| Index: trunk/src/content/browser/renderer_host/input/touch_event_queue.cc
|
| ===================================================================
|
| --- trunk/src/content/browser/renderer_host/input/touch_event_queue.cc (revision 266575)
|
| +++ trunk/src/content/browser/renderer_host/input/touch_event_queue.cc (working copy)
|
| @@ -21,15 +21,6 @@
|
| namespace content {
|
| namespace {
|
|
|
| -// Time interval at which touchmove events will be forwarded to the client while
|
| -// scrolling is active and possible.
|
| -const double kAsyncTouchMoveIntervalSec = .2;
|
| -
|
| -// A slop region just larger than that used by many web applications. When
|
| -// touchmove's are being sent asynchronously, movement outside this region will
|
| -// trigger an immediate async touchmove to cancel potential tap-related logic.
|
| -const double kApplicationSlopRegionLengthDipsSqared = 15. * 15.;
|
| -
|
| // Using a small epsilon when comparing slop distances allows pixel perfect
|
| // slop determination when using fractional DIP coordinates (assuming the slop
|
| // region and DPI scale are reasonably proportioned).
|
| @@ -48,18 +39,11 @@
|
| return event;
|
| }
|
|
|
| -bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
|
| - return (event.type == WebInputEvent::TouchStart ||
|
| - event.type == WebInputEvent::TouchMove) &&
|
| - !WebInputEventTraits::IgnoresAckDisposition(event);
|
| +bool ShouldTouchTypeTriggerTimeout(WebInputEvent::Type type) {
|
| + return type == WebInputEvent::TouchStart ||
|
| + type == WebInputEvent::TouchMove;
|
| }
|
|
|
| -bool OutsideApplicationSlopRegion(const WebTouchEvent& event,
|
| - const gfx::PointF& anchor) {
|
| - return (gfx::PointF(event.touches[0].position) - anchor).LengthSquared() >
|
| - kApplicationSlopRegionLengthDipsSqared;
|
| -}
|
| -
|
| } // namespace
|
|
|
|
|
| @@ -79,7 +63,7 @@
|
|
|
| void Start(const TouchEventWithLatencyInfo& event) {
|
| DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
|
| - DCHECK(ShouldTouchTriggerTimeout(event.event));
|
| + DCHECK(ShouldTouchTypeTriggerTimeout(event.event.type));
|
| timeout_event_ = event;
|
| timeout_monitor_.Restart(timeout_delay_);
|
| }
|
| @@ -94,7 +78,7 @@
|
| SetPendingAckState(PENDING_ACK_CANCEL_EVENT);
|
| TouchEventWithLatencyInfo cancel_event =
|
| ObtainCancelEventForTouchEvent(timeout_event_);
|
| - touch_queue_->SendTouchEventImmediately(cancel_event);
|
| + touch_queue_->client_->SendTouchEventImmediately(cancel_event);
|
| } else {
|
| SetPendingAckState(PENDING_ACK_NONE);
|
| touch_queue_->UpdateTouchAckStates(timeout_event_.event, ack_result);
|
| @@ -244,27 +228,25 @@
|
| // the Client receives the event with their original timestamp.
|
| class CoalescedWebTouchEvent {
|
| public:
|
| - // Events for which |async| is true will not be ack'ed to the client after the
|
| - // corresponding ack is received following dispatch.
|
| - CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event, bool async)
|
| - : coalesced_event_(event) {
|
| - if (async)
|
| - coalesced_event_.event.cancelable = false;
|
| - else
|
| - events_to_ack_.push_back(event);
|
| -
|
| - TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventQueue::QueueEvent", this);
|
| + CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event,
|
| + bool ignore_ack)
|
| + : coalesced_event_(event),
|
| + ignore_ack_(ignore_ack) {
|
| + events_.push_back(event);
|
| + TRACE_EVENT_ASYNC_BEGIN0(
|
| + "input", "TouchEventQueue::QueueEvent", this);
|
| }
|
|
|
| ~CoalescedWebTouchEvent() {
|
| - TRACE_EVENT_ASYNC_END0("input", "TouchEventQueue::QueueEvent", this);
|
| + TRACE_EVENT_ASYNC_END0(
|
| + "input", "TouchEventQueue::QueueEvent", this);
|
| }
|
|
|
| // Coalesces the event with the existing event if possible. Returns whether
|
| // the event was coalesced.
