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Unified Diff: src/debug/debug.h

Issue 2524323002: [debug] remove deprecated debug command message queue. (Closed)
Patch Set: git cl set_commit Created 4 years, 1 month ago
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Index: src/debug/debug.h
diff --git a/src/debug/debug.h b/src/debug/debug.h
index 3e63ec94363025f431fcdd3d9d3b13517a5a5058..b8bde9a373b99f815958b360e7de412f894f10fd 100644
--- a/src/debug/debug.h
+++ b/src/debug/debug.h
@@ -241,55 +241,6 @@ class DebugInfoListNode {
};
-// Message delivered to the message handler callback. This is either a debugger
-// event or the response to a command.
-class MessageImpl: public v8::Debug::Message {
- public:
- // Create a message object for a debug event.
- static MessageImpl NewEvent(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data);
-
- // Create a message object for the response to a debug command.
- static MessageImpl NewResponse(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- // Implementation of interface v8::Debug::Message.
- virtual bool IsEvent() const;
- virtual bool IsResponse() const;
- virtual DebugEvent GetEvent() const;
- virtual bool WillStartRunning() const;
- virtual v8::Local<v8::Object> GetExecutionState() const;
- virtual v8::Local<v8::Object> GetEventData() const;
- virtual v8::Local<v8::String> GetJSON() const;
- virtual v8::Local<v8::Context> GetEventContext() const;
- virtual v8::Debug::ClientData* GetClientData() const;
- virtual v8::Isolate* GetIsolate() const;
-
- private:
- MessageImpl(bool is_event,
- DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- bool is_event_; // Does this message represent a debug event?
- DebugEvent event_; // Debug event causing the break.
- bool running_; // Will the VM start running after this event?
- Handle<JSObject> exec_state_; // Current execution state.
- Handle<JSObject> event_data_; // Data associated with the event.
- Handle<String> response_json_; // Response JSON if message holds a response.
- v8::Debug::ClientData* client_data_; // Client data passed with the request.
-};
-
-
// Details of the debug event delivered to the debug event listener.
class EventDetailsImpl : public v8::DebugInterface::EventDetails {
public:
@@ -316,69 +267,6 @@ class EventDetailsImpl : public v8::DebugInterface::EventDetails {
};
-// Message send by user to v8 debugger or debugger output message.
-// In addition to command text it may contain a pointer to some user data
-// which are expected to be passed along with the command reponse to message
-// handler.
-class CommandMessage {
- public:
- static CommandMessage New(const Vector<uint16_t>& command,
- v8::Debug::ClientData* data);
- CommandMessage();
-
- // Deletes user data and disposes of the text.
- void Dispose();
- Vector<uint16_t> text() const { return text_; }
- v8::Debug::ClientData* client_data() const { return client_data_; }
- private:
- CommandMessage(const Vector<uint16_t>& text,
- v8::Debug::ClientData* data);
-
- Vector<uint16_t> text_;
- v8::Debug::ClientData* client_data_;
-};
-
-
-// A Queue of CommandMessage objects. A thread-safe version is
-// LockingCommandMessageQueue, based on this class.
-class CommandMessageQueue BASE_EMBEDDED {
- public:
- explicit CommandMessageQueue(int size);
- ~CommandMessageQueue();
- bool IsEmpty() const { return start_ == end_; }
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
- private:
- // Doubles the size of the message queue, and copies the messages.
- void Expand();
-
- CommandMessage* messages_;
- int start_;
- int end_;
- int size_; // The size of the queue buffer. Queue can hold size-1 messages.
-};
-
-
-// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
-// messages. The message data is not managed by LockingCommandMessageQueue.
-// Pointers to the data are passed in and out. Implemented by adding a
-// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
-class LockingCommandMessageQueue BASE_EMBEDDED {
- public:
- LockingCommandMessageQueue(Logger* logger, int size);
- bool IsEmpty() const;
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear();
- private:
- Logger* logger_;
- CommandMessageQueue queue_;
- mutable base::Mutex mutex_;
- DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
-};
-
-
class DebugFeatureTracker {
public:
enum Feature {
@@ -411,7 +299,7 @@ class DebugFeatureTracker {
class Debug {
public:
// Debug event triggers.
- void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
+ void OnDebugBreak(Handle<Object> break_points_hit);
void OnThrow(Handle<Object> exception);
void OnPromiseReject(Handle<Object> promise, Handle<Object> value);
@@ -424,13 +312,11 @@ class Debug {
// API facing.
void SetEventListener(Handle<Object> callback, Handle<Object> data);
void SetMessageHandler(v8::Debug::MessageHandler handler);
- void EnqueueCommandMessage(Vector<const uint16_t> command,
- v8::Debug::ClientData* client_data = NULL);
MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun,
Handle<Object> data);
Handle<Context> GetDebugContext();
void HandleDebugBreak();
- void ProcessDebugMessages(bool debug_command_only);
+ void ProcessDebugMessages();
// Internal logic
bool Load();
@@ -569,7 +455,6 @@ class Debug {
}
// Check whether there are commands in the command queue.
- inline bool has_commands() const { return !command_queue_.IsEmpty(); }
inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
inline bool break_disabled() const {
return break_disabled_ || in_debug_event_listener_;
@@ -607,14 +492,7 @@ class Debug {
Handle<Object> event_data,
v8::Debug::ClientData* client_data);
void ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script);
- void ProcessDebugEvent(v8::DebugEvent event,
- Handle<JSObject> event_data,
- bool auto_continue);
- void NotifyMessageHandler(v8::DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- bool auto_continue);
- void InvokeMessageHandler(MessageImpl message);
+ void ProcessDebugEvent(v8::DebugEvent event, Handle<JSObject> event_data);
// Find the closest source position for a break point for a given position.
int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position,
@@ -657,10 +535,6 @@ class Debug {
v8::Debug::MessageHandler message_handler_;
- static const int kQueueInitialSize = 4;
- base::Semaphore command_received_; // Signaled for each command received.
- LockingCommandMessageQueue command_queue_;
-
bool is_active_;
bool is_suppressed_;
bool live_edit_enabled_;
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