| Index: ash/display/output_configurator_animation.cc
|
| diff --git a/ash/display/output_configurator_animation.cc b/ash/display/output_configurator_animation.cc
|
| deleted file mode 100644
|
| index f2aa2524cbad06dfb33b254b94330f8dac72c3e0..0000000000000000000000000000000000000000
|
| --- a/ash/display/output_configurator_animation.cc
|
| +++ /dev/null
|
| @@ -1,227 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ash/display/output_configurator_animation.h"
|
| -
|
| -#include "ash/shell.h"
|
| -#include "ash/shell_window_ids.h"
|
| -#include "base/bind.h"
|
| -#include "base/stl_util.h"
|
| -#include "base/time/time.h"
|
| -#include "ui/aura/window.h"
|
| -#include "ui/aura/window_event_dispatcher.h"
|
| -#include "ui/compositor/layer.h"
|
| -#include "ui/compositor/layer_animation_observer.h"
|
| -#include "ui/compositor/layer_animation_sequence.h"
|
| -#include "ui/compositor/layer_animator.h"
|
| -#include "ui/compositor/scoped_layer_animation_settings.h"
|
| -
|
| -namespace ash {
|
| -namespace {
|
| -
|
| -const int kFadingAnimationDurationInMS = 200;
|
| -const int kFadingTimeoutDurationInSeconds = 10;
|
| -
|
| -// CallbackRunningObserver accepts multiple layer animations and
|
| -// runs the specified |callback| when all of the animations have finished.
|
| -class CallbackRunningObserver {
|
| - public:
|
| - CallbackRunningObserver(base::Closure callback)
|
| - : completed_counter_(0),
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| - animation_aborted_(false),
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| - callback_(callback) {}
|
| -
|
| - void AddNewAnimator(ui::LayerAnimator* animator) {
|
| - Observer* observer = new Observer(animator, this);
|
| - animator->AddObserver(observer);
|
| - observer_list_.push_back(observer);
|
| - }
|
| -
|
| - private:
|
| - void OnSingleTaskCompleted() {
|
| - completed_counter_++;
|
| - if (completed_counter_ >= observer_list_.size()) {
|
| - base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
|
| - if (!animation_aborted_)
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| - base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
|
| - }
|
| - }
|
| -
|
| - void OnSingleTaskAborted() {
|
| - animation_aborted_ = true;
|
| - OnSingleTaskCompleted();
|
| - }
|
| -
|
| - // The actual observer to listen each animation completion.
|
| - class Observer : public ui::LayerAnimationObserver {
|
| - public:
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| - Observer(ui::LayerAnimator* animator,
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| - CallbackRunningObserver* observer)
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| - : animator_(animator),
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| - observer_(observer) {}
|
| -
|
| - protected:
|
| - // ui::LayerAnimationObserver overrides:
|
| - virtual void OnLayerAnimationEnded(
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| - ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| - animator_->RemoveObserver(this);
|
| - observer_->OnSingleTaskCompleted();
|
| - }
|
| - virtual void OnLayerAnimationAborted(
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| - ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| - animator_->RemoveObserver(this);
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| - observer_->OnSingleTaskAborted();
|
| - }
|
| - virtual void OnLayerAnimationScheduled(
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| - ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| - }
|
| - virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
|
| - return true;
|
| - }
|
| -
|
| - private:
|
| - ui::LayerAnimator* animator_;
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| - CallbackRunningObserver* observer_;
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| -
|
| - DISALLOW_COPY_AND_ASSIGN(Observer);
|
| - };
|
| -
|
| - size_t completed_counter_;
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| - bool animation_aborted_;
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| - ScopedVector<Observer> observer_list_;
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| - base::Closure callback_;
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| -
|
| - DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
|
| -};
|
| -
|
| -} // namespace
|
| -
|
| -OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
|
| -}
|
| -
|
| -OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
|
| - ClearHidingLayers();
|
| -}
|
| -
|
| -void OutputConfiguratorAnimation::StartFadeOutAnimation(
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| - base::Closure callback) {
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| - CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
|
| - ClearHidingLayers();
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| -
|
| - // Make the fade-out animation for all root windows. Instead of actually
|
| - // hiding the root windows, we put a black layer over a root window for
|
| - // safety. These layers remain to hide root windows and will be deleted
|
| - // after the animation of OnDisplayModeChanged().
