| Index: src/core/SkPictureStateTree.h | 
| diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h | 
| index d61bf032cb89f6241578e9e19bfb769a2f8366e3..448c0d31ce521651421afff0df290abc9b3551e3 100644 | 
| --- a/src/core/SkPictureStateTree.h | 
| +++ b/src/core/SkPictureStateTree.h | 
| @@ -75,16 +75,12 @@ | 
| class Iterator { | 
| public: | 
| /** Returns the next offset into the picture stream, or kDrawComplete if complete. */ | 
| -        uint32_t nextDraw(); | 
| +        uint32_t draw(); | 
| static const uint32_t kDrawComplete = SK_MaxU32; | 
| Iterator() : fPlaybackMatrix(), fValid(false) { } | 
| bool isValid() const { return fValid; } | 
| - | 
| private: | 
| Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root); | 
| - | 
| -        void setCurrentMatrix(const SkMatrix*); | 
| - | 
| // The draws this iterator is associated with | 
| const SkTDArray<void*>* fDraws; | 
|  | 
| @@ -101,7 +97,7 @@ | 
| const SkMatrix fPlaybackMatrix; | 
|  | 
| // Cache of current matrix, so we can avoid redundantly setting it | 
| -        const SkMatrix* fCurrentMatrix; | 
| +        SkMatrix* fCurrentMatrix; | 
|  | 
| // current position in the array of draws | 
| int fPlaybackIndex; | 
|  |