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Unified Diff: services/ui/gpu/gpu_main.cc

Issue 2525213002: Mus: Avoid deadlock during teardown (Closed)
Patch Set: Address Sadrul's comment Created 4 years, 1 month ago
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Index: services/ui/gpu/gpu_main.cc
diff --git a/services/ui/gpu/gpu_main.cc b/services/ui/gpu/gpu_main.cc
index b52ae1f8278b2d078d9df5d07315f19d69ca1b61..b41369f45d85a834243b8cf3a351427c97496280 100644
--- a/services/ui/gpu/gpu_main.cc
+++ b/services/ui/gpu/gpu_main.cc
@@ -41,7 +41,10 @@ std::unique_ptr<base::MessagePump> CreateMessagePumpMac() {
namespace ui {
GpuMain::GpuMain()
- : gpu_thread_("GpuThread"), io_thread_("GpuIOThread"), weak_factory_(this) {
+ : gpu_thread_("GpuThread"),
+ io_thread_("GpuIOThread"),
+ compositor_thread_("DisplayCompositorThread"),
+ weak_factory_(this) {
base::Thread::Options thread_options;
#if defined(OS_WIN)
@@ -73,10 +76,21 @@ GpuMain::GpuMain()
thread_options.priority = base::ThreadPriority::DISPLAY;
#endif
CHECK(io_thread_.StartWithOptions(thread_options));
+
+ // Start the compositor thread.
+ compositor_thread_.Start();
}
GpuMain::~GpuMain() {
// Unretained() is OK here since the thread/task runner is owned by |this|.
+ compositor_thread_.task_runner()->PostTask(
+ FROM_HERE,
+ base::Bind(&GpuMain::TearDownOnCompositorThread, base::Unretained(this)));
+ // Block the main thread until the compositor thread terminates which blocks
+ // on the gpu thread. The Stop must be initiated from here instead of the gpu
+ // thread to avoid deadlock.
+ compositor_thread_.Stop();
+
gpu_thread_.task_runner()->PostTask(
FROM_HERE,
base::Bind(&GpuMain::TearDownOnGpuThread, base::Unretained(this)));
@@ -87,7 +101,8 @@ GpuMain::~GpuMain() {
void GpuMain::OnStart() {
gpu_thread_.task_runner()->PostTask(
FROM_HERE,
- base::Bind(&GpuMain::InitOnGpuThread, weak_factory_.GetWeakPtr()));
+ base::Bind(&GpuMain::InitOnGpuThread, weak_factory_.GetWeakPtr(),
+ io_thread_.task_runner(), compositor_thread_.task_runner()));
}
void GpuMain::Create(mojom::GpuServiceInternalRequest request) {
@@ -97,7 +112,9 @@ void GpuMain::Create(mojom::GpuServiceInternalRequest request) {
base::Passed(std::move(request))));
}
-void GpuMain::InitOnGpuThread() {
+void GpuMain::InitOnGpuThread(
+ scoped_refptr<base::SingleThreadTaskRunner> io_runner,
+ scoped_refptr<base::SingleThreadTaskRunner> compositor_runner) {
gpu_init_.reset(new gpu::GpuInit());
gpu_init_->set_sandbox_helper(this);
bool success = gpu_init_->InitializeAndStartSandbox(
@@ -109,10 +126,15 @@ void GpuMain::InitOnGpuThread() {
}
gpu_service_internal_.reset(new GpuServiceInternal(
gpu_init_->gpu_info(), gpu_init_->TakeWatchdogThread(),
- gpu_memory_buffer_factory_.get(), io_thread_.task_runner()));
+ gpu_memory_buffer_factory_.get(), io_runner, compositor_runner));
}
}
+void GpuMain::TearDownOnCompositorThread() {
+ if (gpu_service_internal_)
+ gpu_service_internal_->DestroyDisplayCompositor();
+}
+
void GpuMain::TearDownOnGpuThread() {
gpu_service_internal_.reset();
gpu_memory_buffer_factory_.reset();
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