| Index: media/video/gpu_memory_buffer_video_frame_pool_unittest.cc
|
| diff --git a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc
|
| index 67ece214ec13598a8f1db4d93400b23d1dbd8bae..c403dc6c6c056b635793553a796a9a3697110158 100644
|
| --- a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc
|
| +++ b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc
|
| @@ -264,10 +264,10 @@ TEST_F(GpuMemoryBufferVideoFramePoolTest, CreateOneHardwareNV12Frame2) {
|
| media::VideoFrameMetadata::READ_LOCK_FENCES_ENABLED));
|
| }
|
|
|
| -// AllocateGpuMemoryBuffer can return null (e.g: when the GPU process is down).
|
| +// CreateGpuMemoryBuffer can return null (e.g: when the GPU process is down).
|
| // This test checks that in that case we don't crash and still create the
|
| // textures.
|
| -TEST_F(GpuMemoryBufferVideoFramePoolTest, AllocateGpuMemoryBufferFail) {
|
| +TEST_F(GpuMemoryBufferVideoFramePoolTest, CreateGpuMemoryBufferFail) {
|
| scoped_refptr<VideoFrame> software_frame = CreateTestYUVVideoFrame(10);
|
| scoped_refptr<VideoFrame> frame;
|
| mock_gpu_factories_->SetFailToAllocateGpuMemoryBufferForTesting(true);
|
|
|