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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "modules/webgl/WebGLRenderingContextBase.h" | 30 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 31 #include <memory> | 31 #include <memory> |
| 32 | 32 |
| 33 namespace blink { | 33 namespace blink { |
| 34 | 34 |
| 35 class ANGLEInstancedArrays; | 35 class ANGLEInstancedArrays; |
| 36 class CanvasContextCreationAttributes; | 36 class CanvasContextCreationAttributes; |
| 37 class EXTBlendMinMax; | 37 class EXTBlendMinMax; |
| 38 class EXTFragDepth; | 38 class EXTFragDepth; |
| 39 class EXTShaderTextureLOD; | 39 class EXTShaderTextureLOD; |
| 40 class EXTsRGB; |
| 40 class EXTTextureFilterAnisotropic; | 41 class EXTTextureFilterAnisotropic; |
| 41 class OESElementIndexUint; | 42 class OESElementIndexUint; |
| 42 class OESStandardDerivatives; | 43 class OESStandardDerivatives; |
| 44 class OESTextureFloat; |
| 43 class OESTextureFloatLinear; | 45 class OESTextureFloatLinear; |
| 46 class OESTextureHalfFloat; |
| 44 class OESTextureHalfFloatLinear; | 47 class OESTextureHalfFloatLinear; |
| 45 class WebGLDebugRendererInfo; | 48 class WebGLDebugRendererInfo; |
| 49 class WebGLDepthTexture; |
| 46 class WebGLLoseContext; | 50 class WebGLLoseContext; |
| 47 | 51 |
| 48 class WebGLRenderingContext final : public WebGLRenderingContextBase { | 52 class WebGLRenderingContext final : public WebGLRenderingContextBase { |
| 49 DEFINE_WRAPPERTYPEINFO(); | 53 DEFINE_WRAPPERTYPEINFO(); |
| 50 | 54 |
| 51 public: | 55 public: |
| 52 class Factory : public CanvasRenderingContextFactory { | 56 class Factory : public CanvasRenderingContextFactory { |
| 53 WTF_MAKE_NONCOPYABLE(Factory); | 57 WTF_MAKE_NONCOPYABLE(Factory); |
| 54 | 58 |
| 55 public: | 59 public: |
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| 127 context, | 131 context, |
| 128 context->is3d() && | 132 context->is3d() && |
| 129 WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 133 WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
| 130 context.is3d() && | 134 context.is3d() && |
| 131 WebGLRenderingContextBase::getWebGLVersion(&context) == | 135 WebGLRenderingContextBase::getWebGLVersion(&context) == |
| 132 1); | 136 1); |
| 133 | 137 |
| 134 } // namespace blink | 138 } // namespace blink |
| 135 | 139 |
| 136 #endif // WebGLRenderingContext_h | 140 #endif // WebGLRenderingContext_h |
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