Index: trunk/src/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
=================================================================== |
--- trunk/src/content/browser/renderer_host/input/touch_event_queue_unittest.cc (revision 266575) |
+++ trunk/src/content/browser/renderer_host/input/touch_event_queue_unittest.cc (working copy) |
@@ -19,9 +19,6 @@ |
namespace content { |
namespace { |
- |
-const double kMinSecondsBetweenThrottledTouchmoves = 0.2; |
- |
base::TimeDelta DefaultTouchTimeoutDelay() { |
return base::TimeDelta::FromMilliseconds(1); |
} |
@@ -159,10 +156,6 @@ |
SendTouchEvent(); |
} |
- void AdvanceTouchTime(double seconds) { |
- touch_event_.timeStampSeconds += seconds; |
- } |
- |
size_t GetAndResetAckedEventCount() { |
size_t count = acked_event_count_; |
acked_event_count_ = 0; |
@@ -187,12 +180,12 @@ |
queue_->SetAckTimeoutEnabled(false, base::TimeDelta()); |
} |
- bool IsTimeoutEnabled() const { return queue_->ack_timeout_enabled(); } |
+ bool IsTimeoutEnabled() { |
+ return queue_->ack_timeout_enabled(); |
+ } |
- bool IsTimeoutRunning() const { return queue_->IsTimeoutRunningForTesting(); } |
- |
- bool HasPendingAsyncTouchMove() const { |
- return queue_->HasPendingAsyncTouchMoveForTesting(); |
+ bool IsTimeoutRunning() { |
+ return queue_->IsTimeoutRunningForTesting(); |
} |
size_t queued_event_count() const { |
@@ -1544,8 +1537,8 @@ |
EXPECT_EQ(0U, queued_event_count()); |
} |
-TEST_F(TouchEventQueueTest, AsyncTouch) { |
- SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE); |
+TEST_F(TouchEventQueueTest, TouchAbsorption) { |
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE); |
// Queue a TouchStart. |
PressTouchPoint(0, 1); |
@@ -1557,28 +1550,24 @@ |
SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 10, 5); |
+ MoveTouchPoint(0, 20, 5); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_TRUE(sent_event().cancelable); |
EXPECT_EQ(0U, queued_event_count()); |
EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- // Consuming a scroll event will throttle subsequent touchmoves. |
+ // Consuming a scroll event prevents the next touch moves from being |
+ // dispatched. |
SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
INPUT_EVENT_ACK_STATE_CONSUMED); |
- MoveTouchPoint(0, 10, 5); |
+ MoveTouchPoint(0, 20, 5); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
EXPECT_EQ(0U, queued_event_count()); |
EXPECT_EQ(0U, GetAndResetSentEventCount()); |
} |
} |
-// Ensure that touchmove's are appropriately throttled during a typical |
-// scroll sequences that transitions between scrolls consumed and unconsumed. |
-TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
- SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE); |
+TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) { |
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE); |
// Process a TouchStart |
PressTouchPoint(0, 1); |
@@ -1596,45 +1585,30 @@ |
EXPECT_EQ(1U, GetAndResetSentEventCount()); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- // Now queue a second touchmove and verify it's not (yet) dispatched. |
+ // Now queue a second touchmove and verify it's not dispatched. |
MoveTouchPoint(0, 0, 10); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
EXPECT_EQ(0U, queued_event_count()); |
EXPECT_EQ(0U, GetAndResetSentEventCount()); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- // Queuing the final touchend should flush the pending, async touchmove. |
+ // But a final touchend is sent (even before any gesture events |
+ // have been ACKed). |
ReleaseTouchPoint(0); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Ack the flushed, async touchmove. The ack should not reach the client, but |
- // it should trigger sending of the (now non-cancelable) touchend. |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type); |
- EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(0U, queued_event_count()); |
EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, queued_event_count()); |
- |
- // Ack the touchend. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type); |
// Now mark the scroll as not consumed (which would cause future |
// touchmoves in the active sequence to be sent if there was one). |
SendGestureEventAck(WebInputEvent::GestureScrollBegin, |
INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- // Start a new touch sequence and verify that throttling has been reset. |
- // Touch moves after the start of scrolling will again be throttled. |
- PressTouchPoint(0, 0); |
+ // Start a new touch sequence and verify that absorption has been |
+ // reset so that moves after the start of scrolling are not sent. |
+ PressTouchPoint(0, 1); |
EXPECT_EQ(1U, GetAndResetSentEventCount()); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
