Index: ui/views/controls/button/checkbox.cc |
diff --git a/ui/views/controls/button/checkbox.cc b/ui/views/controls/button/checkbox.cc |
index f07b748488138b6cb4e1f5c5f9a3acb576ac8e03..3cf1bfb2f6c5b4962023f4d0370d0a90972e99f6 100644 |
--- a/ui/views/controls/button/checkbox.cc |
+++ b/ui/views/controls/button/checkbox.cc |
@@ -123,8 +123,14 @@ const char* Checkbox::GetClassName() const { |
void Checkbox::GetAccessibleNodeData(ui::AXNodeData* node_data) { |
LabelButton::GetAccessibleNodeData(node_data); |
node_data->role = ui::AX_ROLE_CHECK_BOX; |
- if (checked()) |
+ if (checked()) { |
node_data->AddStateFlag(ui::AX_STATE_CHECKED); |
+ node_data->AddIntAttribute(ui::AX_ATTR_ACTION, |
sky
2016/11/28 22:32:00
Shouldn't the check/uncheck only be added if enabl
|
+ ui::AX_SUPPORTED_ACTION_UNCHECK); |
+ } else { |
+ node_data->AddIntAttribute(ui::AX_ATTR_ACTION, |
+ ui::AX_SUPPORTED_ACTION_CHECK); |
+ } |
} |
void Checkbox::OnPaint(gfx::Canvas* canvas) { |