Index: src/gpu/gl/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp |
index 4d8df4e3b7e83761854bfe7d6292378893bc990b..004fb04357cbfa3b66db3c704862bbdb6b8a2ca4 100644 |
--- a/src/gpu/gl/GrGLShaderBuilder.cpp |
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp |
@@ -149,22 +149,22 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, |
const char* name; |
fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kVec4f_GrSLType, "Color", &name); |
- fInputColor = name; |
+ fInputColor = GrGLSLExpr4(name); |
} else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { |
- fInputColor = GrGLSLExpr<4>(1); |
+ fInputColor = GrGLSLExpr4(1); |
} else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { |
- fInputColor = GrGLSLExpr<4>(0); |
+ fInputColor = GrGLSLExpr4(0); |
} |
if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
const char* name; |
fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kVec4f_GrSLType, "Coverage", &name); |
- fInputCoverage = name; |
+ fInputCoverage = GrGLSLExpr4(name); |
} else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) { |
- fInputCoverage = GrGLSLExpr<4>(1); |
+ fInputCoverage = GrGLSLExpr4(1); |
} else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) { |
- fInputCoverage = GrGLSLExpr<4>(0); |
+ fInputCoverage = GrGLSLExpr4(0); |
} |
if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
@@ -295,7 +295,7 @@ void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
GrSLType varyingType) { |
SkString lookup; |
this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
- fFSCode.append((GrGLSLExpr<4>(modulation) * GrGLSLExpr<4>(lookup)).c_str()); |
+ fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
} |
GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, |
@@ -515,11 +515,11 @@ void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE |
const GrEffectStage* effectStages[], |
const EffectKey effectKeys[], |
int effectCnt, |
- GrGLSLExpr<4>* fsInOutColor) { |
+ GrGLSLExpr4* fsInOutColor) { |
bool effectEmitted = false; |
- GrGLSLExpr<4> inColor = *fsInOutColor; |
- GrGLSLExpr<4> outColor; |
+ GrGLSLExpr4 inColor = *fsInOutColor; |
+ GrGLSLExpr4 outColor; |
for (int e = 0; e < effectCnt; ++e) { |
SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()); |
@@ -839,7 +839,7 @@ GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( |
const GrEffectStage* effectStages[], |
const EffectKey effectKeys[], |
int effectCnt, |
- GrGLSLExpr<4>* inOutFSColor) { |
+ GrGLSLExpr4* inOutFSColor) { |
GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); |
this->INHERITED::createAndEmitEffects(&programEffectsBuilder, |
@@ -954,7 +954,7 @@ GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
const GrEffectStage* effectStages[], |
const EffectKey effectKeys[], |
int effectCnt, |
- GrGLSLExpr<4>* inOutFSColor) { |
+ GrGLSLExpr4* inOutFSColor) { |
GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |