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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "ash/wm/overview/window_selector.h" | |
11 #include "base/macros.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "ui/aura/window_observer.h" | |
14 | |
15 namespace aura { | |
16 class Window; | |
17 } | |
18 | |
19 namespace views { | |
20 class Widget; | |
21 } | |
22 | |
23 namespace ash { | |
24 | |
25 class WindowSelectorItem; | |
26 | |
27 // Represents a grid of windows in the Overview Mode in a particular root | |
28 // window, and manages a selection widget that can be moved with the arrow keys. | |
29 // The idea behind the movement strategy is that it should be possible to access | |
30 // any window pressing a given arrow key repeatedly. | |
31 // +-------+ +-------+ +-------+ | |
32 // | 0 | | 1 | | 2 | | |
33 // | | | | | | | |
34 // +-------+ +-------+ +-------+ | |
35 // +-------+ +-------+ +-------+ | |
36 // | 3 | | 4 | | 5 | | |
37 // | | | | | | | |
38 // +-------+ +-------+ +-------+ | |
39 // +-------+ | |
40 // | 6 | | |
41 // | | | |
42 // +-------+ | |
43 // Example sequences: | |
44 // - Going right to left | |
45 // 0, 1, 2, 3, 4, 5, 6 | |
46 // - Going "top" to "bottom" | |
47 // 0, 3, 6, 1, 4, 2, 5 | |
48 // The selector is switched to the next window grid (if available) or wrapped if | |
49 // it reaches the end of its movement sequence. | |
50 class WindowGrid : public aura::WindowObserver { | |
51 public: | |
52 WindowGrid(aura::Window* root_window, | |
53 const std::vector<aura::Window*>& window_list, | |
54 WindowSelector* window_selector); | |
55 ~WindowGrid(); | |
56 | |
57 // Moves the selection widget to the specified |direction|. Returns true if, | |
58 // after moving, the widget is out of bounds. | |
59 bool Move(WindowSelector::Direction direction); | |
60 | |
61 // Positions all the windows in the grid. | |
62 void PositionWindows(bool animate); | |
63 | |
64 // Returns the target selected window, or NULL if there is none selected. | |
65 WindowSelectorItem* SelectedWindow() const; | |
66 | |
67 // Returns true if the grid has no more windows. | |
68 bool empty() const { return window_list_.empty(); } | |
69 | |
70 // Returns how many window selector items are in the grid. | |
71 const size_t size() const { return window_list_.size(); } | |
72 | |
73 // Returns true if the selection widget is active. | |
74 bool is_selecting() const { return selection_widget_ != NULL; } | |
75 | |
76 // Returns the root window in which the grid displays the windows. | |
77 const aura::Window* root_window() const { return root_window_; } | |
78 | |
79 const std::vector<WindowSelectorItem*>& window_list() const { | |
80 return window_list_.get(); | |
81 } | |
82 | |
83 // aura::WindowObserver: | |
84 void OnWindowDestroying(aura::Window* window); | |
85 // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. | |
86 virtual void OnWindowBoundsChanged(aura::Window* window, | |
87 const gfx::Rect& old_bounds, | |
88 const gfx::Rect& new_bounds) OVERRIDE; | |
89 | |
90 private: | |
91 // Internal function to initialize the selection widget. | |
92 void InitSelectionWidget(WindowSelector::Direction direction); | |
93 | |
94 // Updates |selected_index_| according to the specified |direction|. Returns | |
95 // |true| if the new selection index is out of this window grid bounds. | |
96 // recreate_selection_widget is set to true if the selection has to "jump" to | |
97 // the border of the grid. | |
98 bool MoveSelectedIndex(WindowSelector::Direction direction, | |
99 bool* recreate_selection_widget); | |
100 | |
101 // Returns the target bounds of the currently selected item. | |
102 const gfx::Rect GetSelectionBounds() const; | |
103 | |
104 // Root window the grid is in. | |
105 aura::Window* root_window_; | |
106 | |
107 // Pointer to the window selector that spawned this grid. | |
108 WindowSelector* window_selector_; | |
109 | |
110 // Vector containing all the windows in this grid. | |
111 ScopedVector<WindowSelectorItem> window_list_; | |
112 | |
113 // Vector containing the observed windows. | |
114 std::vector<aura::Window*> observed_windows_; | |
flackr
2014/06/04 22:25:06
Why vector instead of set? It seems we require qui
Nina
2014/06/05 18:04:35
Changed to use a set.
| |
115 | |
116 // Widget that indicates to the user which is the selected window. | |
117 scoped_ptr<views::Widget> selection_widget_; | |
118 | |
119 // Current selected window position. | |
120 size_t selected_index_; | |
121 | |
122 // Number of columns in the grid. | |
123 size_t num_columns_; | |
124 | |
125 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | |
126 }; | |
127 | |
128 } // namespace ash | |
129 | |
130 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
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