Index: net/udp/udp_client_socket.cc |
diff --git a/net/udp/udp_client_socket.cc b/net/udp/udp_client_socket.cc |
deleted file mode 100644 |
index 9a559ece9fa1aacaff77b61fe045fc8ee2524bc3..0000000000000000000000000000000000000000 |
--- a/net/udp/udp_client_socket.cc |
+++ /dev/null |
@@ -1,125 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "net/udp/udp_client_socket.h" |
- |
-#include "net/base/net_errors.h" |
- |
-namespace net { |
- |
-UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, |
- const RandIntCallback& rand_int_cb, |
- net::NetLog* net_log, |
- const net::NetLogSource& source) |
- : socket_(bind_type, rand_int_cb, net_log, source), |
- network_(NetworkChangeNotifier::kInvalidNetworkHandle) {} |
- |
-UDPClientSocket::~UDPClientSocket() { |
-} |
- |
-int UDPClientSocket::Connect(const IPEndPoint& address) { |
- int rv = socket_.Open(address.GetFamily()); |
- if (rv != OK) |
- return rv; |
- return socket_.Connect(address); |
-} |
- |
-int UDPClientSocket::ConnectUsingNetwork( |
- NetworkChangeNotifier::NetworkHandle network, |
- const IPEndPoint& address) { |
- if (!NetworkChangeNotifier::AreNetworkHandlesSupported()) |
- return ERR_NOT_IMPLEMENTED; |
- int rv = socket_.Open(address.GetFamily()); |
- if (rv != OK) |
- return rv; |
- rv = socket_.BindToNetwork(network); |
- if (rv != OK) |
- return rv; |
- network_ = network; |
- return socket_.Connect(address); |
-} |
- |
-int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) { |
- if (!NetworkChangeNotifier::AreNetworkHandlesSupported()) |
- return ERR_NOT_IMPLEMENTED; |
- int rv; |
- rv = socket_.Open(address.GetFamily()); |
- if (rv != OK) |
- return rv; |
- // Calling connect() will bind a socket to the default network, however there |
- // is no way to determine what network the socket got bound to. The |
- // alternative is to query what the default network is and bind the socket to |
- // that network explicitly, however this is racy because the default network |
- // can change in between when we query it and when we bind to it. This is |
- // rare but should be accounted for. Since changes of the default network |
- // should not come in quick succession, we can simply try again. |
- NetworkChangeNotifier::NetworkHandle network; |
- for (int attempt = 0; attempt < 2; attempt++) { |
- network = NetworkChangeNotifier::GetDefaultNetwork(); |
- if (network == NetworkChangeNotifier::kInvalidNetworkHandle) |
- return ERR_INTERNET_DISCONNECTED; |
- rv = socket_.BindToNetwork(network); |
- // |network| may have disconnected between the call to GetDefaultNetwork() |
- // and the call to BindToNetwork(). Loop only if this is the case (|rv| will |
- // be ERR_NETWORK_CHANGED). |
- if (rv != ERR_NETWORK_CHANGED) |
- break; |
- } |
- if (rv != OK) |
- return rv; |
- network_ = network; |
- return socket_.Connect(address); |
-} |
- |
-NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() const { |
- return network_; |
-} |
- |
-int UDPClientSocket::Read(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) { |
- return socket_.Read(buf, buf_len, callback); |
-} |
- |
-int UDPClientSocket::Write(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) { |
- return socket_.Write(buf, buf_len, callback); |
-} |
- |
-void UDPClientSocket::Close() { |
- socket_.Close(); |
-} |
- |
-int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const { |
- return socket_.GetPeerAddress(address); |
-} |
- |
-int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const { |
- return socket_.GetLocalAddress(address); |
-} |
- |
-int UDPClientSocket::SetReceiveBufferSize(int32_t size) { |
- return socket_.SetReceiveBufferSize(size); |
-} |
- |
-int UDPClientSocket::SetSendBufferSize(int32_t size) { |
- return socket_.SetSendBufferSize(size); |
-} |
- |
-int UDPClientSocket::SetDoNotFragment() { |
- return socket_.SetDoNotFragment(); |
-} |
- |
-const NetLogWithSource& UDPClientSocket::NetLog() const { |
- return socket_.NetLog(); |
-} |
- |
-void UDPClientSocket::UseNonBlockingIO() { |
-#if defined(OS_WIN) |
- socket_.UseNonBlockingIO(); |
-#endif |
-} |
- |
-} // namespace net |