|
| bool CoalesceEventIfPossible(
|
| const TouchEventWithLatencyInfo& event_with_latency) {
|
| - if (!WillDispatchAckToClient())
|
| + if (ignore_ack_)
|
| return false;
|
|
|
| if (!coalesced_event_.CanCoalesceWith(event_with_latency))
|
| @@ -273,51 +255,37 @@
|
| TRACE_EVENT_INSTANT0(
|
| "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD);
|
| coalesced_event_.CoalesceWith(event_with_latency);
|
| - events_to_ack_.push_back(event_with_latency);
|
| + events_.push_back(event_with_latency);
|
| return true;
|
| }
|
|
|
| - void UpdateLatencyInfoForAck(const ui::LatencyInfo& renderer_latency_info) {
|
| - if (!WillDispatchAckToClient())
|
| - return;
|
| -
|
| - for (WebTouchEventWithLatencyList::iterator iter = events_to_ack_.begin(),
|
| - end = events_to_ack_.end();
|
| - iter != end;
|
| - ++iter) {
|
| - iter->latency.AddNewLatencyFrom(renderer_latency_info);
|
| - }
|
| + const TouchEventWithLatencyInfo& coalesced_event() const {
|
| + return coalesced_event_;
|
| }
|
|
|
| - void DispatchAckToClient(InputEventAckState ack_result,
|
| - TouchEventQueueClient* client) {
|
| - DCHECK(client);
|
| - if (!WillDispatchAckToClient())
|
| - return;
|
| -
|
| - for (WebTouchEventWithLatencyList::const_iterator
|
| - iter = events_to_ack_.begin(),
|
| - end = events_to_ack_.end();
|
| - iter != end;
|
| - ++iter) {
|
| - client->OnTouchEventAck(*iter, ack_result);
|
| - }
|
| + WebTouchEventWithLatencyList::iterator begin() {
|
| + return events_.begin();
|
| }
|
|
|
| - const TouchEventWithLatencyInfo& coalesced_event() const {
|
| - return coalesced_event_;
|
| + WebTouchEventWithLatencyList::iterator end() {
|
| + return events_.end();
|
| }
|
|
|
| + size_t size() const { return events_.size(); }
|
| +
|
| + bool ignore_ack() const { return ignore_ack_; }
|
| +
|
| private:
|
| - bool WillDispatchAckToClient() const { return !events_to_ack_.empty(); }
|
| -
|
| // This is the event that is forwarded to the renderer.
|
| TouchEventWithLatencyInfo coalesced_event_;
|
|
|
| - // This is the list of the original events that were coalesced, each requiring
|
| - // future ack dispatch to the client.
|
| - WebTouchEventWithLatencyList events_to_ack_;
|
| + // This is the list of the original events that were coalesced.
|
| + WebTouchEventWithLatencyList events_;
|
|
|
| + // If |ignore_ack_| is true, don't send this touch event to client
|
| + // when the event is acked.
|
| + bool ignore_ack_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(CoalescedWebTouchEvent);
|
| };
|
|
|
| @@ -331,8 +299,7 @@
|
| ack_timeout_enabled_(false),
|
| touchmove_slop_suppressor_(new TouchMoveSlopSuppressor(
|
| touchmove_suppression_length_dips + kSlopEpsilon)),
|
| - send_touch_events_async_(false),
|
| - last_sent_touch_timestamp_sec_(0),
|
| + absorbing_touch_moves_(false),
|
| touch_scrolling_mode_(mode) {
|
| DCHECK(client);
|
| }
|
| @@ -350,19 +317,17 @@
|
| if (touch_queue_.empty() && !dispatching_touch_ack_) {
|
| // Optimization of the case without touch handlers. Removing this path
|
| // yields identical results, but this avoids unnecessary allocations.
|
| - PreFilterResult filter_result = FilterBeforeForwarding(event.event);
|
| - if (filter_result != FORWARD_TO_RENDERER) {
|
| - client_->OnTouchEventAck(event,
|
| - filter_result == ACK_WITH_NO_CONSUMER_EXISTS
|
| - ? INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS
|
| - : INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + if (touch_filtering_state_ == DROP_ALL_TOUCHES ||
|
| + (touch_filtering_state_ == DROP_TOUCHES_IN_SEQUENCE &&
|
| + !WebTouchEventTraits::IsTouchSequenceStart(event.event))) {
|
| + client_->OnTouchEventAck(event, INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS);
|
| return;
|
| }
|
|
|
| // There is no touch event in the queue. Forward it to the renderer
|
| // immediately.
