Index: media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
diff --git a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
index 67ece214ec13598a8f1db4d93400b23d1dbd8bae..b85319997daec1e3aecc9628db691b8c93e4a063 100644 |
--- a/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
+++ b/media/video/gpu_memory_buffer_video_frame_pool_unittest.cc |
@@ -264,7 +264,7 @@ TEST_F(GpuMemoryBufferVideoFramePoolTest, CreateOneHardwareNV12Frame2) { |
media::VideoFrameMetadata::READ_LOCK_FENCES_ENABLED)); |
} |
-// AllocateGpuMemoryBuffer can return null (e.g: when the GPU process is down). |
+// CreateGpuMemoryBuffer can return null (e.g: when the GPU process is down). |
reveman
2016/11/23 15:21:59
This comment is incorrect. Gpu process being down
sadrul
2016/11/23 16:01:27
I have left the comment as is (I am not sure if I
|
// This test checks that in that case we don't crash and still create the |
// textures. |
TEST_F(GpuMemoryBufferVideoFramePoolTest, AllocateGpuMemoryBufferFail) { |
reveman
2016/11/23 15:21:59
Maybe change the name of this test too. Not very i
sadrul
2016/11/23 16:01:27
I have changed this.
|