| Index: src/core/SkPictureStateTree.cpp
|
| diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp
|
| index 20a826aa9246b4ef265b46a579f8ff2f9de3a3ed..891d04ca21bc4ae7a9b11b679afb7b2434c2fba6 100644
|
| --- a/src/core/SkPictureStateTree.cpp
|
| +++ b/src/core/SkPictureStateTree.cpp
|
| @@ -99,39 +99,24 @@
|
| , fValid(true) {
|
| }
|
|
|
| -void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
|
| - SkASSERT(NULL != matrix);
|
| -
|
| - if (matrix == fCurrentMatrix) {
|
| - return;
|
| - }
|
| -
|
| - // The matrix is in recording space, but we also inherit
|
| - // a playback matrix from out target canvas.
|
| - SkMatrix m = *matrix;
|
| - m.postConcat(fPlaybackMatrix);
|
| - fCanvas->setMatrix(m);
|
| - fCurrentMatrix = matrix;
|
| -}
|
| -
|
| -uint32_t SkPictureStateTree::Iterator::nextDraw() {
|
| +uint32_t SkPictureStateTree::Iterator::draw() {
|
| SkASSERT(this->isValid());
|
| if (fPlaybackIndex >= fDraws->count()) {
|
| + // restore back to where we started
|
| + fCanvas->setMatrix(fPlaybackMatrix);
|
| if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
|
| fCanvas->restore();
|
| }
|
| -
|
| - for (fCurrentNode = fCurrentNode->fParent; fCurrentNode;
|
| - fCurrentNode = fCurrentNode->fParent) {
|
| - if (fCurrentNode->fFlags & (Node::kSave_Flag | Node::kSaveLayer_Flag)) {
|
| + fCurrentNode = fCurrentNode->fParent;
|
| + while (NULL != fCurrentNode) {
|
| + if (fCurrentNode->fFlags & Node::kSave_Flag) {
|
| fCanvas->restore();
|
| }
|
| - }
|
| -
|
| - // restore back to where we started
|
| - fCanvas->setMatrix(fPlaybackMatrix);
|
| - fCurrentMatrix = NULL;
|
| -
|
| + if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
|
| + fCanvas->restore();
|
| + }
|
| + fCurrentNode = fCurrentNode->fParent;
|
| + }
|
| return kDrawComplete;
|
| }
|
|
|
| @@ -160,13 +145,9 @@
|
| if (currentLevel >= targetLevel) {
|
| if (tmp != fCurrentNode && tmp->fFlags & Node::kSave_Flag) {
|
| fCanvas->restore();
|
| - // restore() may change the matrix, so we need to reapply.
|
| - fCurrentMatrix = NULL;
|
| }
|
| if (tmp->fFlags & Node::kSaveLayer_Flag) {
|
| fCanvas->restore();
|
| - // restore() may change the matrix, so we need to reapply.
|
| - fCurrentMatrix = NULL;
|
| }
|
| tmp = tmp->fParent;
|
| }
|
| @@ -174,19 +155,17 @@
|
| fNodes.push(ancestor);
|
| ancestor = ancestor->fParent;
|
| }
|
| -
|
| - SkASSERT(NULL != tmp);
|
| - SkASSERT(NULL != ancestor);
|
| }
|
|
|
| if (ancestor->fFlags & Node::kSave_Flag) {
|
| if (fCurrentNode != ancestor) {
|
| fCanvas->restore();
|
| - // restore() may change the matrix, so we need to reapply.
|
| - fCurrentMatrix = NULL;
|
| }
|
| if (targetNode != ancestor) {
|
| - fCanvas->save();
|
| + // FIXME: the save below depends on soon-to-be-deprecated
|
| + // SaveFlags behavior: it relies on matrix changes persisting
|
| + // after restore.
|
| + fCanvas->save(SkCanvas::kClip_SaveFlag);
|
| }
|
| }
|
| fCurrentNode = ancestor;
|
| @@ -195,18 +174,29 @@
|
| // If we're not at the target node yet, we'll need to return an offset to make the caller
|
| // apply the next clip or saveLayer.
|
| if (fCurrentNode != targetNode) {
|
| + if (fCurrentMatrix != fNodes.top()->fMatrix) {
|
| + fCurrentMatrix = fNodes.top()->fMatrix;
|
| + SkMatrix tmp = *fNodes.top()->fMatrix;
|
| + tmp.postConcat(fPlaybackMatrix);
|
| + fCanvas->setMatrix(tmp);
|
| + }
|
| uint32_t offset = fNodes.top()->fOffset;
|
| fCurrentNode = fNodes.top();
|
| fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag;
|
| fNodes.pop();
|
| - this->setCurrentMatrix(fCurrentNode->fMatrix);
|
| return offset;
|
| }
|
| }
|
|
|
| // If we got this far, the clip/saveLayer state is all set, so we can proceed to set the matrix
|
| // for the draw, and return its offset.
|
| - this->setCurrentMatrix(draw->fMatrix);
|
| +
|
| + if (fCurrentMatrix != draw->fMatrix) {
|
| + SkMatrix tmp = *draw->fMatrix;
|
| + tmp.postConcat(fPlaybackMatrix);
|
| + fCanvas->setMatrix(tmp);
|
| + fCurrentMatrix = draw->fMatrix;
|
| + }
|
|
|
| ++fPlaybackIndex;
|
| return draw->fOffset;
|
|
|