|
| touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
|
| - ForwardNextEventToRenderer();
|
| + TryForwardNextEventToRenderer();
|
| return;
|
| }
|
|
|
| @@ -405,6 +370,7 @@
|
| touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
|
| }
|
|
|
| + UpdateTouchAckStates(acked_event, ack_result);
|
| PopTouchEventToClient(ack_result, latency_info);
|
| TryForwardNextEventToRenderer();
|
| }
|
| @@ -414,102 +380,47 @@
|
| // If there are queued touch events, then try to forward them to the renderer
|
| // immediately, or ACK the events back to the client if appropriate.
|
| while (!touch_queue_.empty()) {
|
| - PreFilterResult filter_result =
|
| - FilterBeforeForwarding(touch_queue_.front()->coalesced_event().event);
|
| - switch (filter_result) {
|
| + const TouchEventWithLatencyInfo& touch =
|
| + touch_queue_.front()->coalesced_event();
|
| + PreFilterResult result = FilterBeforeForwarding(touch.event);
|
| + switch (result) {
|
| case ACK_WITH_NO_CONSUMER_EXISTS:
|
| - PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS);
|
| + PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS,
|
| + LatencyInfo());
|
| break;
|
| case ACK_WITH_NOT_CONSUMED:
|
| - PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED,
|
| + LatencyInfo());
|
| break;
|
| case FORWARD_TO_RENDERER:
|
| - ForwardNextEventToRenderer();
|
| + ForwardToRenderer(touch);
|
| return;
|
| }
|
| }
|
| }
|
|
|
| -void TouchEventQueue::ForwardNextEventToRenderer() {
|
| - TRACE_EVENT0("input", "TouchEventQueue::ForwardNextEventToRenderer");
|
| +void TouchEventQueue::ForwardToRenderer(
|
| + const TouchEventWithLatencyInfo& touch) {
|
| + TRACE_EVENT0("input", "TouchEventQueue::ForwardToRenderer");
|
|
|
| - DCHECK(!empty());
|
| DCHECK(!dispatching_touch_);
|
| DCHECK_NE(touch_filtering_state_, DROP_ALL_TOUCHES);
|
| - TouchEventWithLatencyInfo touch = touch_queue_.front()->coalesced_event();
|
|
|
| if (WebTouchEventTraits::IsTouchSequenceStart(touch.event)) {
|
| touch_filtering_state_ =
|
| ack_timeout_enabled_ ? FORWARD_TOUCHES_UNTIL_TIMEOUT
|
| : FORWARD_ALL_TOUCHES;
|
| touch_ack_states_.clear();
|
| - send_touch_events_async_ = false;
|
| - touch_sequence_start_position_ =
|
| - gfx::PointF(touch.event.touches[0].position);
|
| + absorbing_touch_moves_ = false;
|
| }
|
|
|
| - if (send_touch_events_async_ &&
|
| - touch.event.type == WebInputEvent::TouchMove) {
|
| - // Throttling touchmove's in a continuous touchmove stream while scrolling
|
| - // reduces the risk of jank. However, it's still important that the web
|
| - // application be sent touches at key points in the gesture stream,
|
| - // e.g., when the application slop region is exceeded or touchmove
|
| - // coalescing fails because of different modifiers.
|
| - const bool send_touch_move_now =
|
| - size() > 1 ||
|
| - (touch.event.timeStampSeconds >=
|
| - last_sent_touch_timestamp_sec_ + kAsyncTouchMoveIntervalSec) ||
|
| - (needs_async_touch_move_for_outer_slop_region_ &&
|
| - OutsideApplicationSlopRegion(touch.event,
|
| - touch_sequence_start_position_)) ||
|
| - (pending_async_touch_move_ &&
|
| - !pending_async_touch_move_->CanCoalesceWith(touch));
|
| -
|
| - if (!send_touch_move_now) {
|
| - if (!pending_async_touch_move_) {
|
| - pending_async_touch_move_.reset(new TouchEventWithLatencyInfo(touch));
|
| - } else {
|
| - DCHECK(pending_async_touch_move_->CanCoalesceWith(touch));
|
| - pending_async_touch_move_->CoalesceWith(touch);
|
| - }
|
| - PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| - return;
|
| - }
|
| - }
|
| -
|
| - last_sent_touch_timestamp_sec_ = touch.event.timeStampSeconds;
|
| -
|
| - // Flush any pending async touch move. If it can be combined with the current
|
| - // (touchmove) event, great, otherwise send it immediately but separately. Its
|
| - // ack will trigger forwarding of the original |touch| event.
