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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path, url_prefixes=None): | 9 def __init__(self, conformance_path, url_prefixes=None): |
| 10 super(WebGL2ConformanceExpectations, self).__init__( | 10 super(WebGL2ConformanceExpectations, self).__init__( |
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| 111 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', | 111 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', |
| 112 ['win', 'intel'], bug=614418) | 112 ['win', 'intel'], bug=614418) |
| 113 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', | 113 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', |
| 114 ['win', 'intel'], bug=614418) | 114 ['win', 'intel'], bug=614418) |
| 115 self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html', | 115 self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html', |
| 116 ['win', 'intel'], bug=614418) | 116 ['win', 'intel'], bug=614418) |
| 117 | 117 |
| 118 self.Fail('deqp/functional/gles3/fbomultisample*', | 118 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 119 ['win', 'intel'], bug=483282) | 119 ['win', 'intel'], bug=483282) |
| 120 | 120 |
| 121 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 121 # These tests seem to crash flakily. It's best to leave them as skip |
| 122 ['win7', 'intel'], bug=593024) | 122 # until we can run them without GPU hangs and crashes. |
| 123 self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html', |
| 124 ['win', 'intel'], bug=666392) |
| 123 | 125 |
| 124 # It's unfortunate that these suppressions need to be so broad, but it | 126 # It's unfortunate that these suppressions need to be so broad, but it |
| 125 # looks like the D3D11 device can be lost spontaneously on this | 127 # looks like the D3D11 device can be lost spontaneously on this |
| 126 # configuration while running basically any test. | 128 # configuration while running basically any test. |
| 127 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 129 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
| 128 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 130 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
| 129 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 131 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
| 130 | 132 |
| 131 # Mac only. | 133 # Mac only. |
| 132 | 134 |
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| 800 # self.Fail(page_name, | 802 # self.Fail(page_name, |
| 801 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 803 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 802 # self.Fail(page_name, | 804 # self.Fail(page_name, |
| 803 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 805 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 804 | 806 |
| 805 # Conflicts if between a generic os condition and a specific version | 807 # Conflicts if between a generic os condition and a specific version |
| 806 # self.Fail(page_name, | 808 # self.Fail(page_name, |
| 807 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 809 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 808 # self.Fail(page_name, | 810 # self.Fail(page_name, |
| 809 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 811 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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