Chromium Code Reviews| Index: cc/output/direct_renderer.cc |
| diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
| index cc7fd12c67002cf9dd367ff183eebf9d9792a2d6..00852b405b0189414b0a4a8f714eaf4cabebc8fa 100644 |
| --- a/cc/output/direct_renderer.cc |
| +++ b/cc/output/direct_renderer.cc |
| @@ -166,6 +166,8 @@ void DirectRenderer::SetVisible(bool visible) { |
| void DirectRenderer::DecideRenderPassAllocationsForFrame( |
| const RenderPassList& render_passes_in_draw_order) { |
| render_pass_bypass_quads_.clear(); |
| + render_pass_filters_.clear(); |
|
danakj
2016/12/01 01:50:46
This isn't part of allocating.. while I appreciate
ajuma
2016/12/13 15:08:11
Done.
|
| + render_pass_background_filters_.clear(); |
| std::unordered_map<RenderPassId, gfx::Size, RenderPassIdHash> |
| render_passes_in_frame; |
| @@ -173,10 +175,19 @@ void DirectRenderer::DecideRenderPassAllocationsForFrame( |
| for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) { |
| RenderPass* pass = render_passes_in_draw_order[i].get(); |
| if (pass != root_render_pass) { |
| + if (!pass->filters.IsEmpty()) |
| + render_pass_filters_.push_back(std::make_pair(pass->id, pass->filters)); |
|
danakj
2016/12/01 01:50:46
why copy the filters, you could store a pointer to
weiliangc
2016/12/01 21:20:54
I mean we store the filters pointers here, and whe
danakj
2016/12/01 21:26:02
i'm not totally sure what you mean, but what i mea
ajuma
2016/12/13 15:08:11
Changed to storing a pointer to the RenderPass's f
|
| + if (!pass->background_filters.IsEmpty()) { |
| + render_pass_background_filters_.push_back( |
| + std::make_pair(pass->id, pass->background_filters)); |
| + } |
| if (const TileDrawQuad* tile_quad = CanPassBeDrawnDirectly(pass)) { |
| render_pass_bypass_quads_[pass->id] = *tile_quad; |
| continue; |
| } |
| + } else { |
| + DCHECK(pass->filters.IsEmpty()); |
| + DCHECK(pass->background_filters.IsEmpty()); |
| } |
| render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>( |
| pass->id, RenderPassTextureSize(pass))); |
| @@ -277,7 +288,8 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
| // Attempt to replace some or all of the quads of the root render pass with |
| // overlays. |
| overlay_processor_->ProcessForOverlays( |
| - resource_provider_, root_render_pass, &frame.overlay_list, |
| + resource_provider_, root_render_pass, render_pass_filters_, |
| + render_pass_background_filters_, &frame.overlay_list, |
| &frame.ca_layer_overlay_list, &frame.root_damage_rect); |
| // We can skip all drawing if the damage rect is now empty. |
| @@ -405,6 +417,26 @@ void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly, |
| } |
| } |
| +const FilterOperations* DirectRenderer::FiltersForPass(RenderPassId id) const { |
|
danakj
2016/12/01 01:50:46
const&?
weiliangc
2016/12/01 21:20:54
like mentioned in line 179, if we store pointers,
danakj
2016/12/01 21:26:02
here I'm talking about the |id|
ajuma
2016/12/13 15:08:11
Changed |id| to const&, but then changed back to p
|
| + auto it = |
| + std::find_if(render_pass_filters_.begin(), render_pass_filters_.end(), |
| + [id](const std::pair<RenderPassId, FilterOperations>& p) { |
| + return p.first == id; |
| + }); |
| + return it == render_pass_filters_.end() ? nullptr : &it->second; |
| +} |
| + |
| +const FilterOperations* DirectRenderer::BackgroundFiltersForPass( |
| + RenderPassId id) const { |
|
danakj
2016/12/01 01:50:46
const&
ajuma
2016/12/13 15:08:11
Done.
|
| + auto it = |
| + std::find_if(render_pass_background_filters_.begin(), |
| + render_pass_background_filters_.end(), |
| + [id](const std::pair<RenderPassId, FilterOperations>& p) { |
| + return p.first == id; |
| + }); |
| + return it == render_pass_background_filters_.end() ? nullptr : &it->second; |
| +} |
| + |
| void DirectRenderer::FlushPolygons( |
| std::deque<std::unique_ptr<DrawPolygon>>* poly_list, |
| DrawingFrame* frame, |