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Side by Side Diff: include/gpu/GrResource.h

Issue 251013002: Split GrResource into GrCacheable/GrGpuObject (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 6 years, 7 months ago
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1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrResource_DEFINED
9 #define GrResource_DEFINED
10
11 #include "SkRefCnt.h"
12 #include "SkTInternalLList.h"
13
14 class GrGpu;
15 class GrContext;
16 class GrResourceEntry;
17
18 /**
19 * Base class for the GPU resources created by a GrContext.
20 */
21 class GrResource : public SkRefCnt {
22 public:
23 SK_DECLARE_INST_COUNT(GrResource)
24
25 /**
26 * Frees the resource in the underlying 3D API. It must be safe to call this
27 * when the resource has been previously abandoned.
28 */
29 void release();
30
31 /**
32 * Removes references to objects in the underlying 3D API without freeing
33 * them. Used when the API context has been torn down before the GrContext.
34 */
35 void abandon();
36
37 /**
38 * Tests whether a resource has been abandoned or released. All resources
39 * will be in this state after their creating GrContext is destroyed or has
40 * contextLost called. It's up to the client to test isValid() before
41 * attempting to use a resource if it holds refs on resources across
42 * ~GrContext, freeResources with the force flag, or contextLost.
43 *
44 * @return true if the resource has been released or abandoned,
45 * false otherwise.
46 */
47 bool isValid() const { return NULL != fGpu; }
48
49 /**
50 * Retrieves the size of the object in GPU memory. This is approximate since
51 * we aren't aware of additional padding or copies made by the driver.
52 *
53 * @return the size of the buffer in bytes
54 */
55 virtual size_t sizeInBytes() const = 0;
56
57 /**
58 * Retrieves the context that owns the resource. Note that it is possible
59 * for this to return NULL. When resources have been release()ed or
60 * abandon()ed they no longer have an owning context. Destroying a
61 * GrContext automatically releases all its resources.
62 */
63 const GrContext* getContext() const;
64 GrContext* getContext();
65
66 void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; }
67 GrResourceEntry* getCacheEntry() { return fCacheEntry; }
68
69 void incDeferredRefCount() const {
70 SkASSERT(fDeferredRefCount >= 0);
71 ++fDeferredRefCount;
72 }
73
74 void decDeferredRefCount() const {
75 SkASSERT(fDeferredRefCount > 0);
76 --fDeferredRefCount;
77 if (0 == fDeferredRefCount && this->needsDeferredUnref()) {
78 SkASSERT(this->getRefCnt() > 1);
79 this->unref();
80 }
81 }
82
83 int getDeferredRefCount() const { return fDeferredRefCount; }
84
85 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; }
86
87 protected:
88 /**
89 * isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it
90 * is true then the client is responsible for the lifetime of the underlying backend resource.
91 * Otherwise, our onRelease() should free the resource.
92 */
93 GrResource(GrGpu* gpu, bool isWrapped);
94 virtual ~GrResource();
95
96 GrGpu* getGpu() const { return fGpu; }
97
98 // Derived classes should always call their parent class' onRelease
99 // and onAbandon methods in their overrides.
100 virtual void onRelease() {};
101 virtual void onAbandon() {};
102
103 bool isInCache() const { return NULL != fCacheEntry; }
104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
105 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & f Flags); }
106
107 private:
108 #ifdef SK_DEBUG
109 friend class GrGpu; // for assert in GrGpu to access getGpu
110 #endif
111
112 // We're in an internal doubly linked list
113 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource);
114
115 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there
116 // are still live GrResources. It wi ll call
117 // release() on all such resources i n its
118 // destructor.
119 GrResourceEntry* fCacheEntry; // NULL if not in cache
120 mutable int fDeferredRefCount; // How many references in deferred d rawing buffers.
121
122 enum Flags {
123 /**
124 * This resource wraps a GPU resource given to us by the user.
125 * Lifetime management is left up to the user (i.e., we will not
126 * free it).
127 */
128 kWrapped_FlagBit = 0x1,
129
130 /**
131 * This texture should be de-refed when the deferred ref count goes
132 * to zero. A resource gets into this state when the resource cache
133 * is holding a ref-of-obligation (i.e., someone needs to own it but
134 * no one else wants to) but doesn't really want to keep it around.
135 */
136 kDeferredUnref_FlagBit = 0x2,
137 };
138 uint32_t fFlags;
139
140 typedef SkRefCnt INHERITED;
141 };
142
143 #endif
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