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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "ash/wm/overview/window_selector.h" | |
| 11 #include "base/macros.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "ui/aura/window_observer.h" | |
| 14 | |
| 15 namespace aura { | |
| 16 class Window; | |
| 17 } | |
| 18 | |
| 19 namespace views { | |
| 20 class Widget; | |
| 21 } | |
| 22 | |
| 23 namespace ash { | |
| 24 | |
| 25 class WindowSelectorItem; | |
| 26 | |
| 27 // Represents a grid of windows in the Overview Mode in a particular root | |
| 28 // window, and manages a selection widget that can be moved with the arrow keys. | |
| 29 // The idea behind the movement strategy is that it should be possible to access | |
| 30 // any window pressing a given arrow key repeatedly. | |
| 31 // +-------+ +-------+ +-------+ | |
| 32 // | 0 | | 1 | | 2 | | |
| 33 // | | | | | | | |
| 34 // +-------+ +-------+ +-------+ | |
| 35 // +-------+ +-------+ +-------+ | |
| 36 // | 3 | | 4 | | 5 | | |
| 37 // | | | | | | | |
| 38 // +-------+ +-------+ +-------+ | |
| 39 // +-------+ | |
| 40 // | 6 | | |
| 41 // | | | |
| 42 // +-------+ | |
| 43 // Example sequences: | |
| 44 // - Going right to left | |
| 45 // 0, 1, 2, 3, 4, 5, 6 | |
| 46 // - Going "top" to "bottom" | |
| 47 // 0, 3, 6, 1, 4, 2, 5 | |
| 48 // The selector is switched to the next window grid (if available) or wrapped if | |
| 49 // it reaches the end of its movement sequence. | |
| 50 class WindowGrid : public aura::WindowObserver { | |
| 51 public: | |
| 52 WindowGrid(aura::Window* root_window, | |
| 53 const std::vector<aura::Window*>& window_list, | |
| 54 WindowSelector* window_selector); | |
| 55 ~WindowGrid(); | |
| 56 | |
| 57 // Moves the selection widget to the specified |direction|. Returns true if, | |
| 58 // after moving, the widget is out of bounds. | |
| 59 bool Move(WindowSelector::Direction direction); | |
| 60 | |
| 61 // Positions all the windows in the grid. | |
| 62 void PositionWindows(bool animate); | |
| 63 | |
| 64 // Returns the target selected window, or NULL if there is none selected. | |
| 65 WindowSelectorItem* SelectedWindow() const; | |
| 66 | |
| 67 // Returns true if the grid has no more windows. | |
| 68 bool empty() const { return window_list_.empty(); } | |
| 69 | |
| 70 // Returns how many window selector items are in the grid. | |
| 71 const size_t size() const { return window_list_.size(); } | |
| 72 | |
| 73 // Returns true if the selection widget is active. | |
| 74 bool is_selecting() const { return selection_widget_ != NULL; } | |
| 75 | |
| 76 // Returns the root window in which the grid displays the windows. | |
| 77 const aura::Window* root_window() const { return root_window_; } | |
| 78 | |
| 79 const std::vector<WindowSelectorItem*>& window_list() const { | |
| 80 return window_list_.get(); | |
| 81 } | |
| 82 | |
| 83 // aura::WindowObserver: | |
| 84 void OnWindowDestroying(aura::Window* window); | |
| 85 // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. | |
| 86 virtual void OnWindowBoundsChanged(aura::Window* window, | |
| 87 const gfx::Rect& old_bounds, | |
| 88 const gfx::Rect& new_bounds) OVERRIDE; | |
| 89 | |
| 90 private: | |
| 91 // Internal function to initialize the selection widget. | |
| 92 void InitSelectionWidget(WindowSelector::Direction direction); | |
| 93 | |
| 94 // Updates |selected_index_| according to the specified |direction|. Returns | |
| 95 // |true| if the new selection index is out of this window grid bounds. | |
| 96 // recreate_selection_widget is set to true if the selection has to "jump" to | |
| 97 // the border of the grid. | |
| 98 bool MoveSelectedIndex(WindowSelector::Direction direction, | |
| 99 bool* recreate_selection_widget); | |
| 100 | |
| 101 // Returns the target bounds of the currently selected item. | |
| 102 const gfx::Rect GetSelectionBounds() const; | |
| 103 | |
| 104 // Root window the grid is in. | |
| 105 aura::Window* root_window_; | |
| 106 | |
| 107 // Pointer to the window selector that spawned this grid. | |
| 108 WindowSelector* window_selector_; | |
| 109 | |
| 110 // Vector containing all the windows in this grid. | |
| 111 ScopedVector<WindowSelectorItem> window_list_; | |
| 112 | |
| 113 // Vector containing the observed windows. | |
| 114 std::vector<aura::Window*> observed_windows_; | |
|
flackr
2014/06/04 22:25:06
Why vector instead of set? It seems we require qui
Nina
2014/06/05 18:04:35
Changed to use a set.
| |
| 115 | |
| 116 // Widget that indicates to the user which is the selected window. | |
| 117 scoped_ptr<views::Widget> selection_widget_; | |
| 118 | |
| 119 // Current selected window position. | |
| 120 size_t selected_index_; | |
| 121 | |
| 122 // Number of columns in the grid. | |
| 123 size_t num_columns_; | |
| 124 | |
| 125 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | |
| 126 }; | |
| 127 | |
| 128 } // namespace ash | |
| 129 | |
| 130 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
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