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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/display/output_configurator_animation.h" | |
6 | |
7 #include "ash/shell.h" | |
8 #include "ash/shell_window_ids.h" | |
9 #include "base/bind.h" | |
10 #include "base/stl_util.h" | |
11 #include "base/time/time.h" | |
12 #include "ui/aura/window.h" | |
13 #include "ui/aura/window_event_dispatcher.h" | |
14 #include "ui/compositor/layer.h" | |
15 #include "ui/compositor/layer_animation_observer.h" | |
16 #include "ui/compositor/layer_animation_sequence.h" | |
17 #include "ui/compositor/layer_animator.h" | |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
19 | |
20 namespace ash { | |
21 namespace { | |
22 | |
23 const int kFadingAnimationDurationInMS = 200; | |
24 const int kFadingTimeoutDurationInSeconds = 10; | |
25 | |
26 // CallbackRunningObserver accepts multiple layer animations and | |
27 // runs the specified |callback| when all of the animations have finished. | |
28 class CallbackRunningObserver { | |
29 public: | |
30 CallbackRunningObserver(base::Closure callback) | |
31 : completed_counter_(0), | |
32 animation_aborted_(false), | |
33 callback_(callback) {} | |
34 | |
35 void AddNewAnimator(ui::LayerAnimator* animator) { | |
36 Observer* observer = new Observer(animator, this); | |
37 animator->AddObserver(observer); | |
38 observer_list_.push_back(observer); | |
39 } | |
40 | |
41 private: | |
42 void OnSingleTaskCompleted() { | |
43 completed_counter_++; | |
44 if (completed_counter_ >= observer_list_.size()) { | |
45 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); | |
46 if (!animation_aborted_) | |
47 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_); | |
48 } | |
49 } | |
50 | |
51 void OnSingleTaskAborted() { | |
52 animation_aborted_ = true; | |
53 OnSingleTaskCompleted(); | |
54 } | |
55 | |
56 // The actual observer to listen each animation completion. | |
57 class Observer : public ui::LayerAnimationObserver { | |
58 public: | |
59 Observer(ui::LayerAnimator* animator, | |
60 CallbackRunningObserver* observer) | |
61 : animator_(animator), | |
62 observer_(observer) {} | |
63 | |
64 protected: | |
65 // ui::LayerAnimationObserver overrides: | |
66 virtual void OnLayerAnimationEnded( | |
67 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
68 animator_->RemoveObserver(this); | |
69 observer_->OnSingleTaskCompleted(); | |
70 } | |
71 virtual void OnLayerAnimationAborted( | |
72 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
73 animator_->RemoveObserver(this); | |
74 observer_->OnSingleTaskAborted(); | |
75 } | |
76 virtual void OnLayerAnimationScheduled( | |
77 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
78 } | |
79 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE { | |
80 return true; | |
81 } | |
82 | |
83 private: | |
84 ui::LayerAnimator* animator_; | |
85 CallbackRunningObserver* observer_; | |
86 | |
87 DISALLOW_COPY_AND_ASSIGN(Observer); | |
88 }; | |
89 | |
90 size_t completed_counter_; | |
91 bool animation_aborted_; | |
92 ScopedVector<Observer> observer_list_; | |
93 base::Closure callback_; | |
94 | |
95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); | |
96 }; | |
97 | |
98 } // namespace | |
99 | |
100 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { | |
101 } | |
102 | |
103 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { | |
104 ClearHidingLayers(); | |
105 } | |
106 | |
107 void OutputConfiguratorAnimation::StartFadeOutAnimation( | |
108 base::Closure callback) { | |
109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | |
110 ClearHidingLayers(); | |
111 | |
112 // Make the fade-out animation for all root windows. Instead of actually | |
113 // hiding the root windows, we put a black layer over a root window for | |
114 // safety. These layers remain to hide root windows and will be deleted | |
115 // after the animation of OnDisplayModeChanged(). | |
116 aura::Window::Windows root_windows = | |
117 Shell::GetInstance()->GetAllRootWindows(); | |
118 for (aura::Window::Windows::const_iterator it = root_windows.begin(); | |
119 it != root_windows.end(); ++it) { | |
120 aura::Window* root_window = *it; | |
121 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
122 hiding_layer->SetColor(SK_ColorBLACK); | |
123 hiding_layer->SetBounds(root_window->bounds()); | |
