Chromium Code Reviews| Index: ash/wm/overview/window_grid.h |
| diff --git a/ash/wm/overview/window_grid.h b/ash/wm/overview/window_grid.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..9ee17b73f0ee10fcf5e2e0946e7f27c8b61ff72e |
| --- /dev/null |
| +++ b/ash/wm/overview/window_grid.h |
| @@ -0,0 +1,79 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
| +#define ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
| + |
| +#include <vector> |
| + |
| +#include "ash/wm/overview/window_selector.h" |
| +#include "base/macros.h" |
| +#include "base/memory/scoped_ptr.h" |
| + |
| +namespace aura { |
| +class Window; |
| +} |
| + |
| +namespace views { |
| +class Widget; |
| +} |
| + |
| +namespace ash { |
| +class WindowSelectorItem; |
| + |
| +// Represents a grid of windows in the Overview Mode in a particular root |
| +// window. |
| +class WindowGrid { |
| + public: |
| + WindowGrid(aura::Window* root_window, |
| + std::vector<WindowSelectorItem*> window_list); |
| + ~WindowGrid(); |
| + |
| + // Moves the selection widget to the specified |direction|. Returns false if, |
| + // after moving, the widget is out of bounds. |
| + bool Move(WindowSelector::Direction direction); |
| + |
| + // Positions all the windows in the grid. If a window pointer is invalid, the |
|
tdanderson
2014/05/28 16:01:19
Just reading this header file and not looking into
Nina
2014/05/29 17:12:24
I'll consider that for future changes. I removed t
|
| + // behavior is undefined. |
| + void PositionWindows(bool animate); |
| + |
| + // Removes |window| from the grid, if present. Returns true if this was the |
| + // case, false if |window| was not found. |
|
tdanderson
2014/05/28 16:01:19
This comment needs to be updated since RemoveWindo
Nina
2014/05/29 17:12:24
Done.
|
| + WindowSelectorItem* RemoveWindow(aura::Window* window); |
| + |
| + // Returns the target selected window, or NULL if there is none selected. |
| + WindowSelectorItem* SelectedWindow() const; |
| + |
| + // Returns true if the grid no more windows. |
| + bool empty() { return window_list_.empty(); } |
| + |
| + private: |
| + // Updates |selected_index_| according to the specified |direction|. Returns |
| + // |true| if the new selection index is out of this window grid bounds. |
| + bool MoveSelectedIndex(WindowSelector::Direction direction); |
| + |
| + const gfx::Rect GetSelectionBounds() const; |
|
tdanderson
2014/05/28 16:01:19
Add documentation for this.
Nina
2014/05/29 17:12:24
Done.
|
| + |
| + // Root window the grid is in. |
| + aura::Window* root_window_; |
| + |
| + // Vector containing all the windows in this grid. |
| + std::vector<WindowSelectorItem*> window_list_; |
| + |
| + // Widget that indicates the user which is the selected window. |
|
tdanderson
2014/05/28 16:01:19
to the user
Nina
2014/05/29 17:12:24
Done.
|
| + scoped_ptr<views::Widget> selection_widget_; |
| + |
| + // Current selected window position. |
| + size_t selected_index_; |
| + |
| + // Grid size. |
| + size_t rows_; |
|
tdanderson
2014/05/28 16:01:19
I would prefer num_rows_ and num_columns_ to make
Nina
2014/05/29 17:12:24
Done.
|
| + size_t columns_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(WindowGrid); |
| +}; |
| + |
| +} // namespace ash |
| + |
| +#endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ |