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Side by Side Diff: cc/animation/animation.h

Issue 2506093003: CC Animation: Make cc/animation an independent GN component. (Closed)
Patch Set: Rebase. Created 4 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_H_ 5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_ 6 #define CC_ANIMATION_ANIMATION_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/time/time.h" 11 #include "base/time/time.h"
12 #include "cc/base/cc_export.h" 12 #include "cc/animation/animation_export.h"
13 #include "cc/trees/target_property.h" 13 #include "cc/trees/target_property.h"
14 14
15 namespace cc { 15 namespace cc {
16 16
17 class AnimationCurve; 17 class AnimationCurve;
18 18
19 // An Animation contains all the state required to play an AnimationCurve. 19 // An Animation contains all the state required to play an AnimationCurve.
20 // Specifically, the affected property, the run state (paused, finished, etc.), 20 // Specifically, the affected property, the run state (paused, finished, etc.),
21 // loop count, last pause time, and the total time spent paused. 21 // loop count, last pause time, and the total time spent paused.
22 class CC_EXPORT Animation { 22 class CC_ANIMATION_EXPORT Animation {
23 public: 23 public:
24 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An 24 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
25 // Animation waiting for target availibility will run as soon as its target 25 // Animation waiting for target availibility will run as soon as its target
26 // property is free (and all the animations animating with it are also able to 26 // property is free (and all the animations animating with it are also able to
27 // run). When this time arrives, the controller will move the animation into 27 // run). When this time arrives, the controller will move the animation into
28 // the STARTING state, and then into the RUNNING state. RUNNING animations may 28 // the STARTING state, and then into the RUNNING state. RUNNING animations may
29 // toggle between RUNNING and PAUSED, and may be stopped by moving into either 29 // toggle between RUNNING and PAUSED, and may be stopped by moving into either
30 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to 30 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
31 // completion, but an ABORTED animation was not. An animation in the state 31 // completion, but an ABORTED animation was not. An animation in the state
32 // ABORTED_BUT_NEEDS_COMPLETION is an animation that was aborted for 32 // ABORTED_BUT_NEEDS_COMPLETION is an animation that was aborted for
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232 // longer affect any elements, and are deleted. 232 // longer affect any elements, and are deleted.
233 bool affects_active_elements_; 233 bool affects_active_elements_;
234 bool affects_pending_elements_; 234 bool affects_pending_elements_;
235 235
236 DISALLOW_COPY_AND_ASSIGN(Animation); 236 DISALLOW_COPY_AND_ASSIGN(Animation);
237 }; 237 };
238 238
239 } // namespace cc 239 } // namespace cc
240 240
241 #endif // CC_ANIMATION_ANIMATION_H_ 241 #endif // CC_ANIMATION_ANIMATION_H_
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