|
| - if (pending_async_touch_move_) {
|
| - if (pending_async_touch_move_->CanCoalesceWith(touch)) {
|
| - pending_async_touch_move_->CoalesceWith(touch);
|
| - pending_async_touch_move_->event.cancelable = !send_touch_events_async_;
|
| - touch = *pending_async_touch_move_.Pass();
|
| - } else {
|
| - scoped_ptr<TouchEventWithLatencyInfo> async_move =
|
| - pending_async_touch_move_.Pass();
|
| - async_move->event.cancelable = false;
|
| - touch_queue_.push_front(new CoalescedWebTouchEvent(*async_move, true));
|
| - SendTouchEventImmediately(*async_move);
|
| - return;
|
| - }
|
| - }
|
| -
|
| - // Note: Marking touchstart events as not-cancelable prevents them from
|
| - // blocking subsequent gestures, but it may not be the best long term solution
|
| - // for tracking touch point dispatch.
|
| - if (send_touch_events_async_)
|
| - touch.event.cancelable = false;
|
| -
|
| // A synchronous ack will reset |dispatching_touch_|, in which case
|
| // the touch timeout should not be started.
|
| base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
|
| - SendTouchEventImmediately(touch);
|
| + client_->SendTouchEventImmediately(touch);
|
| if (dispatching_touch_ &&
|
| touch_filtering_state_ == FORWARD_TOUCHES_UNTIL_TIMEOUT &&
|
| - ShouldTouchTriggerTimeout(touch.event)) {
|
| + ShouldTouchTypeTriggerTimeout(touch.event.type)) {
|
| DCHECK(timeout_handler_);
|
| timeout_handler_->Start(touch);
|
| }
|
| @@ -520,12 +431,8 @@
|
| if (gesture_event.event.type != blink::WebInputEvent::GestureScrollBegin)
|
| return;
|
|
|
| - if (touch_scrolling_mode_ == TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE) {
|
| - pending_async_touch_move_.reset();
|
| - send_touch_events_async_ = true;
|
| - needs_async_touch_move_for_outer_slop_region_ = true;
|
| - return;
|
| - }
|
| + if (touch_scrolling_mode_ == TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE)
|
| + absorbing_touch_moves_ = true;
|
|
|
| if (touch_scrolling_mode_ != TOUCH_SCROLLING_MODE_TOUCHCANCEL)
|
| return;
|
| @@ -556,21 +463,18 @@
|
| void TouchEventQueue::OnGestureEventAck(
|
| const GestureEventWithLatencyInfo& event,
|
| InputEventAckState ack_result) {
|
| - if (touch_scrolling_mode_ != TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE)
|
| + if (touch_scrolling_mode_ != TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE)
|
| return;
|
|
|
| if (event.event.type != blink::WebInputEvent::GestureScrollUpdate)
|
| return;
|
|
|
| - // Throttle sending touchmove events as long as the scroll events are handled.
|
| + // Suspend sending touchmove events as long as the scroll events are handled.
|
| // Note that there's no guarantee that this ACK is for the most recent
|
| // gesture event (or even part of the current sequence). Worst case, the
|
| - // delay in updating the absorption state will result in minor UI glitches.
|
| - // A valid |pending_async_touch_move_| will be flushed when the next event is
|
| - // forwarded.
|
| - send_touch_events_async_ = (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED);
|
| - if (!send_touch_events_async_)
|
| - needs_async_touch_move_for_outer_slop_region_ = false;
|
| + // delay in updating the absorption state should only result in minor UI
|
| + // glitches.
|
| + absorbing_touch_moves_ = (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED);
|
| }
|
|
|
| void TouchEventQueue::OnHasTouchEventHandlers(bool has_handlers) {
|
| @@ -588,7 +492,6 @@
|
| // TODO(jdduke): Synthesize a TouchCancel if necessary to update Blink touch
|
| // state tracking (e.g., if the touch handler was removed mid-sequence).
