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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| (...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 142 "_dstTexCoord", | 142 "_dstTexCoord", |
| 143 configMask, | 143 configMask, |
| 144 "rgba"); | 144 "rgba"); |
| 145 this->fsCodeAppend(";\n\n"); | 145 this->fsCodeAppend(";\n\n"); |
| 146 } | 146 } |
| 147 | 147 |
| 148 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 148 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
| 149 const char* name; | 149 const char* name; |
| 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, | 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, |
| 151 kVec4f_GrSLType, "Color", &name); | 151 kVec4f_GrSLType, "Color", &name); |
| 152 fInputColor = name; | 152 fInputColor = GrGLSLExpr4(name); |
| 153 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { | 153 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { |
| 154 fInputColor = GrGLSLExpr<4>(1); | 154 fInputColor = GrGLSLExpr4(1); |
| 155 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { | 155 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { |
| 156 fInputColor = GrGLSLExpr<4>(0); | 156 fInputColor = GrGLSLExpr4(0); |
| 157 } | 157 } |
| 158 | 158 |
| 159 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 159 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
| 160 const char* name; | 160 const char* name; |
| 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
| 162 kVec4f_GrSLType, "Coverage", &name); | 162 kVec4f_GrSLType, "Coverage", &name); |
| 163 fInputCoverage = name; | 163 fInputCoverage = GrGLSLExpr4(name); |
| 164 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ | 164 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ |
| 165 fInputCoverage = GrGLSLExpr<4>(1); | 165 fInputCoverage = GrGLSLExpr4(1); |
| 166 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ | 166 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ |
| 167 fInputCoverage = GrGLSLExpr<4>(0); | 167 fInputCoverage = GrGLSLExpr4(0); |
| 168 } | 168 } |
| 169 | 169 |
| 170 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 170 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
| 171 fFSOutputs.push_back().set(kVec4f_GrSLType, | 171 fFSOutputs.push_back().set(kVec4f_GrSLType, |
| 172 GrGLShaderVar::kOut_TypeModifier, | 172 GrGLShaderVar::kOut_TypeModifier, |
| 173 declared_color_output_name()); | 173 declared_color_output_name()); |
| 174 fHasCustomColorOutput = true; | 174 fHasCustomColorOutput = true; |
| 175 } | 175 } |
| 176 } | 176 } |
| 177 | 177 |
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| 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); | 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); |
| 289 } | 289 } |
| 290 | 290 |
| 291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( | 291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
| 292 const char* modulation, | 292 const char* modulation, |
| 293 const GrGLShaderBuilder::TextureSamp
ler& sampler, | 293 const GrGLShaderBuilder::TextureSamp
ler& sampler, |
| 294 const char* coordName, | 294 const char* coordName, |
| 295 GrSLType varyingType) { | 295 GrSLType varyingType) { |
| 296 SkString lookup; | 296 SkString lookup; |
| 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
| 298 fFSCode.append((GrGLSLExpr<4>(modulation) * GrGLSLExpr<4>(lookup)).c_str()); | 298 fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
| 299 } | 299 } |
| 300 | 300 |
| 301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, | 301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, |
| 302 const GrGLCaps& c
aps) { | 302 const GrGLCaps& c
aps) { |
| 303 uint32_t key = kYesDstRead_DstReadKeyBit; | 303 uint32_t key = kYesDstRead_DstReadKeyBit; |
| 304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { | 304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { |
| 305 return key; | 305 return key; |
| 306 } | 306 } |
| 307 SkASSERT(NULL != dstCopy); | 307 SkASSERT(NULL != dstCopy); |
| 308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
| (...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
| 509 out->append(";\n"); | 509 out->append(";\n"); |
| 510 } | 510 } |
| 511 } | 511 } |
| 512 } | 512 } |
| 513 | 513 |
| 514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, | 514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, |
| 515 const GrEffectStage* effectStages[]
, | 515 const GrEffectStage* effectStages[]
, |
| 516 const EffectKey effectKeys[], | 516 const EffectKey effectKeys[], |
| 517 int effectCnt, | 517 int effectCnt, |
| 518 GrGLSLExpr<4>* fsInOutColor) { | 518 GrGLSLExpr4* fsInOutColor) { |
| 519 bool effectEmitted = false; | 519 bool effectEmitted = false; |
| 520 | 520 |
| 521 GrGLSLExpr<4> inColor = *fsInOutColor; | 521 GrGLSLExpr4 inColor = *fsInOutColor; |
| 522 GrGLSLExpr<4> outColor; | 522 GrGLSLExpr4 outColor; |
| 523 | 523 |
| 524 for (int e = 0; e < effectCnt; ++e) { | 524 for (int e = 0; e < effectCnt; ++e) { |
| 525 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); | 525 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); |
| 526 const GrEffectStage& stage = *effectStages[e]; | 526 const GrEffectStage& stage = *effectStages[e]; |
| 527 | 527 |
| 528 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); | 528 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); |
| 529 | 529 |
| 530 if (inColor.isZeros()) { | 530 if (inColor.isZeros()) { |
| 531 SkString inColorName; | 531 SkString inColorName; |
| 532 | 532 |
| (...skipping 299 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 832 } | 832 } |
| 833 } | 833 } |
| 834 | 834 |
| 835 return NULL; | 835 return NULL; |
| 836 } | 836 } |
| 837 | 837 |
| 838 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( | 838 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( |
| 839 const GrEffectStage* effectStages[], | 839 const GrEffectStage* effectStages[], |
| 840 const EffectKey effectKeys[], | 840 const EffectKey effectKeys[], |
| 841 int effectCnt, | 841 int effectCnt, |
| 842 GrGLSLExpr<4>* inOutFSColor) { | 842 GrGLSLExpr4* inOutFSColor) { |
| 843 | 843 |
| 844 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); | 844 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); |
| 845 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, | 845 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, |
| 846 effectStages, | 846 effectStages, |
| 847 effectKeys, | 847 effectKeys, |
| 848 effectCnt, | 848 effectCnt, |
| 849 inOutFSColor); | 849 inOutFSColor); |
| 850 return programEffectsBuilder.finish(); | 850 return programEffectsBuilder.finish(); |
| 851 } | 851 } |
| 852 | 852 |
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| 947 int firstFreeCoordSet = fNumTexCoordSets; | 947 int firstFreeCoordSet = fNumTexCoordSets; |
| 948 fNumTexCoordSets += count; | 948 fNumTexCoordSets += count; |
| 949 SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fNumTexCoordSets
); | 949 SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fNumTexCoordSets
); |
| 950 return firstFreeCoordSet; | 950 return firstFreeCoordSet; |
| 951 } | 951 } |
| 952 | 952 |
| 953 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( | 953 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
| 954 const GrEffectStage* effectStages[], | 954 const GrEffectStage* effectStages[], |
| 955 const EffectKey effectKeys[], | 955 const EffectKey effectKeys[], |
| 956 int effectCnt, | 956 int effectCnt, |
| 957 GrGLSLExpr<4>* inOutFSColor) { | 957 GrGLSLExpr4* inOutFSColor) { |
| 958 | 958 |
| 959 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); | 959 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
| 960 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, | 960 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
| 961 effectStages, | 961 effectStages, |
| 962 effectKeys, | 962 effectKeys, |
| 963 effectCnt, | 963 effectCnt, |
| 964 inOutFSColor); | 964 inOutFSColor); |
| 965 return texGenEffectsBuilder.finish(); | 965 return texGenEffectsBuilder.finish(); |
| 966 } | 966 } |
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