| Index: cc/animation/animation.h
|
| diff --git a/cc/animation/animation.h b/cc/animation/animation.h
|
| index 6d1524df64251da93a2caa56b1796114f61edd4a..e8889d81a1d68232488df5dcb61b05fcc69d4277 100644
|
| --- a/cc/animation/animation.h
|
| +++ b/cc/animation/animation.h
|
| @@ -9,7 +9,7 @@
|
|
|
| #include "base/macros.h"
|
| #include "base/time/time.h"
|
| -#include "cc/base/cc_export.h"
|
| +#include "cc/animation/animation_export.h"
|
| #include "cc/trees/target_property.h"
|
|
|
| namespace cc {
|
| @@ -19,7 +19,7 @@ class AnimationCurve;
|
| // An Animation contains all the state required to play an AnimationCurve.
|
| // Specifically, the affected property, the run state (paused, finished, etc.),
|
| // loop count, last pause time, and the total time spent paused.
|
| -class CC_EXPORT Animation {
|
| +class CC_ANIMATION_EXPORT Animation {
|
| public:
|
| // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
|
| // Animation waiting for target availibility will run as soon as its target
|
|
|