|
| - aura::Window::Windows root_windows =
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| - Shell::GetInstance()->GetAllRootWindows();
|
| - for (aura::Window::Windows::const_iterator it = root_windows.begin();
|
| - it != root_windows.end(); ++it) {
|
| - aura::Window* root_window = *it;
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| - ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
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| - hiding_layer->SetColor(SK_ColorBLACK);
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| - hiding_layer->SetBounds(root_window->bounds());
|
| - ui::Layer* parent =
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| - ash::Shell::GetContainer(root_window,
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| - ash::kShellWindowId_OverlayContainer)->layer();
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| - parent->Add(hiding_layer);
|
| -
|
| - hiding_layer->SetOpacity(0.0);
|
| -
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| - ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
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| - settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kFadingAnimationDurationInMS));
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| - observer->AddNewAnimator(hiding_layer->GetAnimator());
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| - hiding_layer->SetOpacity(1.0f);
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| - hiding_layer->SetVisible(true);
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| - hiding_layers_[root_window] = hiding_layer;
|
| - }
|
| -
|
| - // In case that OnDisplayModeChanged() isn't called or its animator is
|
| - // canceled due to some unknown errors, we set a timer to clear these
|
| - // hiding layers.
|
| - timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
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| - timer_->Start(FROM_HERE,
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| - base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
|
| - this,
|
| - &OutputConfiguratorAnimation::ClearHidingLayers);
|
| -}
|
| -
|
| -void OutputConfiguratorAnimation::StartFadeInAnimation() {
|
| - // We want to make sure clearing all of hiding layers after the animation
|
| - // finished. Note that this callback can be canceled, but the cancel only
|
| - // happens when the next animation is scheduled. Thus the hiding layers
|
| - // should be deleted eventually.
|
| - CallbackRunningObserver* observer = new CallbackRunningObserver(
|
| - base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
|
| - base::Unretained(this)));
|
| -
|
| - // Ensure that layers are not animating.
|
| - for (std::map<aura::Window*, ui::Layer*>::iterator it =
|
| - hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
|
| - ui::LayerAnimator* animator = it->second->GetAnimator();
|
| - if (animator->is_animating())
|
| - animator->StopAnimating();
|
| - }
|
| -
|
| - // Schedules the fade-in effect for all root windows. Because we put the
|
| - // black layers for fade-out, here we actually turn those black layers
|
| - // invisible.
|
| - aura::Window::Windows root_windows =
|
| - Shell::GetInstance()->GetAllRootWindows();
|
| - for (aura::Window::Windows::const_iterator it = root_windows.begin();
|
| - it != root_windows.end(); ++it) {
|
| - aura::Window* root_window = *it;
|
| - ui::Layer* hiding_layer = NULL;
|
| - if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
|
| - // In case of the transition from mirroring->non-mirroring, new root
|
| - // windows appear and we do not have the black layers for them. Thus
|
| - // we need to create the layer and make it visible.
|
| - hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
|
| - hiding_layer->SetColor(SK_ColorBLACK);
|
| - hiding_layer->SetBounds(root_window->bounds());
|
| - ui::Layer* parent =
|
| - ash::Shell::GetContainer(
|
| - root_window, ash::kShellWindowId_OverlayContainer)->layer();
|
| - parent->Add(hiding_layer);
|
| - hiding_layer->SetOpacity(1.0f);
|
| - hiding_layer->SetVisible(true);
|
| - hiding_layers_[root_window] = hiding_layer;
|
| - } else {
|
| - hiding_layer = hiding_layers_[root_window];
|
| - if (hiding_layer->bounds() != root_window->bounds())
|
| - hiding_layer->SetBounds(root_window->bounds());
|
| - }
|
| -
|
| - ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
|
| - settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kFadingAnimationDurationInMS));
|
| - observer->AddNewAnimator(hiding_layer->GetAnimator());
|
| - hiding_layer->SetOpacity(0.0f);
|
| - hiding_layer->SetVisible(false);
|
| - }
|
| -}
|
| -
|
| -void OutputConfiguratorAnimation::OnDisplayModeChanged(
|
| - const ui::DisplayConfigurator::DisplayStateList& outputs) {
|
| - if (!hiding_layers_.empty())
|
| - StartFadeInAnimation();
|
| -}
|
| -
|
| -void OutputConfiguratorAnimation::OnDisplayModeChangeFailed(
|
| - ui::MultipleDisplayState failed_new_state) {
|
| - if (!hiding_layers_.empty())
|
| - StartFadeInAnimation();
|
| -}
|
| -
|
| -void OutputConfiguratorAnimation::ClearHidingLayers() {
|
| - if (timer_) {
|
| - timer_->Stop();
|
| - timer_.reset();
|
| - }
|
| - STLDeleteContainerPairSecondPointers(
|
| - hiding_layers_.begin(), hiding_layers_.end());
|
| - hiding_layers_.clear();
|
| -}
|
| -
|
| -} // namespace ash
|
|
|