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Unified Diff: cc/output/direct_renderer.cc

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Created 4 years ago
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Index: cc/output/direct_renderer.cc
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
index cc7fd12c67002cf9dd367ff183eebf9d9792a2d6..00852b405b0189414b0a4a8f714eaf4cabebc8fa 100644
--- a/cc/output/direct_renderer.cc
+++ b/cc/output/direct_renderer.cc
@@ -166,6 +166,8 @@ void DirectRenderer::SetVisible(bool visible) {
void DirectRenderer::DecideRenderPassAllocationsForFrame(
const RenderPassList& render_passes_in_draw_order) {
render_pass_bypass_quads_.clear();
+ render_pass_filters_.clear();
danakj 2016/12/01 01:50:46 This isn't part of allocating.. while I appreciate
ajuma 2016/12/13 15:08:11 Done.
+ render_pass_background_filters_.clear();
std::unordered_map<RenderPassId, gfx::Size, RenderPassIdHash>
render_passes_in_frame;
@@ -173,10 +175,19 @@ void DirectRenderer::DecideRenderPassAllocationsForFrame(
for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
RenderPass* pass = render_passes_in_draw_order[i].get();
if (pass != root_render_pass) {
+ if (!pass->filters.IsEmpty())
+ render_pass_filters_.push_back(std::make_pair(pass->id, pass->filters));
danakj 2016/12/01 01:50:46 why copy the filters, you could store a pointer to
weiliangc 2016/12/01 21:20:54 I mean we store the filters pointers here, and whe
danakj 2016/12/01 21:26:02 i'm not totally sure what you mean, but what i mea
ajuma 2016/12/13 15:08:11 Changed to storing a pointer to the RenderPass's f
+ if (!pass->background_filters.IsEmpty()) {
+ render_pass_background_filters_.push_back(
+ std::make_pair(pass->id, pass->background_filters));
+ }
if (const TileDrawQuad* tile_quad = CanPassBeDrawnDirectly(pass)) {
render_pass_bypass_quads_[pass->id] = *tile_quad;
continue;
}
+ } else {
+ DCHECK(pass->filters.IsEmpty());
+ DCHECK(pass->background_filters.IsEmpty());
}
render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
pass->id, RenderPassTextureSize(pass)));
@@ -277,7 +288,8 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
// Attempt to replace some or all of the quads of the root render pass with
// overlays.
overlay_processor_->ProcessForOverlays(
- resource_provider_, root_render_pass, &frame.overlay_list,
+ resource_provider_, root_render_pass, render_pass_filters_,
+ render_pass_background_filters_, &frame.overlay_list,
&frame.ca_layer_overlay_list, &frame.root_damage_rect);
// We can skip all drawing if the damage rect is now empty.
@@ -405,6 +417,26 @@ void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
}
}
+const FilterOperations* DirectRenderer::FiltersForPass(RenderPassId id) const {
danakj 2016/12/01 01:50:46 const&?
weiliangc 2016/12/01 21:20:54 like mentioned in line 179, if we store pointers,
danakj 2016/12/01 21:26:02 here I'm talking about the |id|
ajuma 2016/12/13 15:08:11 Changed |id| to const&, but then changed back to p
+ auto it =
+ std::find_if(render_pass_filters_.begin(), render_pass_filters_.end(),
+ [id](const std::pair<RenderPassId, FilterOperations>& p) {
+ return p.first == id;
+ });
+ return it == render_pass_filters_.end() ? nullptr : &it->second;
+}
+
+const FilterOperations* DirectRenderer::BackgroundFiltersForPass(
+ RenderPassId id) const {
danakj 2016/12/01 01:50:46 const&
ajuma 2016/12/13 15:08:11 Done.
+ auto it =
+ std::find_if(render_pass_background_filters_.begin(),
+ render_pass_background_filters_.end(),
+ [id](const std::pair<RenderPassId, FilterOperations>& p) {
+ return p.first == id;
+ });
+ return it == render_pass_background_filters_.end() ? nullptr : &it->second;
+}
+
void DirectRenderer::FlushPolygons(
std::deque<std::unique_ptr<DrawPolygon>>* poly_list,
DrawingFrame* frame,

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