Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index ec0f6288b4b550899650208d1a64a806bacfb5b8..bb36ef74855790509f887ee1ff3f76d42032240d 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -51,6 +51,8 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, |
fMipMapLevelAndLodControlSupport = false; |
fRGBAToBGRAReadbackConversionsAreSlow = false; |
fDoManualMipmapping = false; |
+ fSRGBDecodeSupport = false; |
+ fRequireDecodeForSRGB = true; |
fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag; |
@@ -607,6 +609,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, |
fDoManualMipmapping = true; |
} |
+ fSRGBDecodeSupport = ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode"); |
+ fRequireDecodeForSRGB = contextOptions.fRequireDecodeForSRGB; |
+ |
// Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have |
// already been detected. |
this->initConfigTable(ctxInfo, gli, shaderCaps); |
@@ -1575,17 +1580,16 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa |
fSRGBWriteControl = true; |
} |
} else { |
- // See https://bug.skia.org/4148 for PowerVR issue. |
- fSRGBSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() && |
- (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB")); |
+ fSRGBSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"); |
// ES through 3.1 requires EXT_srgb_write_control to support toggling |
// sRGB writing for destinations. |
// See https://bug.skia.org/5329 for Adreno4xx issue. |
fSRGBWriteControl = kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && |
ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); |
} |
- if (!ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode")) { |
- // To support "legacy" L32 mode, we require the ability to turn off sRGB decode: |
+ if (fRequireDecodeForSRGB && !fSRGBDecodeSupport) { |
bsalomon
2016/11/30 17:00:21
Should we just pass the options here rather than h
|
+ // To support "legacy" L32 mode, we require the ability to turn off sRGB decode. Clients |
+ // can opt-out of that requirement, if they intend to always do linear blending. |
fSRGBSupport = false; |
} |
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; |