| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 9e1d7521b9e58ebc48519e9cf6882a708032f542..9687b0e47f20e8ca626dc940b9d525d3c670ef8f 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -118,8 +118,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/fbomultisample*',
|
| ['win', 'intel'], bug=483282)
|
|
|
| - self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
|
| - ['win7', 'intel'], bug=593024)
|
| + # These tests seem to crash flakily. It's best to leave them as skip
|
| + # until we can run them without GPU hangs and crashes.
|
| + self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| + ['win', 'intel'], bug=666392)
|
|
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
|
|