Index: include/gpu/GrResource.h |
diff --git a/include/gpu/GrResource.h b/include/gpu/GrResource.h |
deleted file mode 100644 |
index 93dec58d80632a2bea38303c3a32be994e73f237..0000000000000000000000000000000000000000 |
--- a/include/gpu/GrResource.h |
+++ /dev/null |
@@ -1,143 +0,0 @@ |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrResource_DEFINED |
-#define GrResource_DEFINED |
- |
-#include "SkRefCnt.h" |
-#include "SkTInternalLList.h" |
- |
-class GrGpu; |
-class GrContext; |
-class GrResourceEntry; |
- |
-/** |
- * Base class for the GPU resources created by a GrContext. |
- */ |
-class GrResource : public SkRefCnt { |
-public: |
- SK_DECLARE_INST_COUNT(GrResource) |
- |
- /** |
- * Frees the resource in the underlying 3D API. It must be safe to call this |
- * when the resource has been previously abandoned. |
- */ |
- void release(); |
- |
- /** |
- * Removes references to objects in the underlying 3D API without freeing |
- * them. Used when the API context has been torn down before the GrContext. |
- */ |
- void abandon(); |
- |
- /** |
- * Tests whether a resource has been abandoned or released. All resources |
- * will be in this state after their creating GrContext is destroyed or has |
- * contextLost called. It's up to the client to test isValid() before |
- * attempting to use a resource if it holds refs on resources across |
- * ~GrContext, freeResources with the force flag, or contextLost. |
- * |
- * @return true if the resource has been released or abandoned, |
- * false otherwise. |
- */ |
- bool isValid() const { return NULL != fGpu; } |
- |
- /** |
- * Retrieves the size of the object in GPU memory. This is approximate since |
- * we aren't aware of additional padding or copies made by the driver. |
- * |
- * @return the size of the buffer in bytes |
- */ |
- virtual size_t sizeInBytes() const = 0; |
- |
- /** |
- * Retrieves the context that owns the resource. Note that it is possible |
- * for this to return NULL. When resources have been release()ed or |
- * abandon()ed they no longer have an owning context. Destroying a |
- * GrContext automatically releases all its resources. |
- */ |
- const GrContext* getContext() const; |
- GrContext* getContext(); |
- |
- void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; } |
- GrResourceEntry* getCacheEntry() { return fCacheEntry; } |
- |
- void incDeferredRefCount() const { |
- SkASSERT(fDeferredRefCount >= 0); |
- ++fDeferredRefCount; |
- } |
- |
- void decDeferredRefCount() const { |
- SkASSERT(fDeferredRefCount > 0); |
- --fDeferredRefCount; |
- if (0 == fDeferredRefCount && this->needsDeferredUnref()) { |
- SkASSERT(this->getRefCnt() > 1); |
- this->unref(); |
- } |
- } |
- |
- int getDeferredRefCount() const { return fDeferredRefCount; } |
- |
- void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; } |
- |
-protected: |
- /** |
- * isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it |
- * is true then the client is responsible for the lifetime of the underlying backend resource. |
- * Otherwise, our onRelease() should free the resource. |
- */ |
- GrResource(GrGpu* gpu, bool isWrapped); |
- virtual ~GrResource(); |
- |
- GrGpu* getGpu() const { return fGpu; } |
- |
- // Derived classes should always call their parent class' onRelease |
- // and onAbandon methods in their overrides. |
- virtual void onRelease() {}; |
- virtual void onAbandon() {}; |
- |
- bool isInCache() const { return NULL != fCacheEntry; } |
- bool isWrapped() const { return kWrapped_FlagBit & fFlags; } |
- bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & fFlags); } |
- |
-private: |
-#ifdef SK_DEBUG |
- friend class GrGpu; // for assert in GrGpu to access getGpu |
-#endif |
- |
- // We're in an internal doubly linked list |
- SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource); |
- |
- GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there |
- // are still live GrResources. It will call |
- // release() on all such resources in its |
- // destructor. |
- GrResourceEntry* fCacheEntry; // NULL if not in cache |
- mutable int fDeferredRefCount; // How many references in deferred drawing buffers. |
- |
- enum Flags { |
- /** |
- * This resource wraps a GPU resource given to us by the user. |
- * Lifetime management is left up to the user (i.e., we will not |
- * free it). |
- */ |
- kWrapped_FlagBit = 0x1, |
- |
- /** |
- * This texture should be de-refed when the deferred ref count goes |
- * to zero. A resource gets into this state when the resource cache |
- * is holding a ref-of-obligation (i.e., someone needs to own it but |
- * no one else wants to) but doesn't really want to keep it around. |
- */ |
- kDeferredUnref_FlagBit = 0x2, |
- }; |
- uint32_t fFlags; |
- |
- typedef SkRefCnt INHERITED; |
-}; |
- |
-#endif |