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Side by Side Diff: cc/quads/render_pass_draw_quad.h

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Rebase again Created 4 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
(...skipping 14 matching lines...) Expand all
25 RenderPassDrawQuad(const RenderPassDrawQuad& other); 25 RenderPassDrawQuad(const RenderPassDrawQuad& other);
26 ~RenderPassDrawQuad() override; 26 ~RenderPassDrawQuad() override;
27 27
28 void SetNew(const SharedQuadState* shared_quad_state, 28 void SetNew(const SharedQuadState* shared_quad_state,
29 const gfx::Rect& rect, 29 const gfx::Rect& rect,
30 const gfx::Rect& visible_rect, 30 const gfx::Rect& visible_rect,
31 int render_pass_id, 31 int render_pass_id,
32 ResourceId mask_resource_id, 32 ResourceId mask_resource_id,
33 const gfx::Vector2dF& mask_uv_scale, 33 const gfx::Vector2dF& mask_uv_scale,
34 const gfx::Size& mask_texture_size, 34 const gfx::Size& mask_texture_size,
35 const FilterOperations& filters,
36 const gfx::Vector2dF& filters_scale, 35 const gfx::Vector2dF& filters_scale,
37 const gfx::PointF& filters_origin, 36 const gfx::PointF& filters_origin);
38 const FilterOperations& background_filters);
39 37
40 void SetAll(const SharedQuadState* shared_quad_state, 38 void SetAll(const SharedQuadState* shared_quad_state,
41 const gfx::Rect& rect, 39 const gfx::Rect& rect,
42 const gfx::Rect& opaque_rect, 40 const gfx::Rect& opaque_rect,
43 const gfx::Rect& visible_rect, 41 const gfx::Rect& visible_rect,
44 bool needs_blending, 42 bool needs_blending,
45 int render_pass_id, 43 int render_pass_id,
46 ResourceId mask_resource_id, 44 ResourceId mask_resource_id,
47 const gfx::Vector2dF& mask_uv_scale, 45 const gfx::Vector2dF& mask_uv_scale,
48 const gfx::Size& mask_texture_size, 46 const gfx::Size& mask_texture_size,
49 const FilterOperations& filters,
50 const gfx::Vector2dF& filters_scale, 47 const gfx::Vector2dF& filters_scale,
51 const gfx::PointF& filters_origin, 48 const gfx::PointF& filters_origin);
52 const FilterOperations& background_filters);
53 49
54 int render_pass_id; 50 int render_pass_id;
55 gfx::Vector2dF mask_uv_scale; 51 gfx::Vector2dF mask_uv_scale;
56 gfx::Size mask_texture_size; 52 gfx::Size mask_texture_size;
57 53
58 // Post-processing filters, applied to the pixels in the render pass' texture.
59 FilterOperations filters;
60
61 // The scale from layer space of the root layer of the render pass to 54 // The scale from layer space of the root layer of the render pass to
62 // the render pass physical pixels. This scale is applied to the filter 55 // the render pass physical pixels. This scale is applied to the filter
63 // parameters for pixel-moving filters. This scale should include 56 // parameters for pixel-moving filters. This scale should include
64 // content-to-target-space scale, and device pixel ratio. 57 // content-to-target-space scale, and device pixel ratio.
65 gfx::Vector2dF filters_scale; 58 gfx::Vector2dF filters_scale;
66 59
67 // The origin for post-processing filters which will be used to offset 60 // The origin for post-processing filters which will be used to offset
68 // crop rects, lights, etc. 61 // crop rects, lights, etc.
69 gfx::PointF filters_origin; 62 gfx::PointF filters_origin;
70 63
71 // Post-processing filters, applied to the pixels showing through the
72 // background of the render pass, from behind it.
73 FilterOperations background_filters;
74
75 // Helper function to generate the normalized uv rect. 64 // Helper function to generate the normalized uv rect.
76 gfx::RectF MaskUVRect() const; 65 gfx::RectF MaskUVRect() const;
77 66
78 ResourceId mask_resource_id() const { 67 ResourceId mask_resource_id() const {
79 return resources.ids[kMaskResourceIdIndex]; 68 return resources.ids[kMaskResourceIdIndex];
80 } 69 }
81 70
82 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); 71 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
83 72
84 private: 73 private:
85 void ExtendValue(base::trace_event::TracedValue* value) const override; 74 void ExtendValue(base::trace_event::TracedValue* value) const override;
86 }; 75 };
87 76
88 } // namespace cc 77 } // namespace cc
89 78
90 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 79 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
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