Index: src/core/SkBlitter.cpp |
diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp |
index 7243f521613905cf164ecbff723d246ff5276917..52a05eded8fda41b55cc66a300875877b90e3f00 100644 |
--- a/src/core/SkBlitter.cpp |
+++ b/src/core/SkBlitter.cpp |
@@ -26,15 +26,6 @@ |
bool SkBlitter::isNullBlitter() const { return false; } |
-bool SkBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint, |
- const SkMatrix& matrix) { |
- return true; |
-} |
- |
-SkShader::Context* SkBlitter::getShaderContext() const { |
- return NULL; |
-} |
- |
const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { |
return NULL; |
} |
@@ -577,149 +568,102 @@ |
public: |
Sk3DShader(SkShader* proxy) : fProxy(proxy) { |
SkSafeRef(proxy); |
+ fMask = NULL; |
} |
virtual ~Sk3DShader() { |
SkSafeUnref(fProxy); |
} |
- virtual size_t contextSize() const SK_OVERRIDE { |
- size_t size = sizeof(Sk3DShaderContext); |
+ void setMask(const SkMask* mask) { fMask = mask; } |
+ |
+ virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
+ const SkMatrix& matrix) SK_OVERRIDE { |
+ if (!this->INHERITED::setContext(device, paint, matrix)) { |
+ return false; |
+ } |
if (fProxy) { |
- size += fProxy->contextSize(); |
- } |
- return size; |
- } |
- |
- virtual bool validContext(const SkBitmap& device, const SkPaint& paint, |
- const SkMatrix& matrix, SkMatrix* totalInverse = NULL) const |
- SK_OVERRIDE |
- { |
- if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { |
- return false; |
- } |
+ if (!fProxy->setContext(device, paint, matrix)) { |
+ // must keep our set/end context calls balanced |
+ this->INHERITED::endContext(); |
+ return false; |
+ } |
+ } else { |
+ fPMColor = SkPreMultiplyColor(paint.getColor()); |
+ } |
+ return true; |
+ } |
+ |
+ virtual void endContext() SK_OVERRIDE { |
if (fProxy) { |
- return fProxy->validContext(device, paint, matrix); |
- } |
- return true; |
- } |
- |
- virtual SkShader::Context* createContext(const SkBitmap& device, |
- const SkPaint& paint, |
- const SkMatrix& matrix, |
- void* storage) const SK_OVERRIDE |
- { |
- if (!this->validContext(device, paint, matrix)) { |
- return NULL; |
- } |
- |
- SkShader::Context* proxyContext; |
+ fProxy->endContext(); |
+ } |
+ this->INHERITED::endContext(); |
+ } |
+ |
+ virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE { |
if (fProxy) { |
- char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext); |
- proxyContext = fProxy->createContext(device, paint, matrix, proxyContextStorage); |
- SkASSERT(proxyContext); |
- } else { |
- proxyContext = NULL; |
- } |
- return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, device, paint, matrix, |
- proxyContext)); |
- } |
- |
- class Sk3DShaderContext : public SkShader::Context { |
- public: |
- // Calls proxyContext's destructor but will NOT free its memory. |
- Sk3DShaderContext(const Sk3DShader& shader, const SkBitmap& device, const SkPaint& paint, |
- const SkMatrix& matrix, SkShader::Context* proxyContext) |
- : INHERITED(shader, device, paint, matrix) |
- , fMask(NULL) |
- , fProxyContext(proxyContext) |
- { |
- if (!fProxyContext) { |
- fPMColor = SkPreMultiplyColor(paint.getColor()); |
- } |
- } |
- |
- virtual ~Sk3DShaderContext() { |
- if (fProxyContext) { |
- fProxyContext->~Context(); |
- } |
- } |
- |
- void setMask(const SkMask* mask) { fMask = mask; } |
- |
- virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE { |
- if (fProxyContext) { |
- fProxyContext->shadeSpan(x, y, span, count); |
- } |
- |
- if (fMask == NULL) { |
- if (fProxyContext == NULL) { |
- sk_memset32(span, fPMColor, count); |
- } |
- return; |
- } |
- |
- SkASSERT(fMask->fBounds.contains(x, y)); |
- SkASSERT(fMask->fBounds.contains(x + count - 1, y)); |
- |
- size_t size = fMask->computeImageSize(); |
- const uint8_t* alpha = fMask->getAddr8(x, y); |
- const uint8_t* mulp = alpha + size; |
- const uint8_t* addp = mulp + size; |
- |
- if (fProxyContext) { |
- for (int i = 0; i < count; i++) { |
- if (alpha[i]) { |
- SkPMColor c = span[i]; |
- if (c) { |
- unsigned a = SkGetPackedA32(c); |
- unsigned r = SkGetPackedR32(c); |
- unsigned g = SkGetPackedG32(c); |
- unsigned b = SkGetPackedB32(c); |
- |
- unsigned mul = SkAlpha255To256(mulp[i]); |
- unsigned add = addp[i]; |
- |
- r = SkFastMin32(SkAlphaMul(r, mul) + add, a); |
