Index: net/udp/udp_socket.h |
diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h |
deleted file mode 100644 |
index a468304ffb8f5548311a7e8c43f242eecb9a3fa7..0000000000000000000000000000000000000000 |
--- a/net/udp/udp_socket.h |
+++ /dev/null |
@@ -1,46 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef NET_UDP_UDP_SOCKET_H_ |
-#define NET_UDP_UDP_SOCKET_H_ |
- |
-#include "build/build_config.h" |
- |
-#if defined(OS_WIN) |
-#include "net/udp/udp_socket_win.h" |
-#elif defined(OS_POSIX) |
-#include "net/udp/udp_socket_posix.h" |
-#endif |
- |
-namespace net { |
- |
-// UDPSocket |
-// Accessor API for a UDP socket in either client or server form. |
-// |
-// Client form: |
-// In this case, we're connecting to a specific server, so the client will |
-// usually use: |
-// Open(address_family) // Open a socket. |
-// Connect(address) // Connect to a UDP server |
-// Read/Write // Reads/Writes all go to a single destination |
-// |
-// Server form: |
-// In this case, we want to read/write to many clients which are connecting |
-// to this server. First the server 'binds' to an addres, then we read from |
-// clients and write responses to them. |
-// Example: |
-// Open(address_family) // Open a socket. |
-// Bind(address/port) // Binds to port for reading from clients |
-// RecvFrom/SendTo // Each read can come from a different client |
-// // Writes need to be directed to a specific |
-// // address. |
-#if defined(OS_WIN) |
-typedef UDPSocketWin UDPSocket; |
-#elif defined(OS_POSIX) |
-typedef UDPSocketPosix UDPSocket; |
-#endif |
- |
-} // namespace net |
- |
-#endif // NET_UDP_UDP_SOCKET_H_ |