| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
| 11 #include "SkAntiRun.h" | 11 #include "SkAntiRun.h" |
| 12 #include "SkColor.h" | 12 #include "SkColor.h" |
| 13 #include "SkColorFilter.h" | 13 #include "SkColorFilter.h" |
| 14 #include "SkCoreBlitters.h" | 14 #include "SkCoreBlitters.h" |
| 15 #include "SkFilterShader.h" | 15 #include "SkFilterShader.h" |
| 16 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
| 17 #include "SkWriteBuffer.h" | 17 #include "SkWriteBuffer.h" |
| 18 #include "SkMask.h" | 18 #include "SkMask.h" |
| 19 #include "SkMaskFilter.h" | 19 #include "SkMaskFilter.h" |
| 20 #include "SkString.h" | 20 #include "SkString.h" |
| 21 #include "SkTLazy.h" | 21 #include "SkTLazy.h" |
| 22 #include "SkUtils.h" | 22 #include "SkUtils.h" |
| 23 #include "SkXfermode.h" | 23 #include "SkXfermode.h" |
| 24 | 24 |
| 25 SkBlitter::~SkBlitter() {} | 25 SkBlitter::~SkBlitter() {} |
| 26 | 26 |
| 27 bool SkBlitter::isNullBlitter() const { return false; } | 27 bool SkBlitter::isNullBlitter() const { return false; } |
| 28 | 28 |
| 29 bool SkBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint, | |
| 30 const SkMatrix& matrix) { | |
| 31 return true; | |
| 32 } | |
| 33 | |
| 34 SkShader::Context* SkBlitter::getShaderContext() const { | |
| 35 return NULL; | |
| 36 } | |
| 37 | |
| 38 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { | 29 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { |
| 39 return NULL; | 30 return NULL; |
| 40 } | 31 } |
| 41 | 32 |
| 42 void SkBlitter::blitH(int x, int y, int width) { | 33 void SkBlitter::blitH(int x, int y, int width) { |
| 43 SkDEBUGFAIL("unimplemented"); | 34 SkDEBUGFAIL("unimplemented"); |
| 44 } | 35 } |
| 45 | 36 |
| 46 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 37 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| 47 const int16_t runs[]) { | 38 const int16_t runs[]) { |
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| 570 | 561 |
| 571 /////////////////////////////////////////////////////////////////////////////// | 562 /////////////////////////////////////////////////////////////////////////////// |
| 572 | 563 |
| 573 #include "SkColorShader.h" | 564 #include "SkColorShader.h" |
| 574 #include "SkColorPriv.h" | 565 #include "SkColorPriv.h" |
| 575 | 566 |
| 576 class Sk3DShader : public SkShader { | 567 class Sk3DShader : public SkShader { |
| 577 public: | 568 public: |
| 578 Sk3DShader(SkShader* proxy) : fProxy(proxy) { | 569 Sk3DShader(SkShader* proxy) : fProxy(proxy) { |
| 579 SkSafeRef(proxy); | 570 SkSafeRef(proxy); |
| 571 fMask = NULL; |
| 580 } | 572 } |
| 581 | 573 |
| 582 virtual ~Sk3DShader() { | 574 virtual ~Sk3DShader() { |
| 583 SkSafeUnref(fProxy); | 575 SkSafeUnref(fProxy); |
| 584 } | 576 } |
| 585 | 577 |
| 586 virtual size_t contextSize() const SK_OVERRIDE { | 578 void setMask(const SkMask* mask) { fMask = mask; } |
| 587 size_t size = sizeof(Sk3DShaderContext); | |
| 588 if (fProxy) { | |
| 589 size += fProxy->contextSize(); | |
| 590 } | |
| 591 return size; | |
| 592 } | |
| 593 | 579 |
| 594 virtual bool validContext(const SkBitmap& device, const SkPaint& paint, | 580 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
| 595 const SkMatrix& matrix, SkMatrix* totalInverse = N
ULL) const | 581 const SkMatrix& matrix) SK_OVERRIDE { |
| 596 SK_OVERRIDE | 582 if (!this->INHERITED::setContext(device, paint, matrix)) { |
| 597 { | |
| 598 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse))
{ | |
| 599 return false; | 583 return false; |
| 600 } | 584 } |
| 601 if (fProxy) { | 585 if (fProxy) { |
| 602 return fProxy->validContext(device, paint, matrix); | 586 if (!fProxy->setContext(device, paint, matrix)) { |
| 587 // must keep our set/end context calls balanced |
| 588 this->INHERITED::endContext(); |
| 589 return false; |
| 590 } |
| 591 } else { |
| 592 fPMColor = SkPreMultiplyColor(paint.getColor()); |
| 603 } | 593 } |
| 604 return true; | 594 return true; |
| 605 } | 595 } |