124 ui::Layer* parent = | |
125 ash::Shell::GetContainer(root_window, | |
126 ash::kShellWindowId_OverlayContainer)->layer(); | |
127 parent->Add(hiding_layer); | |
128 | |
129 hiding_layer->SetOpacity(0.0); | |
130 | |
131 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
132 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
133 kFadingAnimationDurationInMS)); | |
134 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
135 hiding_layer->SetOpacity(1.0f); | |
136 hiding_layer->SetVisible(true); | |
137 hiding_layers_[root_window] = hiding_layer; | |
138 } | |
139 | |
140 // In case that OnDisplayModeChanged() isn't called or its animator is | |
141 // canceled due to some unknown errors, we set a timer to clear these | |
142 // hiding layers. | |
143 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>()); | |
144 timer_->Start(FROM_HERE, | |
145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | |
146 this, | |
147 &OutputConfiguratorAnimation::ClearHidingLayers); | |
148 } | |
149 | |
150 void OutputConfiguratorAnimation::StartFadeInAnimation() { | |
151 // We want to make sure clearing all of hiding layers after the animation | |
152 // finished. Note that this callback can be canceled, but the cancel only | |
153 // happens when the next animation is scheduled. Thus the hiding layers | |
154 // should be deleted eventually. | |
155 CallbackRunningObserver* observer = new CallbackRunningObserver( | |
156 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | |
157 base::Unretained(this))); | |
158 | |
159 // Ensure that layers are not animating. | |
160 for (std::map<aura::Window*, ui::Layer*>::iterator it = | |
161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { | |
162 ui::LayerAnimator* animator = it->second->GetAnimator(); | |
163 if (animator->is_animating()) | |
164 animator->StopAnimating(); | |
165 } | |
166 | |
167 // Schedules the fade-in effect for all root windows. Because we put the | |
168 // black layers for fade-out, here we actually turn those black layers | |
169 // invisible. | |
170 aura::Window::Windows root_windows = | |
171 Shell::GetInstance()->GetAllRootWindows(); | |
172 for (aura::Window::Windows::const_iterator it = root_windows.begin(); | |
173 it != root_windows.end(); ++it) { | |
174 aura::Window* root_window = *it; | |
175 ui::Layer* hiding_layer = NULL; | |
176 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { | |
177 // In case of the transition from mirroring->non-mirroring, new root | |
178 // windows appear and we do not have the black layers for them. Thus | |
179 // we need to create the layer and make it visible. | |
180 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
181 hiding_layer->SetColor(SK_ColorBLACK); | |
182 hiding_layer->SetBounds(root_window->bounds()); | |
183 ui::Layer* parent = | |
184 ash::Shell::GetContainer( | |
185 root_window, ash::kShellWindowId_OverlayContainer)->layer(); | |
186 parent->Add(hiding_layer); | |
187 hiding_layer->SetOpacity(1.0f); | |
188 hiding_layer->SetVisible(true); | |
189 hiding_layers_[root_window] = hiding_layer; | |
190 } else { | |
191 hiding_layer = hiding_layers_[root_window]; | |
192 if (hiding_layer->bounds() != root_window->bounds()) | |
193 hiding_layer->SetBounds(root_window->bounds()); | |
194 } | |
195 | |
196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
198 kFadingAnimationDurationInMS)); | |
199 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
200 hiding_layer->SetOpacity(0.0f); | |
201 hiding_layer->SetVisible(false); | |
202 } | |
203 } | |
204 | |
205 void OutputConfiguratorAnimation::OnDisplayModeChanged( | |
206 const ui::DisplayConfigurator::DisplayStateList& outputs) { | |
207 if (!hiding_layers_.empty()) | |
208 StartFadeInAnimation(); | |
209 } | |
210 | |
211 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed( | |
212 ui::MultipleDisplayState failed_new_state) { | |
213 if (!hiding_layers_.empty()) | |
214 StartFadeInAnimation(); | |
215 } | |
216 | |
217 void OutputConfiguratorAnimation::ClearHidingLayers() { | |
218 if (timer_) { | |
219 timer_->Stop(); | |
220 timer_.reset(); | |
221 } | |
222 STLDeleteContainerPairSecondPointers( | |
223 hiding_layers_.begin(), hiding_layers_.end()); | |
224 hiding_layers_.clear(); | |
225 } | |
226 | |
227 } // namespace ash | |
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