| Index: content/browser/renderer_host/media/audio_sync_reader.cc
|
| diff --git a/content/browser/renderer_host/media/audio_sync_reader.cc b/content/browser/renderer_host/media/audio_sync_reader.cc
|
| index 6299aaf7e665b038956893ef87a562dac5a623af..6437b9d2dd88dabaf242388ba0588f569c915f3d 100644
|
| --- a/content/browser/renderer_host/media/audio_sync_reader.cc
|
| +++ b/content/browser/renderer_host/media/audio_sync_reader.cc
|
| @@ -18,6 +18,7 @@
|
| #include "build/build_config.h"
|
| #include "content/browser/renderer_host/media/media_stream_manager.h"
|
| #include "content/public/common/content_switches.h"
|
| +#include "media/audio/audio_device_thread.h"
|
| #include "media/base/audio_parameters.h"
|
|
|
| using media::AudioBus;
|
| @@ -140,20 +141,41 @@ std::unique_ptr<AudioSyncReader> AudioSyncReader::Create(
|
| }
|
|
|
| // media::AudioOutputController::SyncReader implementations.
|
| -void AudioSyncReader::UpdatePendingBytes(uint32_t bytes,
|
| - uint32_t frames_skipped) {
|
| - // Increase the number of skipped frames stored in shared memory. We don't
|
| - // send it over the socket since sending more than 4 bytes might lead to being
|
| - // descheduled. The reading side will zero it when consumed.
|
| +void AudioSyncReader::RequestMoreData(base::TimeDelta delay,
|
| + base::TimeTicks delay_timestamp,
|
| + int prior_frames_skipped) {
|
| + // We don't send arguments over the socket since sending more than 4
|
| + // bytes might lead to being descheduled. The reading side will zero
|
| + // them when consumed.
|
| AudioOutputBuffer* buffer =
|
| reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory());
|
| - buffer->params.frames_skipped += frames_skipped;
|
| + // Increase the number of skipped frames stored in shared memory.
|
| + buffer->params.frames_skipped += prior_frames_skipped;
|
| + buffer->params.delay = delay.InMicroseconds();
|
| + buffer->params.delay_timestamp
|
| + = (delay_timestamp - base::TimeTicks()).InMicroseconds();
|
|
|
| // Zero out the entire output buffer to avoid stuttering/repeating-buffers
|
| // in the anomalous case if the renderer is unable to keep up with real-time.
|
| output_bus_->Zero();
|
|
|
| - socket_->Send(&bytes, sizeof(bytes));
|
| + uint32_t control_signal = 0;
|
| + if (delay.is_max()) {
|
| + // std::numeric_limits<uint32_t>::max() is a special signal which is
|
| + // returned after the browser stops the output device in response to a
|
| + // renderer side request.
|
| + control_signal = std::numeric_limits<uint32_t>::max();
|
| + }
|
| +
|
| + size_t sent_bytes = socket_->Send(&control_signal, sizeof(control_signal));
|
| + if (sent_bytes != sizeof(control_signal)) {
|
| + const std::string error_message = "ASR: No room in socket buffer.";
|
| + LOG(WARNING) << error_message;
|
| + MediaStreamManager::SendMessageToNativeLog(error_message);
|
| + TRACE_EVENT_INSTANT0("audio",
|
| + "AudioSyncReader: No room in socket buffer",
|
| + TRACE_EVENT_SCOPE_THREAD);
|
| + }
|
| ++buffer_index_;
|
| }
|
|
|
|
|