- g = SkFastMin32(SkAlphaMul(g, mul) + add, a); |
- b = SkFastMin32(SkAlphaMul(b, mul) + add, a); |
- |
- span[i] = SkPackARGB32(a, r, g, b); |
- } |
- } else { |
- span[i] = 0; |
- } |
- } |
- } else { // color |
- unsigned a = SkGetPackedA32(fPMColor); |
- unsigned r = SkGetPackedR32(fPMColor); |
- unsigned g = SkGetPackedG32(fPMColor); |
- unsigned b = SkGetPackedB32(fPMColor); |
- for (int i = 0; i < count; i++) { |
- if (alpha[i]) { |
+ fProxy->shadeSpan(x, y, span, count); |
+ } |
+ |
+ if (fMask == NULL) { |
+ if (fProxy == NULL) { |
+ sk_memset32(span, fPMColor, count); |
+ } |
+ return; |
+ } |
+ |
+ SkASSERT(fMask->fBounds.contains(x, y)); |
+ SkASSERT(fMask->fBounds.contains(x + count - 1, y)); |
+ |
+ size_t size = fMask->computeImageSize(); |
+ const uint8_t* alpha = fMask->getAddr8(x, y); |
+ const uint8_t* mulp = alpha + size; |
+ const uint8_t* addp = mulp + size; |
+ |
+ if (fProxy) { |
+ for (int i = 0; i < count; i++) { |
+ if (alpha[i]) { |
+ SkPMColor c = span[i]; |
+ if (c) { |
+ unsigned a = SkGetPackedA32(c); |
+ unsigned r = SkGetPackedR32(c); |
+ unsigned g = SkGetPackedG32(c); |
+ unsigned b = SkGetPackedB32(c); |
+ |
unsigned mul = SkAlpha255To256(mulp[i]); |
unsigned add = addp[i]; |
- span[i] = SkPackARGB32( a, |
- SkFastMin32(SkAlphaMul(r, mul) + add, a), |
- SkFastMin32(SkAlphaMul(g, mul) + add, a), |
- SkFastMin32(SkAlphaMul(b, mul) + add, a)); |
- } else { |
- span[i] = 0; |
+ r = SkFastMin32(SkAlphaMul(r, mul) + add, a); |
+ g = SkFastMin32(SkAlphaMul(g, mul) + add, a); |
+ b = SkFastMin32(SkAlphaMul(b, mul) + add, a); |
+ |
+ span[i] = SkPackARGB32(a, r, g, b); |
} |
+ } else { |
+ span[i] = 0; |
} |
} |
- } |
- |
- private: |
- // Unowned. |
- const SkMask* fMask; |
- // Memory is unowned, but we need to call the destructor. |
- SkShader::Context* fProxyContext; |
- SkPMColor fPMColor; |
- |
- typedef SkShader::Context INHERITED; |
- }; |
+ } else { // color |
+ unsigned a = SkGetPackedA32(fPMColor); |
+ unsigned r = SkGetPackedR32(fPMColor); |
+ unsigned g = SkGetPackedG32(fPMColor); |
+ unsigned b = SkGetPackedB32(fPMColor); |
+ for (int i = 0; i < count; i++) { |
+ if (alpha[i]) { |
+ unsigned mul = SkAlpha255To256(mulp[i]); |
+ unsigned add = addp[i]; |
+ |
+ span[i] = SkPackARGB32( a, |
+ SkFastMin32(SkAlphaMul(r, mul) + add, a), |
+ SkFastMin32(SkAlphaMul(g, mul) + add, a), |
+ SkFastMin32(SkAlphaMul(b, mul) + add, a)); |
+ } else { |
+ span[i] = 0; |
+ } |
+ } |
+ } |
+ } |
#ifndef SK_IGNORE_TO_STRING |
virtual void toString(SkString* str) const SK_OVERRIDE { |
@@ -741,30 +685,29 @@ |
protected: |
Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
fProxy = buffer.readShader(); |
- // Leaving this here until we bump the picture version, though this |
- // shader should never be recorded. |
- buffer.readColor(); |
+ fPMColor = buffer.readColor(); |
+ fMask = NULL; |
} |
virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { |
this->INHERITED::flatten(buffer); |
buffer.writeFlattenable(fProxy); |
- // Leaving this here until we bump the picture version, though this |
- // shader should never be recorded. |
- buffer.writeColor(SkColor()); |
+ buffer.writeColor(fPMColor); |
} |
private: |
SkShader* fProxy; |
+ SkPMColor fPMColor; |
+ const SkMask* fMask; |
typedef SkShader INHERITED; |
}; |
class Sk3DBlitter : public SkBlitter { |
public: |
- Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext) |
+ Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader) |
: fProxy(proxy) |
- , f3DShaderContext(shaderContext) |
+ , f3DShader(SkRef(shader)) |
{} |
virtual void blitH(int x, int y, int width) { |
@@ -786,22 +729,22 @@ |
virtual void blitMask(const SkMask& mask, const SkIRect& clip) { |
if (mask.fFormat == SkMask::k3D_Format) { |
- f3DShaderContext->setMask(&mask); |
+ f3DShader->setMask(&mask); |
((SkMask*)&mask)->fFormat = SkMask::kA8_Format; |
fProxy->blitMask(mask, clip); |
((SkMask*)&mask)->fFormat = SkMask::k3D_Format; |
- f3DShaderContext->setMask(NULL); |
+ f3DShader->setMask(NULL); |
} else { |
fProxy->blitMask(mask, clip); |
} |
} |
private: |
- // Both pointers are unowned. They will be deleted by SkSmallAllocator. |
- SkBlitter* fProxy; |
- Sk3DShader::Sk3DShaderContext* f3DShaderContext; |
+ // fProxy is unowned. It will be deleted by SkSmallAllocator. |
+ SkBlitter* fProxy; |
