| Index: third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp
|
| diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp
|
| index bbab42a7d09bca1f765b981de9a8f90ebd3a5cc0..2601f6aa84f21e4cf2459b6c6014c8b72cf4fd86 100644
|
| --- a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp
|
| +++ b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp
|
| @@ -104,7 +104,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse,
|
| bool useDirectConvolver = !stageOffset;
|
|
|
| std::unique_ptr<ReverbConvolverStage> stage =
|
| - wrapUnique(new ReverbConvolverStage(
|
| + WTF::wrapUnique(new ReverbConvolverStage(
|
| response, totalResponseLength, reverbTotalLatency, stageOffset,
|
| stageSize, fftSize, renderPhase, renderSliceSize,
|
| &m_accumulationBuffer, useDirectConvolver));
|
| @@ -137,7 +137,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse,
|
| // FIXME: would be better to up the thread priority here. It doesn't need to
|
| // be real-time, but higher than the default...
|
| if (useBackgroundThreads && m_backgroundStages.size() > 0)
|
| - m_backgroundThread = wrapUnique(Platform::current()->createThread(
|
| + m_backgroundThread = WTF::wrapUnique(Platform::current()->createThread(
|
| "Reverb convolution background thread"));
|
| }
|
|
|
|
|