Index: media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
diff --git a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
index 67ece214ec13598a8f1db4d93400b23d1dbd8bae..c403dc6c6c056b635793553a796a9a3697110158 100644 |
--- a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
+++ b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
@@ -264,10 +264,10 @@ TEST_F(GpuMemoryBufferVideoFramePoolTest, CreateOneHardwareNV12Frame2) { |
media::VideoFrameMetadata::READ_LOCK_FENCES_ENABLED)); |
} |
-// AllocateGpuMemoryBuffer can return null (e.g: when the GPU process is down). |
+// CreateGpuMemoryBuffer can return null (e.g: when the GPU process is down). |
// This test checks that in that case we don't crash and still create the |
// textures. |
-TEST_F(GpuMemoryBufferVideoFramePoolTest, AllocateGpuMemoryBufferFail) { |
+TEST_F(GpuMemoryBufferVideoFramePoolTest, CreateGpuMemoryBufferFail) { |
scoped_refptr<VideoFrame> software_frame = CreateTestYUVVideoFrame(10); |
scoped_refptr<VideoFrame> frame; |
mock_gpu_factories_->SetFailToAllocateGpuMemoryBufferForTesting(true); |