Index: cc/quads/render_pass_draw_quad.h |
diff --git a/cc/quads/render_pass_draw_quad.h b/cc/quads/render_pass_draw_quad.h |
index ba1cf5aa41c0d107aaeca0f4113b90fd9462b6b2..01bce3ece8761d6aaec950f4c78d52a38de1bede 100644 |
--- a/cc/quads/render_pass_draw_quad.h |
+++ b/cc/quads/render_pass_draw_quad.h |
@@ -32,10 +32,8 @@ class CC_EXPORT RenderPassDrawQuad : public DrawQuad { |
ResourceId mask_resource_id, |
const gfx::Vector2dF& mask_uv_scale, |
const gfx::Size& mask_texture_size, |
- const FilterOperations& filters, |
const gfx::Vector2dF& filters_scale, |
- const gfx::PointF& filters_origin, |
- const FilterOperations& background_filters); |
+ const gfx::PointF& filters_origin); |
void SetAll(const SharedQuadState* shared_quad_state, |
const gfx::Rect& rect, |
@@ -46,18 +44,13 @@ class CC_EXPORT RenderPassDrawQuad : public DrawQuad { |
ResourceId mask_resource_id, |
const gfx::Vector2dF& mask_uv_scale, |
const gfx::Size& mask_texture_size, |
- const FilterOperations& filters, |
const gfx::Vector2dF& filters_scale, |
- const gfx::PointF& filters_origin, |
- const FilterOperations& background_filters); |
+ const gfx::PointF& filters_origin); |
int render_pass_id; |
gfx::Vector2dF mask_uv_scale; |
gfx::Size mask_texture_size; |
- // Post-processing filters, applied to the pixels in the render pass' texture. |
- FilterOperations filters; |
- |
// The scale from layer space of the root layer of the render pass to |
// the render pass physical pixels. This scale is applied to the filter |
// parameters for pixel-moving filters. This scale should include |
@@ -68,10 +61,6 @@ class CC_EXPORT RenderPassDrawQuad : public DrawQuad { |
// crop rects, lights, etc. |
gfx::PointF filters_origin; |
- // Post-processing filters, applied to the pixels showing through the |
- // background of the render pass, from behind it. |
- FilterOperations background_filters; |
- |
// Helper function to generate the normalized uv rect. |
gfx::RectF MaskUVRect() const; |