| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index 67414a495789da2dd21381db670bdc0073eb0692..8cec2c910855afe3287a0a8881b940487234bcec 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -3244,7 +3244,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allow
|
| newTexParams.fMinFilter = glMinFilterModes[filterMode];
|
| newTexParams.fMagFilter = glMagFilterModes[filterMode];
|
|
|
| - if (GrPixelConfigIsSRGB(texture->config())) {
|
| + if (this->glCaps().srgbDecodeSupport() && GrPixelConfigIsSRGB(texture->config())) {
|
| newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
|
| if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
|
| this->setTextureUnit(unitIdx);
|
| @@ -3420,7 +3420,7 @@ void GrGLGpu::generateMipmaps(const GrSamplerParams& params, bool allowSRGBInput
|
|
|
| // Configure sRGB decode, if necessary. This state is the only thing needed for the driver
|
| // call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too.
|
| - if (GrPixelConfigIsSRGB(texture->config())) {
|
| + if (this->glCaps().srgbDecodeSupport() && GrPixelConfigIsSRGB(texture->config())) {
|
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT,
|
| allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT));
|
| }
|
|
|