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Unified Diff: ui/events/gesture_detection/motion_event_ui.h

Issue 251543003: Unified Gesture Recognizer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix windows linking Created 6 years, 8 months ago
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Index: ui/events/gesture_detection/motion_event_ui.h
diff --git a/ui/events/gesture_detection/motion_event_ui.h b/ui/events/gesture_detection/motion_event_ui.h
new file mode 100644
index 0000000000000000000000000000000000000000..e7fa336674e8548055f8aae6bdd19ef2adae927d
--- /dev/null
+++ b/ui/events/gesture_detection/motion_event_ui.h
@@ -0,0 +1,98 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_EVENTS_GESTURE_DETECTION_UI_MOTION_EVENT_H_
+#define UI_EVENTS_GESTURE_DETECTION_UI_MOTION_EVENT_H_
+
+#include "ui/events/gesture_detection/motion_event.h"
+
+#include <map>
+
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "ui/events/event.h"
+#include "ui/events/events_export.h"
+#include "ui/events/gestures/gesture_sequence.h"
+namespace ui {
jdduke (slow) 2014/05/02 17:56:43 Nit: Line before namespace
tdresser 2014/05/05 15:42:35 Done.
+
+// Implementation of MotionEvent which takes a stream of ui::Events.
jdduke (slow) 2014/05/02 17:56:43 ui::TouchEvents
tdresser 2014/05/05 15:42:35 Done.
+class EVENTS_EXPORT MotionEventUI : public MotionEvent {
jdduke (slow) 2014/05/02 17:56:43 Would MotionEventAura be more appropriate?
tdresser 2014/05/05 15:42:35 Done.
+ public:
+ MotionEventUI();
+ virtual ~MotionEventUI();
+
+ void OnTouch(const TouchEvent& touch);
+
+ virtual int GetId() const OVERRIDE;
jdduke (slow) 2014/05/02 17:56:43 // MotionEvent implementation.
tdresser 2014/05/05 15:42:35 Done.
+ virtual Action GetAction() const OVERRIDE;
+ virtual int GetActionIndex() const OVERRIDE;
+ virtual size_t GetPointerCount() const OVERRIDE;
+ virtual int GetPointerId(size_t pointer_index) const OVERRIDE;
+ virtual float GetX(size_t pointer_index) const OVERRIDE;
+ virtual float GetY(size_t pointer_index) const OVERRIDE;
+ virtual float GetTouchMajor(size_t pointer_index) const OVERRIDE;
+ virtual float GetPressure(size_t pointer_index) const OVERRIDE;
+ virtual base::TimeTicks GetEventTime() const OVERRIDE;
+
+ virtual size_t GetHistorySize() const OVERRIDE;
+ virtual base::TimeTicks GetHistoricalEventTime(size_t historical_index) const
+ OVERRIDE;
+ virtual float GetHistoricalTouchMajor(size_t pointer_index,
+ size_t historical_index) const OVERRIDE;
+ virtual float GetHistoricalX(size_t pointer_index,
+ size_t historical_index) const OVERRIDE;
+ virtual float GetHistoricalY(size_t pointer_index,
+ size_t historical_index) const OVERRIDE;
+
+ virtual scoped_ptr<MotionEvent> Clone() const OVERRIDE;
+ virtual scoped_ptr<MotionEvent> Cancel() const OVERRIDE;
+
+ // We can't cleanup removed touch points immediately upon receipt of a
+ // TouchCancel or TouchRelease, as the MotionEvent needs to be able to report
+ // information about those touch events. Once the MotionEvent has been
+ // processed, call CleanupRemovedTouchPoints to do the required book-keeping.
+ void CleanupRemovedTouchPoints(const TouchEvent& touch);
+
+ int GetSourceDeviceId(size_t pointer_index) const;
+
+ private:
+ struct PointData {
+ float x;
jdduke (slow) 2014/05/02 17:56:43 Let's give this a default constructor that zero's
tdresser 2014/05/05 15:42:35 Done.
+ float y;
+ int touch_id;
+ float pressure;
+ int source_device_id;
+ float major_radius;
+ };
+
+ MotionEventUI(
+ size_t pointer_count,
+ const base::TimeDelta& last_touch_time,
+ Action cached_action,
+ int cached_action_index,
+ const PointData (&active_touches)[GestureSequence::kMaxGesturePoints],
+ const std::map<int, int>& id_to_index);
+
+ void UpdatePointData(const TouchEvent& touch,
+ MotionEventUI::PointData* point_data);
+ void AddTouch(const TouchEvent& touch);
+ void UpdateTouch(const TouchEvent& touch);
+ void SetCachedAction(const TouchEvent& touch);
+
+ size_t pointer_count_;
+ base::TimeDelta last_touch_time_;
+ Action cached_action_;
+ // The index of the touch responsible for last ACTION_POINTER_DOWN or
+ // ACTION_POINTER_UP. -1 if no such action has occurred.
+ int cached_action_index_;
+
+ // We want constant time indexing by pointer_index, and fast indexing by id.
+ // TODO(tdresser): figure out which constant to use here.
+ PointData active_touches_[GestureSequence::kMaxGesturePoints];
+ std::map<int, int> id_to_index_;
jdduke (slow) 2014/05/02 17:56:43 Would a base::SmallMap be more appropriate here? D
tdresser 2014/05/05 15:42:35 I switched to iterating through |active_touches_|.
+};
+
+} // namespace ui
+
+#endif // UI_EVENTS_GESTURE_DETECTION_UI_MOTION_EVENT_H_

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