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Unified Diff: cc/ipc/struct_traits_unittest.cc

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Created 4 years ago
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Index: cc/ipc/struct_traits_unittest.cc
diff --git a/cc/ipc/struct_traits_unittest.cc b/cc/ipc/struct_traits_unittest.cc
index 62a8ca8c75a6d4a966c96fbd91b5232456b84ebe..1da2261fc7d8052a444553212dd4c5246b1c66fb 100644
--- a/cc/ipc/struct_traits_unittest.cc
+++ b/cc/ipc/struct_traits_unittest.cc
@@ -415,7 +415,7 @@ TEST_F(StructTraitsTest, FilterOperations) {
TEST_F(StructTraitsTest, QuadListBasic) {
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
render_pass->SetNew(RenderPassId(1, 1), gfx::Rect(), gfx::Rect(),
- gfx::Transform());
+ gfx::Transform(), FilterOperations(), FilterOperations());
SharedQuadState* sqs = render_pass->CreateAndAppendSharedQuadState();
@@ -446,21 +446,14 @@ TEST_F(StructTraitsTest, QuadListBasic) {
const RenderPassId render_pass_id(1234, 5678);
const gfx::Vector2dF mask_uv_scale(1337.1f, 1234.2f);
const gfx::Size mask_texture_size(1234, 5678);
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(0.f));
- filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
gfx::Vector2dF filters_scale(1234.1f, 4321.2f);
gfx::PointF filters_origin(8765.4f, 4567.8f);
- FilterOperations background_filters;
- background_filters.Append(FilterOperation::CreateSaturateFilter(4.f));
- background_filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
- background_filters.Append(FilterOperation::CreateSaturateFilter(2.f));
RenderPassDrawQuad* render_pass_quad =
render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(sqs, rect4, rect4, render_pass_id, resource_id4,
- mask_uv_scale, mask_texture_size, filters,
- filters_scale, filters_origin, background_filters);
+ mask_uv_scale, mask_texture_size, filters_scale,
+ filters_origin);
const gfx::Rect rect5(123, 567, 91011, 131415);
const ResourceId resource_id5(1337);
@@ -524,15 +517,7 @@ TEST_F(StructTraitsTest, QuadListBasic) {
EXPECT_EQ(render_pass_id, out_render_pass_draw_quad->render_pass_id);
EXPECT_EQ(resource_id4, out_render_pass_draw_quad->mask_resource_id());
EXPECT_EQ(mask_texture_size, out_render_pass_draw_quad->mask_texture_size);
- EXPECT_EQ(filters.size(), out_render_pass_draw_quad->filters.size());
- for (size_t i = 0; i < filters.size(); ++i)
- EXPECT_EQ(filters.at(i), out_render_pass_draw_quad->filters.at(i));
EXPECT_EQ(filters_scale, out_render_pass_draw_quad->filters_scale);
- EXPECT_EQ(background_filters.size(),
- out_render_pass_draw_quad->background_filters.size());
- for (size_t i = 0; i < background_filters.size(); ++i)
- EXPECT_EQ(background_filters.at(i),
- out_render_pass_draw_quad->background_filters.at(i));
const TextureDrawQuad* out_texture_draw_quad =
TextureDrawQuad::MaterialCast(output->quad_list.ElementAt(4));
@@ -569,10 +554,19 @@ TEST_F(StructTraitsTest, RenderPass) {
const gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
const gfx::Rect damage_rect(56, 123, 19, 43);
+ FilterOperations filters;
+ filters.Append(FilterOperation::CreateBlurFilter(0.f));
danakj 2016/12/01 01:50:46 These are never checked that they survive?
ajuma 2016/12/13 15:08:11 Oops, added checks.
+ filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
+ gfx::Vector2dF filters_scale(1234.1f, 4321.2f);
+ gfx::PointF filters_origin(8765.4f, 4567.8f);
+ FilterOperations background_filters;
+ background_filters.Append(FilterOperation::CreateSaturateFilter(4.f));
+ background_filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1));
+ background_filters.Append(FilterOperation::CreateSaturateFilter(2.f));
const bool has_transparent_background = true;
std::unique_ptr<RenderPass> input = RenderPass::Create();
- input->SetAll(id, output_rect, damage_rect, transform_to_root,
- has_transparent_background);
+ input->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
+ background_filters, has_transparent_background);
SharedQuadState* shared_state_1 = input->CreateAndAppendSharedQuadState();
shared_state_1->SetAll(
@@ -681,6 +675,7 @@ TEST_F(StructTraitsTest, RenderPassWithEmptySharedQuadStateList) {
const bool has_transparent_background = true;
std::unique_ptr<RenderPass> input = RenderPass::Create();
input->SetAll(id, output_rect, damage_rect, transform_to_root,
+ FilterOperations(), FilterOperations(),
has_transparent_background);
// Unlike the previous test, don't add any quads to the list; we need to
@@ -863,7 +858,7 @@ TEST_F(StructTraitsTest, TransferableResource) {
TEST_F(StructTraitsTest, YUVDrawQuad) {
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
render_pass->SetNew(RenderPassId(1, 1), gfx::Rect(), gfx::Rect(),
- gfx::Transform());
+ gfx::Transform(), FilterOperations(), FilterOperations());
const DrawQuad::Material material = DrawQuad::YUV_VIDEO_CONTENT;
const gfx::Rect rect(1234, 4321, 1357, 7531);

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