OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <set> | 9 #include <set> |
10 | 10 |
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
67 // Registers the given closure for calling when the user has interacted with | 67 // Registers the given closure for calling when the user has interacted with |
68 // the device. This callback will only be issued once. Should only be called | 68 // the device. This callback will only be issued once. Should only be called |
69 // while a consumer is active. | 69 // while a consumer is active. |
70 void RegisterForUserGesture(const base::Closure& closure); | 70 void RegisterForUserGesture(const base::Closure& closure); |
71 | 71 |
72 // Returns the shared memory handle of the gamepad data duplicated into the | 72 // Returns the shared memory handle of the gamepad data duplicated into the |
73 // given process. | 73 // given process. |
74 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 74 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
75 base::ProcessHandle handle); | 75 base::ProcessHandle handle); |
76 | 76 |
77 // Returns the shared memory handle of the gamepad data. | |
78 base::SharedMemoryHandle GetSharedMemoryHandle(); | |
blundell
2016/12/05 15:22:34
Ah, I just thought of something even better: This
ke.he
2016/12/06 09:51:27
Done.
| |
79 | |
77 // Stop/join with the background thread in GamepadProvider |provider_|. | 80 // Stop/join with the background thread in GamepadProvider |provider_|. |
78 void Terminate(); | 81 void Terminate(); |
79 | 82 |
80 // Called on IO thread when a gamepad is connected. | 83 // Called on IO thread when a gamepad is connected. |
81 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 84 void OnGamepadConnected(int index, const blink::WebGamepad& pad); |
82 | 85 |
83 // Called on IO thread when a gamepad is disconnected. | 86 // Called on IO thread when a gamepad is disconnected. |
84 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 87 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); |
85 | 88 |
86 private: | 89 private: |
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
130 int num_active_consumers_; | 133 int num_active_consumers_; |
131 | 134 |
132 bool gesture_callback_pending_; | 135 bool gesture_callback_pending_; |
133 | 136 |
134 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 137 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
135 }; | 138 }; |
136 | 139 |
137 } // namespace content | 140 } // namespace content |
138 | 141 |
139 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 142 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
OLD | NEW |