| 606 | 596 |
| 607 virtual SkShader::Context* createContext(const SkBitmap& device, | 597 virtual void endContext() SK_OVERRIDE { |
| 608 const SkPaint& paint, | 598 if (fProxy) { |
| 609 const SkMatrix& matrix, | 599 fProxy->endContext(); |
| 610 void* storage) const SK_OVERRIDE | 600 } |
| 611 { | 601 this->INHERITED::endContext(); |
| 612 if (!this->validContext(device, paint, matrix)) { | 602 } |
| 613 return NULL; | 603 |
| 604 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID
E { |
| 605 if (fProxy) { |
| 606 fProxy->shadeSpan(x, y, span, count); |
| 614 } | 607 } |
| 615 | 608 |
| 616 SkShader::Context* proxyContext; | 609 if (fMask == NULL) { |
| 617 if (fProxy) { | 610 if (fProxy == NULL) { |
| 618 char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderConte
xt); | 611 sk_memset32(span, fPMColor, count); |
| 619 proxyContext = fProxy->createContext(device, paint, matrix, proxyCon
textStorage); | |
| 620 SkASSERT(proxyContext); | |
| 621 } else { | |
| 622 proxyContext = NULL; | |
| 623 } | |
| 624 return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, device,
paint, matrix, | |
| 625 proxyContext)); | |
| 626 } | |
| 627 | |
| 628 class Sk3DShaderContext : public SkShader::Context { | |
| 629 public: | |
| 630 // Calls proxyContext's destructor but will NOT free its memory. | |
| 631 Sk3DShaderContext(const Sk3DShader& shader, const SkBitmap& device, cons
t SkPaint& paint, | |
| 632 const SkMatrix& matrix, SkShader::Context* proxyContex
t) | |
| 633 : INHERITED(shader, device, paint, matrix) | |
| 634 , fMask(NULL) | |
| 635 , fProxyContext(proxyContext) | |
| 636 { | |
| 637 if (!fProxyContext) { | |
| 638 fPMColor = SkPreMultiplyColor(paint.getColor()); | |
| 639 } | 612 } |
| 613 return; |
| 640 } | 614 } |
| 641 | 615 |
| 642 virtual ~Sk3DShaderContext() { | 616 SkASSERT(fMask->fBounds.contains(x, y)); |
| 643 if (fProxyContext) { | 617 SkASSERT(fMask->fBounds.contains(x + count - 1, y)); |
| 644 fProxyContext->~Context(); | |
| 645 } | |
| 646 } | |
| 647 | 618 |
| 648 void setMask(const SkMask* mask) { fMask = mask; } | 619 size_t size = fMask->computeImageSize(); |
| 620 const uint8_t* alpha = fMask->getAddr8(x, y); |
| 621 const uint8_t* mulp = alpha + size; |
| 622 const uint8_t* addp = mulp + size; |
| 649 | 623 |
| 650 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE
RRIDE { | 624 if (fProxy) { |
| 651 if (fProxyContext) { | 625 for (int i = 0; i < count; i++) { |
| 652 fProxyContext->shadeSpan(x, y, span, count); | 626 if (alpha[i]) { |
| 653 } | 627 SkPMColor c = span[i]; |
| 628 if (c) { |
| 629 unsigned a = SkGetPackedA32(c); |
| 630 unsigned r = SkGetPackedR32(c); |
| 631 unsigned g = SkGetPackedG32(c); |
| 632 unsigned b = SkGetPackedB32(c); |
| 654 | 633 |
| 655 if (fMask == NULL) { | |
| 656 if (fProxyContext == NULL) { | |
| 657 sk_memset32(span, fPMColor, count); | |
| 658 } | |
| 659 return; | |
| 660 } | |
| 661 | |
| 662 SkASSERT(fMask->fBounds.contains(x, y)); | |
| 663 SkASSERT(fMask->fBounds.contains(x + count - 1, y)); | |
| 664 | |
| 665 size_t size = fMask->computeImageSize(); | |
| 666 const uint8_t* alpha = fMask->getAddr8(x, y); | |
| 667 const uint8_t* mulp = alpha + size; | |
| 668 const uint8_t* addp = mulp + size; | |
| 669 | |
| 670 if (fProxyContext) { | |
| 671 for (int i = 0; i < count; i++) { | |
| 672 if (alpha[i]) { | |
| 673 SkPMColor c = span[i]; | |
| 674 if (c) { | |
| 675 unsigned a = SkGetPackedA32(c); | |
| 676 unsigned r = SkGetPackedR32(c); | |
| 677 unsigned g = SkGetPackedG32(c); | |
| 678 unsigned b = SkGetPackedB32(c); | |
| 679 | |
| 680 unsigned mul = SkAlpha255To256(mulp[i]); | |
| 681 unsigned add = addp[i]; | |
| 682 | |
| 683 r = SkFastMin32(SkAlphaMul(r, mul) + add, a); | |
| 684 g = SkFastMin32(SkAlphaMul(g, mul) + add, a); | |
| 685 b = SkFastMin32(SkAlphaMul(b, mul) + add, a); | |
| 686 | |
| 687 span[i] = SkPackARGB32(a, r, g, b); | |
| 688 } | |
| 689 } else { | |
| 690 span[i] = 0; | |
