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| 1 /* | |
| 2 * Copyright 2011 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrResource_DEFINED | |
| 9 #define GrResource_DEFINED | |
| 10 | |
| 11 #include "SkRefCnt.h" | |
| 12 #include "SkTInternalLList.h" | |
| 13 | |
| 14 class GrGpu; | |
| 15 class GrContext; | |
| 16 class GrResourceEntry; | |
| 17 | |
| 18 /** | |
| 19 * Base class for the GPU resources created by a GrContext. | |
| 20 */ | |
| 21 class GrResource : public SkRefCnt { | |
| 22 public: | |
| 23 SK_DECLARE_INST_COUNT(GrResource) | |
| 24 | |
| 25 /** | |
| 26 * Frees the resource in the underlying 3D API. It must be safe to call this | |
| 27 * when the resource has been previously abandoned. | |
| 28 */ | |
| 29 void release(); | |
| 30 | |
| 31 /** | |
| 32 * Removes references to objects in the underlying 3D API without freeing | |
| 33 * them. Used when the API context has been torn down before the GrContext. | |
| 34 */ | |
| 35 void abandon(); | |
| 36 | |
| 37 /** | |
| 38 * Tests whether a resource has been abandoned or released. All resources | |
| 39 * will be in this state after their creating GrContext is destroyed or has | |
| 40 * contextLost called. It's up to the client to test isValid() before | |
| 41 * attempting to use a resource if it holds refs on resources across | |
| 42 * ~GrContext, freeResources with the force flag, or contextLost. | |
| 43 * | |
| 44 * @return true if the resource has been released or abandoned, | |
| 45 * false otherwise. | |
| 46 */ | |
| 47 bool isValid() const { return NULL != fGpu; } | |
| 48 | |
| 49 /** | |
| 50 * Retrieves the size of the object in GPU memory. This is approximate since | |
| 51 * we aren't aware of additional padding or copies made by the driver. | |
| 52 * | |
| 53 * @return the size of the buffer in bytes | |
| 54 */ | |
| 55 virtual size_t sizeInBytes() const = 0; | |
| 56 | |
| 57 /** | |
| 58 * Retrieves the context that owns the resource. Note that it is possible | |
| 59 * for this to return NULL. When resources have been release()ed or | |
| 60 * abandon()ed they no longer have an owning context. Destroying a | |
| 61 * GrContext automatically releases all its resources. | |
| 62 */ | |
| 63 const GrContext* getContext() const; | |
| 64 GrContext* getContext(); | |
| 65 | |
| 66 void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry;
} | |
| 67 GrResourceEntry* getCacheEntry() { return fCacheEntry; } | |
| 68 | |
| 69 void incDeferredRefCount() const { | |
| 70 SkASSERT(fDeferredRefCount >= 0); | |
| 71 ++fDeferredRefCount; | |
| 72 } | |
| 73 | |
| 74 void decDeferredRefCount() const { | |
| 75 SkASSERT(fDeferredRefCount > 0); | |
| 76 --fDeferredRefCount; | |
| 77 if (0 == fDeferredRefCount && this->needsDeferredUnref()) { | |
| 78 SkASSERT(this->getRefCnt() > 1); | |
| 79 this->unref(); | |
| 80 } | |
| 81 } | |
| 82 | |
| 83 int getDeferredRefCount() const { return fDeferredRefCount; } | |
| 84 | |
| 85 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; } | |
| 86 | |
| 87 protected: | |
| 88 /** | |
| 89 * isWrapped indicates we have wrapped a client-created backend resource in
a GrResource. If it | |
| 90 * is true then the client is responsible for the lifetime of the underlying
backend resource. | |
| 91 * Otherwise, our onRelease() should free the resource. | |
| 92 */ | |
| 93 GrResource(GrGpu* gpu, bool isWrapped); | |
| 94 virtual ~GrResource(); | |
| 95 | |
| 96 GrGpu* getGpu() const { return fGpu; } | |
| 97 | |
| 98 // Derived classes should always call their parent class' onRelease | |
| 99 // and onAbandon methods in their overrides. | |
| 100 virtual void onRelease() {}; | |
| 101 virtual void onAbandon() {}; | |
| 102 | |
| 103 bool isInCache() const { return NULL != fCacheEntry; } | |
| 104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } | |
| 105 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & f
Flags); } | |
| 106 | |
| 107 private: | |
| 108 #ifdef SK_DEBUG | |
| 109 friend class GrGpu; // for assert in GrGpu to access getGpu | |
| 110 #endif | |
| 111 | |
| 112 // We're in an internal doubly linked list | |
| 113 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource); | |
| 114 | |
| 115 GrGpu* fGpu; // not reffed. The GrGpu can be dele
ted while there | |
| 116 // are still live GrResources. It wi
ll call | |
| 117 // release() on all such resources i
n its | |
| 118 // destructor. | |
| 119 GrResourceEntry* fCacheEntry; // NULL if not in cache | |
| 120 mutable int fDeferredRefCount; // How many references in deferred d
rawing buffers. | |
| 121 | |
| 122 enum Flags { | |
| 123 /** | |
| 124 * This resource wraps a GPU resource given to us by the user. | |
| 125 * Lifetime management is left up to the user (i.e., we will not | |
| 126 * free it). | |
| 127 */ | |
| 128 kWrapped_FlagBit = 0x1, | |
| 129 | |
| 130 /** | |
| 131 * This texture should be de-refed when the deferred ref count goes | |
| 132 * to zero. A resource gets into this state when the resource cache | |
| 133 * is holding a ref-of-obligation (i.e., someone needs to own it but | |
| 134 * no one else wants to) but doesn't really want to keep it around. | |
| 135 */ | |
| 136 kDeferredUnref_FlagBit = 0x2, | |
| 137 }; | |
| 138 uint32_t fFlags; | |
| 139 | |
| 140 typedef SkRefCnt INHERITED; | |
| 141 }; | |
| 142 | |
| 143 #endif | |
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