Index: third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
index bbab42a7d09bca1f765b981de9a8f90ebd3a5cc0..2601f6aa84f21e4cf2459b6c6014c8b72cf4fd86 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
+++ b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
@@ -104,7 +104,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, |
bool useDirectConvolver = !stageOffset; |
std::unique_ptr<ReverbConvolverStage> stage = |
- wrapUnique(new ReverbConvolverStage( |
+ WTF::wrapUnique(new ReverbConvolverStage( |
response, totalResponseLength, reverbTotalLatency, stageOffset, |
stageSize, fftSize, renderPhase, renderSliceSize, |
&m_accumulationBuffer, useDirectConvolver)); |
@@ -137,7 +137,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, |
// FIXME: would be better to up the thread priority here. It doesn't need to |
// be real-time, but higher than the default... |
if (useBackgroundThreads && m_backgroundStages.size() > 0) |
- m_backgroundThread = wrapUnique(Platform::current()->createThread( |
+ m_backgroundThread = WTF::wrapUnique(Platform::current()->createThread( |
"Reverb convolution background thread")); |
} |