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Unified Diff: cc/surfaces/surface_aggregator.cc

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Address review comments Created 4 years ago
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Index: cc/surfaces/surface_aggregator.cc
diff --git a/cc/surfaces/surface_aggregator.cc b/cc/surfaces/surface_aggregator.cc
index 05d1070a10305178aa58a100090efb99daa35b8d..7a3cc634aa87e924f62a6c4776b0f1137d57ad71 100644
--- a/cc/surfaces/surface_aggregator.cc
+++ b/cc/surfaces/surface_aggregator.cc
@@ -225,7 +225,8 @@ void SurfaceAggregator::HandleSurfaceQuad(
RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id);
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
- source.transform_to_root_target,
+ source.transform_to_root_target, source.filters,
+ source.background_filters,
source.has_transparent_background);
MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
@@ -294,8 +295,8 @@ void SurfaceAggregator::HandleSurfaceQuad(
dest_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, surface_quad->rect,
surface_quad->visible_rect, remapped_pass_id, 0,
- gfx::Vector2dF(), gfx::Size(), FilterOperations(),
- gfx::Vector2dF(), gfx::PointF(), FilterOperations());
+ gfx::Vector2dF(), gfx::Size(), gfx::Vector2dF(),
+ gfx::PointF());
}
referenced_surfaces_.erase(it);
@@ -492,7 +493,8 @@ void SurfaceAggregator::CopyPasses(const CompositorFrame& frame,
RemapPassId(source.id, surface->surface_id());
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
- source.transform_to_root_target,
+ source.transform_to_root_target, source.filters,
+ source.background_filters,
source.has_transparent_background);
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
@@ -537,7 +539,7 @@ void SurfaceAggregator::ProcessAddedAndRemovedSurfaces() {
// surface and its descendants, check if there are any copy requests, and
// return the combined damage rect.
gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
- bool in_moved_pixel_pass,
+ bool in_moved_pixel_surface,
RenderPassId parent_pass,
PrewalkResult* result) {
// This is for debugging a possible use after free.
@@ -579,13 +581,22 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
if (!frame.render_pass_list.empty()) {
RenderPassId remapped_pass_id =
RemapPassId(frame.render_pass_list.back()->id, surface_id);
- if (in_moved_pixel_pass)
+ if (in_moved_pixel_surface)
moved_pixel_passes_.insert(remapped_pass_id);
if (parent_pass.IsValid())
render_pass_dependencies_[parent_pass].insert(remapped_pass_id);
}
struct SurfaceInfo {
+ SurfaceInfo(const SurfaceId& id,
+ bool has_moved_pixels,
+ const RenderPassId& parent_pass,
+ const gfx::Transform& target_to_surface_transform)
+ : id(id),
+ has_moved_pixels(has_moved_pixels),
+ parent_pass(parent_pass),
+ target_to_surface_transform(target_to_surface_transform) {}
+
SurfaceId id;
bool has_moved_pixels;
RenderPassId parent_pass;
@@ -593,8 +604,19 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
};
std::vector<SurfaceInfo> child_surfaces;
+ std::unordered_set<RenderPassId, RenderPassIdHash>
+ pixel_moving_background_filter_passes;
+ for (const auto& render_pass : frame.render_pass_list) {
+ if (render_pass->background_filters.HasFilterThatMovesPixels()) {
+ pixel_moving_background_filter_passes.insert(
+ RemapPassId(render_pass->id, surface_id));
+ }
+ }
+
for (const auto& render_pass : base::Reversed(frame.render_pass_list)) {
RenderPassId remapped_pass_id = RemapPassId(render_pass->id, surface_id);
+ if (render_pass->filters.HasFilterThatMovesPixels())
+ moved_pixel_passes_.insert(remapped_pass_id);
bool in_moved_pixel_pass = !!moved_pixel_passes_.count(remapped_pass_id);
danakj 2016/12/14 23:23:57 It could be nice to not force a lookup to happen i
ajuma 2016/12/15 16:49:20 Done.
for (auto* quad : render_pass->quad_list) {
if (quad->material == DrawQuad::SURFACE_CONTENT) {
@@ -603,18 +625,18 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
gfx::Transform target_to_surface_transform(
render_pass->transform_to_root_target,
surface_quad->shared_quad_state->quad_to_target_transform);
- child_surfaces.push_back(
- SurfaceInfo{surface_quad->surface_id, in_moved_pixel_pass,
- remapped_pass_id, target_to_surface_transform});
+ child_surfaces.emplace_back(surface_quad->surface_id,
+ in_moved_pixel_pass, remapped_pass_id,
+ target_to_surface_transform);
} else if (quad->material == DrawQuad::RENDER_PASS) {
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(quad);
- if (in_moved_pixel_pass ||
- render_pass_quad->filters.HasFilterThatMovesPixels()) {
+ if (in_moved_pixel_pass) {
moved_pixel_passes_.insert(
RemapPassId(render_pass_quad->render_pass_id, surface_id));
}
- if (render_pass_quad->background_filters.HasFilterThatMovesPixels()) {
+ if (pixel_moving_background_filter_passes.count(
+ render_pass_quad->render_pass_id)) {
in_moved_pixel_pass = true;
}
render_pass_dependencies_[remapped_pass_id].insert(

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