+ SkAutoTUnref<Sk3DShader> f3DShader; |
}; |
/////////////////////////////////////////////////////////////////////////////// |
@@ -811,7 +754,8 @@ |
static bool just_solid_color(const SkPaint& paint) { |
if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { |
SkShader* shader = paint.getShader(); |
- if (NULL == shader) { |
+ if (NULL == shader || |
+ (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { |
return true; |
} |
} |
@@ -949,22 +893,16 @@ |
} |
/* |
- * We create a SkShader::Context object, and store it on the blitter. |
+ * We need to have balanced calls to the shader: |
+ * setContext |
+ * endContext |
+ * We make the first call here, in case it fails we can abort the draw. |
+ * The endContext() call is made by the blitter (assuming setContext did |
+ * not fail) in its destructor. |
*/ |
- SkShader::Context* shaderContext; |
- if (shader) { |
- // Try to create the ShaderContext |
- void* storage = allocator->reserveT<SkShader::Context>(shader->contextSize()); |
- shaderContext = shader->createContext(device, *paint, matrix, storage); |
- if (!shaderContext) { |
- allocator->freeLast(); |
- blitter = allocator->createT<SkNullBlitter>(); |
- return blitter; |
- } |
- SkASSERT(shaderContext); |
- SkASSERT((void*) shaderContext == storage); |
- } else { |
- shaderContext = NULL; |
+ if (shader && !shader->setContext(device, *paint, matrix)) { |
+ blitter = allocator->createT<SkNullBlitter>(); |
+ return blitter; |
} |
@@ -975,20 +913,19 @@ |
SkASSERT(NULL == paint->getXfermode()); |
blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); |
} else if (shader) { |
- blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); |
+ blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint); |
} else { |
blitter = allocator->createT<SkA8_Blitter>(device, *paint); |
} |
break; |
case kRGB_565_SkColorType: |
- blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); |
+ blitter = SkBlitter_ChooseD565(device, *paint, allocator); |
break; |
case kN32_SkColorType: |
if (shader) { |
- blitter = allocator->createT<SkARGB32_Shader_Blitter>( |
- device, *paint, shaderContext); |
+ blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *paint); |
} else if (paint->getColor() == SK_ColorBLACK) { |
blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); |
} else if (paint->getAlpha() == 0xFF) { |
@@ -1007,9 +944,7 @@ |
if (shader3D) { |
SkBlitter* innerBlitter = blitter; |
// innerBlitter was allocated by allocator, which will delete it. |
- // We know shaderContext is of type Sk3DShaderContext because it belongs to shader3D. |
- blitter = allocator->createT<Sk3DBlitter>(innerBlitter, |
- static_cast<Sk3DShader::Sk3DShaderContext*>(shaderContext)); |
+ blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shader3D); |
} |
return blitter; |
} |
@@ -1021,36 +956,18 @@ |
/////////////////////////////////////////////////////////////////////////////// |
-SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, |
- SkShader::Context* shaderContext) |
- : INHERITED(device) |
- , fShader(paint.getShader()) |
- , fShaderContext(shaderContext) { |
+SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint) |
+ : INHERITED(device) { |
+ fShader = paint.getShader(); |
SkASSERT(fShader); |
- SkASSERT(fShaderContext); |
+ SkASSERT(fShader->setContextHasBeenCalled()); |
fShader->ref(); |
- fShaderFlags = fShaderContext->getFlags(); |
+ fShaderFlags = fShader->getFlags(); |
} |
SkShaderBlitter::~SkShaderBlitter() { |
+ SkASSERT(fShader->setContextHasBeenCalled()); |
+ fShader->endContext(); |
fShader->unref(); |
} |
- |
-bool SkShaderBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint, |
- const SkMatrix& matrix) { |
- if (!fShader->validContext(device, paint, matrix)) { |
- return false; |
- } |
- |
- // Only destroy the old context if we have a new one. We need to ensure to have a |
- // live context in fShaderContext because the storage is owned by an SkSmallAllocator |
- // outside of this class. |
- // The new context will be of the same size as the old one because we use the same |
- // shader to create it. It is therefore safe to re-use the storage. |
- fShaderContext->~Context(); |
- fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShaderContext); |
- SkASSERT(fShaderContext); |
- |
- return true; |
-} |