| Index: src/gpu/gl/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| index 4d8df4e3b7e83761854bfe7d6292378893bc990b..004fb04357cbfa3b66db3c704862bbdb6b8a2ca4 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| @@ -149,22 +149,22 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu,
|
| const char* name;
|
| fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Color", &name);
|
| - fInputColor = name;
|
| + fInputColor = GrGLSLExpr4(name);
|
| } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
|
| - fInputColor = GrGLSLExpr<4>(1);
|
| + fInputColor = GrGLSLExpr4(1);
|
| } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
|
| - fInputColor = GrGLSLExpr<4>(0);
|
| + fInputColor = GrGLSLExpr4(0);
|
| }
|
|
|
| if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
|
| const char* name;
|
| fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Coverage", &name);
|
| - fInputCoverage = name;
|
| + fInputCoverage = GrGLSLExpr4(name);
|
| } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
|
| - fInputCoverage = GrGLSLExpr<4>(1);
|
| + fInputCoverage = GrGLSLExpr4(1);
|
| } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
|
| - fInputCoverage = GrGLSLExpr<4>(0);
|
| + fInputCoverage = GrGLSLExpr4(0);
|
| }
|
|
|
| if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {
|
| @@ -295,7 +295,7 @@ void GrGLShaderBuilder::fsAppendTextureLookupAndModulate(
|
| GrSLType varyingType) {
|
| SkString lookup;
|
| this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
|
| - fFSCode.append((GrGLSLExpr<4>(modulation) * GrGLSLExpr<4>(lookup)).c_str());
|
| + fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
| }
|
|
|
| GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
|
| @@ -515,11 +515,11 @@ void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
|
| const GrEffectStage* effectStages[],
|
| const EffectKey effectKeys[],
|
| int effectCnt,
|
| - GrGLSLExpr<4>* fsInOutColor) {
|
| + GrGLSLExpr4* fsInOutColor) {
|
| bool effectEmitted = false;
|
|
|
| - GrGLSLExpr<4> inColor = *fsInOutColor;
|
| - GrGLSLExpr<4> outColor;
|
| + GrGLSLExpr4 inColor = *fsInOutColor;
|
| + GrGLSLExpr4 outColor;
|
|
|
| for (int e = 0; e < effectCnt; ++e) {
|
| SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect());
|
| @@ -839,7 +839,7 @@ GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects(
|
| const GrEffectStage* effectStages[],
|
| const EffectKey effectKeys[],
|
| int effectCnt,
|
| - GrGLSLExpr<4>* inOutFSColor) {
|
| + GrGLSLExpr4* inOutFSColor) {
|
|
|
| GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt);
|
| this->INHERITED::createAndEmitEffects(&programEffectsBuilder,
|
| @@ -954,7 +954,7 @@ GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects(
|
| const GrEffectStage* effectStages[],
|
| const EffectKey effectKeys[],
|
| int effectCnt,
|
| - GrGLSLExpr<4>* inOutFSColor) {
|
| + GrGLSLExpr4* inOutFSColor) {
|
|
|
| GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt);
|
| this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder,
|
|
|