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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_UDP_UDP_SOCKET_H_ | |
6 #define NET_UDP_UDP_SOCKET_H_ | |
7 | |
8 #include "build/build_config.h" | |
9 | |
10 #if defined(OS_WIN) | |
11 #include "net/udp/udp_socket_win.h" | |
12 #elif defined(OS_POSIX) | |
13 #include "net/udp/udp_socket_posix.h" | |
14 #endif | |
15 | |
16 namespace net { | |
17 | |
18 // UDPSocket | |
19 // Accessor API for a UDP socket in either client or server form. | |
20 // | |
21 // Client form: | |
22 // In this case, we're connecting to a specific server, so the client will | |
23 // usually use: | |
24 // Open(address_family) // Open a socket. | |
25 // Connect(address) // Connect to a UDP server | |
26 // Read/Write // Reads/Writes all go to a single destination | |
27 // | |
28 // Server form: | |
29 // In this case, we want to read/write to many clients which are connecting | |
30 // to this server. First the server 'binds' to an addres, then we read from | |
31 // clients and write responses to them. | |
32 // Example: | |
33 // Open(address_family) // Open a socket. | |
34 // Bind(address/port) // Binds to port for reading from clients | |
35 // RecvFrom/SendTo // Each read can come from a different client | |
36 // // Writes need to be directed to a specific | |
37 // // address. | |
38 #if defined(OS_WIN) | |
39 typedef UDPSocketWin UDPSocket; | |
40 #elif defined(OS_POSIX) | |
41 typedef UDPSocketPosix UDPSocket; | |
42 #endif | |
43 | |
44 } // namespace net | |
45 | |
46 #endif // NET_UDP_UDP_SOCKET_H_ | |
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