Chromium Code Reviews
DescriptionPass correct texture hint for GPU raster
Currently, ResourcePool creates all resources with
ResourceProvider::TEXTURE_HINT_IMMUTABLE. This is fine for SW raster,
however we should be using TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER for GPU
raster. Using the correct flag passes additional information to ANGLE
via a GL extension and causes us to skip an unnecessary texture copy.
R=vmpstr
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Committed: https://crrev.com/da59d418f54604ba2451cd0ef3a9cd42c05ca530
Cr-Commit-Position: refs/heads/master@{#433437}
Patch Set 1 #
Total comments: 1
Patch Set 2 : Default initialize more vars #Patch Set 3 : rebase #
Messages
Total messages: 31 (18 generated)
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