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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "ash/wm/overview/window_selector.h" | |
| 11 #include "base/macros.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 | |
| 14 namespace aura { | |
| 15 class Window; | |
| 16 } | |
| 17 | |
| 18 namespace views { | |
| 19 class Widget; | |
| 20 } | |
| 21 | |
| 22 namespace ash { | |
| 23 class WindowSelectorItem; | |
| 24 | |
| 25 // Represents a grid of windows in the Overview Mode in a particular root | |
| 26 // window. | |
| 27 class WindowGrid { | |
| 28 public: | |
| 29 WindowGrid(aura::Window* root_window, | |
| 30 std::vector<WindowSelectorItem*> window_list); | |
| 31 ~WindowGrid(); | |
| 32 | |
| 33 // Moves the selection widget to the specified |direction|. Returns false if, | |
| 34 // after moving, the widget is out of bounds. | |
| 35 bool Move(WindowSelector::Direction direction); | |
| 36 | |
| 37 // Positions all the windows in the grid. If a window pointer is invalid, the | |
|
tdanderson
2014/05/28 16:01:19
Just reading this header file and not looking into
Nina
2014/05/29 17:12:24
I'll consider that for future changes. I removed t
| |
| 38 // behavior is undefined. | |
| 39 void PositionWindows(bool animate); | |
| 40 | |
| 41 // Removes |window| from the grid, if present. Returns true if this was the | |
| 42 // case, false if |window| was not found. | |
|
tdanderson
2014/05/28 16:01:19
This comment needs to be updated since RemoveWindo
Nina
2014/05/29 17:12:24
Done.
| |
| 43 WindowSelectorItem* RemoveWindow(aura::Window* window); | |
| 44 | |
| 45 // Returns the target selected window, or NULL if there is none selected. | |
| 46 WindowSelectorItem* SelectedWindow() const; | |
| 47 | |
| 48 // Returns true if the grid no more windows. | |
| 49 bool empty() { return window_list_.empty(); } | |
| 50 | |
| 51 private: | |
| 52 // Updates |selected_index_| according to the specified |direction|. Returns | |
| 53 // |true| if the new selection index is out of this window grid bounds. | |
| 54 bool MoveSelectedIndex(WindowSelector::Direction direction); | |
| 55 | |
| 56 const gfx::Rect GetSelectionBounds() const; | |
|
tdanderson
2014/05/28 16:01:19
Add documentation for this.
Nina
2014/05/29 17:12:24
Done.
| |
| 57 | |
| 58 // Root window the grid is in. | |
| 59 aura::Window* root_window_; | |
| 60 | |
| 61 // Vector containing all the windows in this grid. | |
| 62 std::vector<WindowSelectorItem*> window_list_; | |
| 63 | |
| 64 // Widget that indicates the user which is the selected window. | |
|
tdanderson
2014/05/28 16:01:19
to the user
Nina
2014/05/29 17:12:24
Done.
| |
| 65 scoped_ptr<views::Widget> selection_widget_; | |
| 66 | |
| 67 // Current selected window position. | |
| 68 size_t selected_index_; | |
| 69 | |
| 70 // Grid size. | |
| 71 size_t rows_; | |
|
tdanderson
2014/05/28 16:01:19
I would prefer num_rows_ and num_columns_ to make
Nina
2014/05/29 17:12:24
Done.
| |
| 72 size_t columns_; | |
| 73 | |
| 74 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | |
| 75 }; | |
| 76 | |
| 77 } // namespace ash | |
| 78 | |
| 79 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
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