Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NGPhysicalFragment_h | 5 #ifndef NGPhysicalFragment_h |
| 6 #define NGPhysicalFragment_h | 6 #define NGPhysicalFragment_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/ng_physical_fragment_base.h" | 9 #include "core/layout/ng/ng_physical_fragment_base.h" |
| 10 #include "core/layout/ng/ng_units.h" | 10 #include "core/layout/ng/ng_units.h" |
| 11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
| 12 | 12 |
| 13 namespace blink { | 13 namespace blink { |
| 14 | 14 |
| 15 class NGBlockNode; | 15 class NGBlockNode; |
| 16 | 16 |
| 17 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { | 17 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { |
| 18 public: | 18 public: |
| 19 // This modifies the passed-in children vector. | 19 // This modifies the passed-in children vector. |
| 20 NGPhysicalFragment( | 20 NGPhysicalFragment( |
| 21 NGPhysicalSize size, | 21 NGPhysicalSize size, |
| 22 NGPhysicalSize overflow, | 22 NGPhysicalSize overflow, |
| 23 HeapVector<Member<const NGPhysicalFragmentBase>>& children, | 23 HeapVector<Member<const NGPhysicalFragmentBase>>& children, |
| 24 HeapLinkedHashSet<WeakMember<NGBlockNode>>& out_of_flow_descendants, | 24 HeapLinkedHashSet<WeakMember<NGBlockNode>>& out_of_flow_descendants, |
| 25 Vector<NGLogicalOffset> out_of_flow_offsets, | 25 Vector<NGCorner> out_of_flow_offsets, |
| 26 NGMarginStrut margin_strut); | 26 NGMarginStrut margin_strut); |
| 27 | 27 |
| 28 const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { | 28 const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { |
| 29 return children_; | 29 return children_; |
| 30 } | 30 } |
| 31 | 31 |
| 32 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() | 32 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() |
| 33 const { | 33 const { |
| 34 return out_of_flow_descendants_; | 34 return out_of_flow_descendants_; |
| 35 } | 35 } |
| 36 | 36 |
| 37 const Vector<NGLogicalOffset>& OutOfFlowOffsets() const { | 37 const Vector<NGCorner>& OutOfFlowOffsets() const { |
|
ikilpatrick
2016/12/02 21:06:13
offsets isn't a good name now, can you fix now or
atotic
2016/12/02 22:19:37
done
| |
| 38 return out_of_flow_offsets_; | 38 return out_of_flow_offsets_; |
| 39 } | 39 } |
| 40 | 40 |
| 41 NGMarginStrut MarginStrut() const { return margin_strut_; } | 41 NGMarginStrut MarginStrut() const { return margin_strut_; } |
| 42 | 42 |
| 43 DECLARE_TRACE_AFTER_DISPATCH(); | 43 DECLARE_TRACE_AFTER_DISPATCH(); |
| 44 | 44 |
| 45 private: | 45 private: |
| 46 HeapVector<Member<const NGPhysicalFragmentBase>> children_; | 46 HeapVector<Member<const NGPhysicalFragmentBase>> children_; |
| 47 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; | 47 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; |
| 48 Vector<NGLogicalOffset> out_of_flow_offsets_; | 48 Vector<NGCorner> out_of_flow_offsets_; |
| 49 NGMarginStrut margin_strut_; | 49 NGMarginStrut margin_strut_; |
| 50 }; | 50 }; |
| 51 | 51 |
| 52 WILL_NOT_BE_EAGERLY_TRACED_CLASS(NGPhysicalFragment); | 52 WILL_NOT_BE_EAGERLY_TRACED_CLASS(NGPhysicalFragment); |
| 53 | 53 |
| 54 DEFINE_TYPE_CASTS(NGPhysicalFragment, | 54 DEFINE_TYPE_CASTS(NGPhysicalFragment, |
| 55 NGPhysicalFragmentBase, | 55 NGPhysicalFragmentBase, |
| 56 fragment, | 56 fragment, |
| 57 fragment->Type() == NGPhysicalFragmentBase::kFragmentBox, | 57 fragment->Type() == NGPhysicalFragmentBase::kFragmentBox, |
| 58 fragment.Type() == NGPhysicalFragmentBase::kFragmentBox); | 58 fragment.Type() == NGPhysicalFragmentBase::kFragmentBox); |
| 59 | 59 |
| 60 } // namespace blink | 60 } // namespace blink |
| 61 | 61 |
| 62 #endif // NGPhysicalFragment_h | 62 #endif // NGPhysicalFragment_h |
| OLD | NEW |