Index: content/browser/gamepad/gamepad_service.h |
diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h |
index b32b42d93030512d76baf16a086a2c8f0f327b46..75d9cb7e05973dce06696eb9c6de369138849ad9 100644 |
--- a/content/browser/gamepad/gamepad_service.h |
+++ b/content/browser/gamepad/gamepad_service.h |
@@ -74,6 +74,9 @@ class CONTENT_EXPORT GamepadService |
base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
base::ProcessHandle handle); |
+ // Returns the shared memory handle of the gamepad data. |
+ base::SharedMemoryHandle GetSharedMemoryHandle(); |
blundell
2016/12/05 15:22:34
Ah, I just thought of something even better: This
ke.he
2016/12/06 09:51:27
Done.
|
+ |
// Stop/join with the background thread in GamepadProvider |provider_|. |
void Terminate(); |