| Index: src/base/platform/elapsed-timer.h
|
| diff --git a/src/base/platform/elapsed-timer.h b/src/base/platform/elapsed-timer.h
|
| index 2eebac481dea9b08a7de2406045ae98b21fc5053..f9a9ef43619c2650caf94bfdeefa71f969366db6 100644
|
| --- a/src/base/platform/elapsed-timer.h
|
| +++ b/src/base/platform/elapsed-timer.h
|
| @@ -52,13 +52,12 @@
|
| // and then starting the timer again, but does so in one single operation,
|
| // avoiding the need to obtain the clock value twice. It may only be called
|
| // on a previously started timer.
|
| - TimeDelta Restart() { return Restart(Now()); }
|
| -
|
| - TimeDelta Restart(TimeTicks now) {
|
| + TimeDelta Restart() {
|
| DCHECK(IsStarted());
|
| - TimeDelta elapsed = now - start_ticks_;
|
| + TimeTicks ticks = Now();
|
| + TimeDelta elapsed = ticks - start_ticks_;
|
| DCHECK(elapsed.InMicroseconds() >= 0);
|
| - start_ticks_ = now;
|
| + start_ticks_ = ticks;
|
| DCHECK(IsStarted());
|
| return elapsed;
|
| }
|
| @@ -72,14 +71,6 @@
|
| return elapsed;
|
| }
|
|
|
| - // Move the start_ticks_ to adjust the current timer.
|
| - void Subtract(TimeDelta delta) {
|
| - DCHECK(IsStarted());
|
| - // If the delta is negative we want to make the elapsed time smaller, hence
|
| - // we have to move the start_ticks_ in the opposite direction.
|
| - start_ticks_ += delta;
|
| - }
|
| -
|
| // Returns |true| if the specified |time_delta| has elapsed since the
|
| // previous start, or |false| if not. This method may only be called on
|
| // a previously started timer.
|
| @@ -88,13 +79,13 @@
|
| return Elapsed() >= time_delta;
|
| }
|
|
|
| + private:
|
| static V8_INLINE TimeTicks Now() {
|
| TimeTicks now = TimeTicks::HighResolutionNow();
|
| DCHECK(!now.IsNull());
|
| return now;
|
| }
|
|
|
| - private:
|
| TimeTicks start_ticks_;
|
| #ifdef DEBUG
|
| bool started_;
|
|
|