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Unified Diff: ash/mus/shadow_controller.h

Issue 2539363005: Converts ash to use aura-mus (Closed)
Patch Set: merge Created 4 years ago
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Index: ash/mus/shadow_controller.h
diff --git a/ash/mus/shadow_controller.h b/ash/mus/shadow_controller.h
index a598ac64aa2f2b5f89136599b3aed2695c188f4d..c46684a2347a292ff5b2f487c99380d3228e30ef 100644
--- a/ash/mus/shadow_controller.h
+++ b/ash/mus/shadow_controller.h
@@ -6,34 +6,45 @@
#define ASH_MUS_SHADOW_CONTROLLER_H_
#include "base/macros.h"
-#include "services/ui/public/cpp/window_observer.h"
-#include "services/ui/public/cpp/window_tree_client_observer.h"
+#include "ui/aura/client/focus_change_observer.h"
+#include "ui/aura/env_observer.h"
+#include "ui/aura/window_observer.h"
-namespace ui {
-class WindowTreeClient;
+namespace aura {
+namespace client {
+class FocusClient;
+}
}
namespace ash {
namespace mus {
-class ShadowController : public ui::WindowTreeClientObserver,
- public ui::WindowObserver {
+// TODO: use the wm::ShadowController. http://crbug.com/670840.
+class ShadowController : public aura::EnvObserver,
+ public aura::WindowObserver,
+ public aura::client::FocusChangeObserver {
public:
- explicit ShadowController(ui::WindowTreeClient* window_tree);
+ ShadowController();
~ShadowController() override;
private:
- void SetActiveWindow(ui::Window* window);
+ void SetActiveWindow(aura::Window* window);
+ void SetFocusClient(aura::client::FocusClient* focus_client);
+
+ // aura::EnvObserver:
+ void OnWindowInitialized(aura::Window* window) override;
+ void OnActiveFocusClientChanged(aura::client::FocusClient* focus_client,
+ aura::Window* window) override;
- // ui::WindowTreeClientObserver:
- void OnWindowTreeFocusChanged(ui::Window* gained_focus,
- ui::Window* lost_focus) override;
+ // aura::client::FocusChangeObserver:
+ void OnWindowFocused(aura::Window* gained_focus,
+ aura::Window* lost_focus) override;
// ui::WindowObserver:
- void OnWindowDestroying(ui::Window* window) override;
+ void OnWindowDestroying(aura::Window* window) override;
- ui::WindowTreeClient* window_tree_;
- ui::Window* active_window_;
+ aura::Window* active_window_ = nullptr;
+ aura::client::FocusClient* active_focus_client_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(ShadowController);
};

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