|
| touch_filtering_state_ = DROP_ALL_TOUCHES;
|
| - pending_async_touch_move_.reset();
|
| if (timeout_handler_)
|
| timeout_handler_->Reset();
|
| if (!touch_queue_.empty())
|
| @@ -629,10 +532,6 @@
|
| timeout_handler_->set_timeout_delay(ack_timeout_delay);
|
| }
|
|
|
| -bool TouchEventQueue::HasPendingAsyncTouchMoveForTesting() const {
|
| - return pending_async_touch_move_;
|
| -}
|
| -
|
| bool TouchEventQueue::IsTimeoutRunningForTesting() const {
|
| return timeout_handler_ && timeout_handler_->IsTimeoutTimerRunning();
|
| }
|
| @@ -645,59 +544,37 @@
|
| void TouchEventQueue::FlushQueue() {
|
| DCHECK(!dispatching_touch_ack_);
|
| DCHECK(!dispatching_touch_);
|
| - pending_async_touch_move_.reset();
|
| if (touch_filtering_state_ != DROP_ALL_TOUCHES)
|
| touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
|
| - while (!touch_queue_.empty())
|
| - PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS);
|
| + while (!touch_queue_.empty()) {
|
| + PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS,
|
| + LatencyInfo());
|
| + }
|
| }
|
|
|
| -void TouchEventQueue::PopTouchEventToClient(InputEventAckState ack_result) {
|
| - AckTouchEventToClient(ack_result, PopTouchEvent());
|
| -}
|
| -
|
| void TouchEventQueue::PopTouchEventToClient(
|
| InputEventAckState ack_result,
|
| const LatencyInfo& renderer_latency_info) {
|
| - scoped_ptr<CoalescedWebTouchEvent> acked_event = PopTouchEvent();
|
| - acked_event->UpdateLatencyInfoForAck(renderer_latency_info);
|
| - AckTouchEventToClient(ack_result, acked_event.Pass());
|
| -}
|
| -
|
| -void TouchEventQueue::AckTouchEventToClient(
|
| - InputEventAckState ack_result,
|
| - scoped_ptr<CoalescedWebTouchEvent> acked_event) {
|
| - DCHECK(acked_event);
|
| DCHECK(!dispatching_touch_ack_);
|
| - UpdateTouchAckStates(acked_event->coalesced_event().event, ack_result);
|
| + if (touch_queue_.empty())
|
| + return;
|
| + scoped_ptr<CoalescedWebTouchEvent> acked_event(touch_queue_.front());
|
| + touch_queue_.pop_front();
|
|
|
| + if (acked_event->ignore_ack())
|
| + return;
|
| +
|
| // Note that acking the touch-event may result in multiple gestures being sent
|
| // to the renderer, or touch-events being queued.
|
| - base::AutoReset<const CoalescedWebTouchEvent*> dispatching_touch_ack(
|
| - &dispatching_touch_ack_, acked_event.get());
|
| - acked_event->DispatchAckToClient(ack_result, client_);
|
| -}
|
| + base::AutoReset<CoalescedWebTouchEvent*>
|
| + dispatching_touch_ack(&dispatching_touch_ack_, acked_event.get());
|
|
|
| -scoped_ptr<CoalescedWebTouchEvent> TouchEventQueue::PopTouchEvent() {
|
| - DCHECK(!touch_queue_.empty());
|
| - scoped_ptr<CoalescedWebTouchEvent> event(touch_queue_.front());
|
| - touch_queue_.pop_front();
|
| - return event.Pass();
|
| -}
|
| -
|
| -void TouchEventQueue::SendTouchEventImmediately(
|
| - const TouchEventWithLatencyInfo& touch) {
|
| - if (needs_async_touch_move_for_outer_slop_region_) {
|
| - // Any event other than a touchmove (e.g., touchcancel or secondary
|
| - // touchstart) after a scroll has started will interrupt the need to send a
|
| - // an outer slop-region exceeding touchmove.
|
| - if (touch.event.type != WebInputEvent::TouchMove ||
|
| - OutsideApplicationSlopRegion(touch.event,
|
| - touch_sequence_start_position_))
|
| - needs_async_touch_move_for_outer_slop_region_ = false;
|
| + for (WebTouchEventWithLatencyList::iterator iter = acked_event->begin(),
|
| + end = acked_event->end();
|
| + iter != end; ++iter) {
|
| + iter->latency.AddNewLatencyFrom(renderer_latency_info);
|
| + client_->OnTouchEventAck((*iter), ack_result);
|
| }
|
| -
|
| - client_->SendTouchEventImmediately(touch);
|
| }
|
|
|
| TouchEventQueue::PreFilterResult
|
| @@ -715,9 +592,12 @@
|
| event.type != WebInputEvent::TouchCancel) {
|
| if (WebTouchEventTraits::IsTouchSequenceStart(event))
|
| return FORWARD_TO_RENDERER;
|
| - return ACK_WITH_NO_CONSUMER_EXISTS;
|
| + return ACK_WITH_NOT_CONSUMED;
|
| }
|
|
|
| + if (absorbing_touch_moves_ && event.type == WebInputEvent::TouchMove)
|
| + return ACK_WITH_NOT_CONSUMED;
|
| +
|
| // Touch press events should always be forwarded to the renderer.
|
| if (event.type == WebInputEvent::TouchStart)
|
| return FORWARD_TO_RENDERER;
|
|
|