Index: cc/surfaces/surface_aggregator.cc |
diff --git a/cc/surfaces/surface_aggregator.cc b/cc/surfaces/surface_aggregator.cc |
index 05d1070a10305178aa58a100090efb99daa35b8d..7a3cc634aa87e924f62a6c4776b0f1137d57ad71 100644 |
--- a/cc/surfaces/surface_aggregator.cc |
+++ b/cc/surfaces/surface_aggregator.cc |
@@ -225,7 +225,8 @@ void SurfaceAggregator::HandleSurfaceQuad( |
RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id); |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
- source.transform_to_root_target, |
+ source.transform_to_root_target, source.filters, |
+ source.background_filters, |
source.has_transparent_background); |
MoveMatchingRequests(source.id, ©_requests, ©_pass->copy_requests); |
@@ -294,8 +295,8 @@ void SurfaceAggregator::HandleSurfaceQuad( |
dest_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
quad->SetNew(shared_quad_state, surface_quad->rect, |
surface_quad->visible_rect, remapped_pass_id, 0, |
- gfx::Vector2dF(), gfx::Size(), FilterOperations(), |
- gfx::Vector2dF(), gfx::PointF(), FilterOperations()); |
+ gfx::Vector2dF(), gfx::Size(), gfx::Vector2dF(), |
+ gfx::PointF()); |
} |
referenced_surfaces_.erase(it); |
@@ -492,7 +493,8 @@ void SurfaceAggregator::CopyPasses(const CompositorFrame& frame, |
RemapPassId(source.id, surface->surface_id()); |
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect, |
- source.transform_to_root_target, |
+ source.transform_to_root_target, source.filters, |
+ source.background_filters, |
source.has_transparent_background); |
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list, |
@@ -537,7 +539,7 @@ void SurfaceAggregator::ProcessAddedAndRemovedSurfaces() { |
// surface and its descendants, check if there are any copy requests, and |
// return the combined damage rect. |
gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
- bool in_moved_pixel_pass, |
+ bool in_moved_pixel_surface, |
RenderPassId parent_pass, |
PrewalkResult* result) { |
// This is for debugging a possible use after free. |
@@ -579,13 +581,22 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
if (!frame.render_pass_list.empty()) { |
RenderPassId remapped_pass_id = |
RemapPassId(frame.render_pass_list.back()->id, surface_id); |
- if (in_moved_pixel_pass) |
+ if (in_moved_pixel_surface) |
moved_pixel_passes_.insert(remapped_pass_id); |
if (parent_pass.IsValid()) |
render_pass_dependencies_[parent_pass].insert(remapped_pass_id); |
} |
struct SurfaceInfo { |
+ SurfaceInfo(const SurfaceId& id, |
+ bool has_moved_pixels, |
+ const RenderPassId& parent_pass, |
+ const gfx::Transform& target_to_surface_transform) |
+ : id(id), |
+ has_moved_pixels(has_moved_pixels), |
+ parent_pass(parent_pass), |
+ target_to_surface_transform(target_to_surface_transform) {} |
+ |
SurfaceId id; |
bool has_moved_pixels; |
RenderPassId parent_pass; |
@@ -593,8 +604,19 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
}; |
std::vector<SurfaceInfo> child_surfaces; |
+ std::unordered_set<RenderPassId, RenderPassIdHash> |
+ pixel_moving_background_filter_passes; |
+ for (const auto& render_pass : frame.render_pass_list) { |
+ if (render_pass->background_filters.HasFilterThatMovesPixels()) { |
+ pixel_moving_background_filter_passes.insert( |
+ RemapPassId(render_pass->id, surface_id)); |
+ } |
+ } |
+ |
for (const auto& render_pass : base::Reversed(frame.render_pass_list)) { |
RenderPassId remapped_pass_id = RemapPassId(render_pass->id, surface_id); |
+ if (render_pass->filters.HasFilterThatMovesPixels()) |
+ moved_pixel_passes_.insert(remapped_pass_id); |
bool in_moved_pixel_pass = !!moved_pixel_passes_.count(remapped_pass_id); |
danakj
2016/12/14 23:23:57
It could be nice to not force a lookup to happen i
ajuma
2016/12/15 16:49:20
Done.
|
for (auto* quad : render_pass->quad_list) { |
if (quad->material == DrawQuad::SURFACE_CONTENT) { |
@@ -603,18 +625,18 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id, |
gfx::Transform target_to_surface_transform( |
render_pass->transform_to_root_target, |
surface_quad->shared_quad_state->quad_to_target_transform); |
- child_surfaces.push_back( |
- SurfaceInfo{surface_quad->surface_id, in_moved_pixel_pass, |
- remapped_pass_id, target_to_surface_transform}); |
+ child_surfaces.emplace_back(surface_quad->surface_id, |
+ in_moved_pixel_pass, remapped_pass_id, |
+ target_to_surface_transform); |
} else if (quad->material == DrawQuad::RENDER_PASS) { |
const RenderPassDrawQuad* render_pass_quad = |
RenderPassDrawQuad::MaterialCast(quad); |
- if (in_moved_pixel_pass || |
- render_pass_quad->filters.HasFilterThatMovesPixels()) { |
+ if (in_moved_pixel_pass) { |
moved_pixel_passes_.insert( |
RemapPassId(render_pass_quad->render_pass_id, surface_id)); |
} |
- if (render_pass_quad->background_filters.HasFilterThatMovesPixels()) { |
+ if (pixel_moving_background_filter_passes.count( |
+ render_pass_quad->render_pass_id)) { |
in_moved_pixel_pass = true; |
} |
render_pass_dependencies_[remapped_pass_id].insert( |