctx = canvas.getContext('2d');
- var img;
- if (height == canvas_height) {
- // We capture the whole video frame.
- img = ctx.getImageData(0, 0, width, height);
- } else {
- // We capture only the barcode (canvas_height is the height of the barcode).
- img = ctx.getImageData(0, 0, width, canvas_height);
- }
+ // We capture the whole video frame.
+ var img = ctx.getImageData(0, 0, width, height);
gFrames.push(img.data.buffer);
gFrameCounter++;
@@ -160,7 +180,7 @@ function shoot(width, height, canvas_height){
if (real_time_elapsed < gCaptureDuration) {
// If duration isn't over shoot again
- setTimeout(function() { shoot(width, height, canvas_height); },
+ setTimeout(function() { shoot(width, height); },
gFrameCaptureInterval - diff);
} else { // Else reset gFrameCounter and send the frames
dDoneFrameCapturing = true;

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