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Unified Diff: ash/wm/overview/window_grid.h

Issue 251103005: Added arrow key navigation to Overview Mode (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Starting again from design doc Created 6 years, 7 months ago
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Index: ash/wm/overview/window_grid.h
diff --git a/ash/wm/overview/window_grid.h b/ash/wm/overview/window_grid.h
new file mode 100644
index 0000000000000000000000000000000000000000..9ee17b73f0ee10fcf5e2e0946e7f27c8b61ff72e
--- /dev/null
+++ b/ash/wm/overview/window_grid.h
@@ -0,0 +1,79 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
+#define ASH_WM_OVERVIEW_WINDOW_GRID_H_
+
+#include <vector>
+
+#include "ash/wm/overview/window_selector.h"
+#include "base/macros.h"
+#include "base/memory/scoped_ptr.h"
+
+namespace aura {
+class Window;
+}
+
+namespace views {
+class Widget;
+}
+
+namespace ash {
+class WindowSelectorItem;
+
+// Represents a grid of windows in the Overview Mode in a particular root
+// window.
+class WindowGrid {
+ public:
+ WindowGrid(aura::Window* root_window,
+ std::vector<WindowSelectorItem*> window_list);
+ ~WindowGrid();
+
+ // Moves the selection widget to the specified |direction|. Returns false if,
+ // after moving, the widget is out of bounds.
+ bool Move(WindowSelector::Direction direction);
+
+ // Positions all the windows in the grid. If a window pointer is invalid, the
tdanderson 2014/05/28 16:01:19 Just reading this header file and not looking into
Nina 2014/05/29 17:12:24 I'll consider that for future changes. I removed t
+ // behavior is undefined.
+ void PositionWindows(bool animate);
+
+ // Removes |window| from the grid, if present. Returns true if this was the
+ // case, false if |window| was not found.
tdanderson 2014/05/28 16:01:19 This comment needs to be updated since RemoveWindo
Nina 2014/05/29 17:12:24 Done.
+ WindowSelectorItem* RemoveWindow(aura::Window* window);
+
+ // Returns the target selected window, or NULL if there is none selected.
+ WindowSelectorItem* SelectedWindow() const;
+
+ // Returns true if the grid no more windows.
+ bool empty() { return window_list_.empty(); }
+
+ private:
+ // Updates |selected_index_| according to the specified |direction|. Returns
+ // |true| if the new selection index is out of this window grid bounds.
+ bool MoveSelectedIndex(WindowSelector::Direction direction);
+
+ const gfx::Rect GetSelectionBounds() const;
tdanderson 2014/05/28 16:01:19 Add documentation for this.
Nina 2014/05/29 17:12:24 Done.
+
+ // Root window the grid is in.
+ aura::Window* root_window_;
+
+ // Vector containing all the windows in this grid.
+ std::vector<WindowSelectorItem*> window_list_;
+
+ // Widget that indicates the user which is the selected window.
tdanderson 2014/05/28 16:01:19 to the user
Nina 2014/05/29 17:12:24 Done.
+ scoped_ptr<views::Widget> selection_widget_;
+
+ // Current selected window position.
+ size_t selected_index_;
+
+ // Grid size.
+ size_t rows_;
tdanderson 2014/05/28 16:01:19 I would prefer num_rows_ and num_columns_ to make
Nina 2014/05/29 17:12:24 Done.
+ size_t columns_;
+
+ DISALLOW_COPY_AND_ASSIGN(WindowGrid);
+};
+
+} // namespace ash
+
+#endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_
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