@@ -1645,195 +1619,8 @@ |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
MoveTouchPoint(0, 0, 10); |
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
EXPECT_EQ(0U, queued_event_count()); |
EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // As soon as a touchmove exceeds the outer slop region it will be forwarded |
- // immediately. |
- MoveTouchPoint(0, 0, 20); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Subsequent touchmove's should be deferred. |
- MoveTouchPoint(0, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // The pending touchmove should be flushed with the the new touchmove if |
- // sufficient time has passed. |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 0, 15); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Non-touchmove events should always flush any pending touchmove events. |
- MoveTouchPoint(0, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- PressTouchPoint(30, 30); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(2U, queued_event_count()); |
- |
- // Ack'ing the flushed, async touchmove will dispatch the touchstart. Note |
- // that the flushed touchmove's ack will not reach the client (its |
- // constituent events have already been ack'ed). |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Ack the touchstart. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // Send a secondary touchmove. |
- MoveTouchPoint(1, 0, 25); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- // An unconsumed scroll should resume synchronous touch handling. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- |
- // The pending touchmove should be coalesced with the next (now synchronous) |
- // touchmove. |
- MoveTouchPoint(0, 0, 25); |
- EXPECT_TRUE(sent_event().cancelable); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
- EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state); |
- EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- |
- // Subsequent touches will queue until the preceding, synchronous touches are |
- // ack'ed. |
- ReleaseTouchPoint(1); |
- EXPECT_EQ(2U, queued_event_count()); |
- ReleaseTouchPoint(0); |
- EXPECT_EQ(3U, queued_event_count()); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(sent_event().cancelable); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type); |
- EXPECT_EQ(2U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(sent_event().cancelable); |
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type); |
- EXPECT_EQ(1U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
} |
-// Ensure that async touch dispatch and touch ack timeout interactions work |
-// appropriately. |
-TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |
- SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE); |
- SetUpForTimeoutTesting(DefaultTouchTimeoutDelay()); |
- |
- // The touchstart should start the timeout. |
- PressTouchPoint(0, 0); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- |
- // The start of a scroll gesture should triger async touch event dispatch. |
- WebGestureEvent followup_scroll; |
- followup_scroll.type = WebInputEvent::GestureScrollBegin; |
- SetFollowupEvent(followup_scroll); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_CONSUMED); |
- |
- // An async touch should fire after the throttling interval has expired, but |
- // it should not start the touch ack timeout. |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_TRUE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
- AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1); |
- MoveTouchPoint(0, 5, 5); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // An unconsumed scroll event will resume synchronous touchmoves, which are |
- // subject to the ack timeout. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_TRUE(IsTimeoutRunning()); |
- EXPECT_TRUE(sent_event().cancelable); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // The timeout should fire, disabling touch forwarding until both acks are |
- // received and acking the timed out event. |
- RunTasksAndWait(DefaultTouchTimeoutDelay() * 2); |
- EXPECT_FALSE(IsTimeoutRunning()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- // Ack'ing the original event should trigger a cancel event. |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- |
- // Subsequent touchmove's should not be forwarded, even as the scroll gesture |
- // goes from unconsumed to consumed. |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 20, 5); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
- |
- SendGestureEventAck(WebInputEvent::GestureScrollUpdate, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- MoveTouchPoint(0, 25, 5); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- EXPECT_EQ(0U, GetAndResetSentEventCount()); |
-} |
- |
} // namespace content |