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Side by Side Diff: net/udp/udp_client_socket.cc

Issue 2508593002: net: move udp directory into socket (Closed)
Patch Set: revert sys/socket.h change Created 4 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "net/udp/udp_client_socket.h"
6
7 #include "net/base/net_errors.h"
8
9 namespace net {
10
11 UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
12 const RandIntCallback& rand_int_cb,
13 net::NetLog* net_log,
14 const net::NetLogSource& source)
15 : socket_(bind_type, rand_int_cb, net_log, source),
16 network_(NetworkChangeNotifier::kInvalidNetworkHandle) {}
17
18 UDPClientSocket::~UDPClientSocket() {
19 }
20
21 int UDPClientSocket::Connect(const IPEndPoint& address) {
22 int rv = socket_.Open(address.GetFamily());
23 if (rv != OK)
24 return rv;
25 return socket_.Connect(address);
26 }
27
28 int UDPClientSocket::ConnectUsingNetwork(
29 NetworkChangeNotifier::NetworkHandle network,
30 const IPEndPoint& address) {
31 if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
32 return ERR_NOT_IMPLEMENTED;
33 int rv = socket_.Open(address.GetFamily());
34 if (rv != OK)
35 return rv;
36 rv = socket_.BindToNetwork(network);
37 if (rv != OK)
38 return rv;
39 network_ = network;
40 return socket_.Connect(address);
41 }
42
43 int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) {
44 if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
45 return ERR_NOT_IMPLEMENTED;
46 int rv;
47 rv = socket_.Open(address.GetFamily());
48 if (rv != OK)
49 return rv;
50 // Calling connect() will bind a socket to the default network, however there
51 // is no way to determine what network the socket got bound to. The
52 // alternative is to query what the default network is and bind the socket to
53 // that network explicitly, however this is racy because the default network
54 // can change in between when we query it and when we bind to it. This is
55 // rare but should be accounted for. Since changes of the default network
56 // should not come in quick succession, we can simply try again.
57 NetworkChangeNotifier::NetworkHandle network;
58 for (int attempt = 0; attempt < 2; attempt++) {
59 network = NetworkChangeNotifier::GetDefaultNetwork();
60 if (network == NetworkChangeNotifier::kInvalidNetworkHandle)
61 return ERR_INTERNET_DISCONNECTED;
62 rv = socket_.BindToNetwork(network);
63 // |network| may have disconnected between the call to GetDefaultNetwork()
64 // and the call to BindToNetwork(). Loop only if this is the case (|rv| will
65 // be ERR_NETWORK_CHANGED).
66 if (rv != ERR_NETWORK_CHANGED)
67 break;
68 }
69 if (rv != OK)
70 return rv;
71 network_ = network;
72 return socket_.Connect(address);
73 }
74
75 NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() const {
76 return network_;
77 }
78
79 int UDPClientSocket::Read(IOBuffer* buf,
80 int buf_len,
81 const CompletionCallback& callback) {
82 return socket_.Read(buf, buf_len, callback);
83 }
84
85 int UDPClientSocket::Write(IOBuffer* buf,
86 int buf_len,
87 const CompletionCallback& callback) {
88 return socket_.Write(buf, buf_len, callback);
89 }
90
91 void UDPClientSocket::Close() {
92 socket_.Close();
93 }
94
95 int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
96 return socket_.GetPeerAddress(address);
97 }
98
99 int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
100 return socket_.GetLocalAddress(address);
101 }
102
103 int UDPClientSocket::SetReceiveBufferSize(int32_t size) {
104 return socket_.SetReceiveBufferSize(size);
105 }
106
107 int UDPClientSocket::SetSendBufferSize(int32_t size) {
108 return socket_.SetSendBufferSize(size);
109 }
110
111 int UDPClientSocket::SetDoNotFragment() {
112 return socket_.SetDoNotFragment();
113 }
114
115 const NetLogWithSource& UDPClientSocket::NetLog() const {
116 return socket_.NetLog();
117 }
118
119 void UDPClientSocket::UseNonBlockingIO() {
120 #if defined(OS_WIN)
121 socket_.UseNonBlockingIO();
122 #endif
123 }
124
125 } // namespace net
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