| 691 } | |
| 692 } | |
| 693 } else { // color | |
| 694 unsigned a = SkGetPackedA32(fPMColor); | |
| 695 unsigned r = SkGetPackedR32(fPMColor); | |
| 696 unsigned g = SkGetPackedG32(fPMColor); | |
| 697 unsigned b = SkGetPackedB32(fPMColor); | |
| 698 for (int i = 0; i < count; i++) { | |
| 699 if (alpha[i]) { | |
| 700 unsigned mul = SkAlpha255To256(mulp[i]); | 634 unsigned mul = SkAlpha255To256(mulp[i]); |
| 701 unsigned add = addp[i]; | 635 unsigned add = addp[i]; |
| 702 | 636 |
| 703 span[i] = SkPackARGB32( a, | 637 r = SkFastMin32(SkAlphaMul(r, mul) + add, a); |
| 704 SkFastMin32(SkAlphaMul(r, mul) + add, a)
, | 638 g = SkFastMin32(SkAlphaMul(g, mul) + add, a); |
| 705 SkFastMin32(SkAlphaMul(g, mul) + add, a)
, | 639 b = SkFastMin32(SkAlphaMul(b, mul) + add, a); |
| 706 SkFastMin32(SkAlphaMul(b, mul) + add, a)
); | 640 |
| 707 } else { | 641 span[i] = SkPackARGB32(a, r, g, b); |
| 708 span[i] = 0; | |
| 709 } | 642 } |
| 643 } else { |
| 644 span[i] = 0; |
| 645 } |
| 646 } |
| 647 } else { // color |
| 648 unsigned a = SkGetPackedA32(fPMColor); |
| 649 unsigned r = SkGetPackedR32(fPMColor); |
| 650 unsigned g = SkGetPackedG32(fPMColor); |
| 651 unsigned b = SkGetPackedB32(fPMColor); |
| 652 for (int i = 0; i < count; i++) { |
| 653 if (alpha[i]) { |
| 654 unsigned mul = SkAlpha255To256(mulp[i]); |
| 655 unsigned add = addp[i]; |
| 656 |
| 657 span[i] = SkPackARGB32( a, |
| 658 SkFastMin32(SkAlphaMul(r, mul) + add, a), |
| 659 SkFastMin32(SkAlphaMul(g, mul) + add, a), |
| 660 SkFastMin32(SkAlphaMul(b, mul) + add, a)); |
| 661 } else { |
| 662 span[i] = 0; |
| 710 } | 663 } |
| 711 } | 664 } |
| 712 } | 665 } |
| 713 | 666 } |
| 714 private: | |
| 715 // Unowned. | |
| 716 const SkMask* fMask; | |
| 717 // Memory is unowned, but we need to call the destructor. | |
| 718 SkShader::Context* fProxyContext; | |
| 719 SkPMColor fPMColor; | |
| 720 | |
| 721 typedef SkShader::Context INHERITED; | |
| 722 }; | |
| 723 | 667 |
| 724 #ifndef SK_IGNORE_TO_STRING | 668 #ifndef SK_IGNORE_TO_STRING |
| 725 virtual void toString(SkString* str) const SK_OVERRIDE { | 669 virtual void toString(SkString* str) const SK_OVERRIDE { |
| 726 str->append("Sk3DShader: ("); | 670 str->append("Sk3DShader: ("); |
| 727 | 671 |
| 728 if (NULL != fProxy) { | 672 if (NULL != fProxy) { |
| 729 str->append("Proxy: "); | 673 str->append("Proxy: "); |
| 730 fProxy->toString(str); | 674 fProxy->toString(str); |
| 731 } | 675 } |
| 732 | 676 |
| 733 this->INHERITED::toString(str); | 677 this->INHERITED::toString(str); |
| 734 | 678 |
| 735 str->append(")"); | 679 str->append(")"); |
| 736 } | 680 } |
| 737 #endif | 681 #endif |
| 738 | 682 |
| 739 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) | 683 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) |
| 740 | 684 |
| 741 protected: | 685 protected: |
| 742 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { | 686 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
| 743 fProxy = buffer.readShader(); | 687 fProxy = buffer.readShader(); |
| 744 // Leaving this here until we bump the picture version, though this | 688 fPMColor = buffer.readColor(); |
| 745 // shader should never be recorded. | 689 fMask = NULL; |
| 746 buffer.readColor(); | |
| 747 } | 690 } |
| 748 | 691 |
| 749 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { | 692 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { |
| 750 this->INHERITED::flatten(buffer); | 693 this->INHERITED::flatten(buffer); |
| 751 buffer.writeFlattenable(fProxy); | 694 buffer.writeFlattenable(fProxy); |
| 752 // Leaving this here until we bump the picture version, though this | 695 buffer.writeColor(fPMColor); |
| 753 // shader should never be recorded. | |
| 754 buffer.writeColor(SkColor()); | |
| 755 } | 696 } |
| 756 | 697 |
| 757 private: | 698 private: |
| 758 SkShader* fProxy; | 699 SkShader* fProxy; |
| 700 SkPMColor fPMColor; |
| 701 const SkMask* fMask; |
| 759 | 702 |
| 760 typedef SkShader INHERITED; | 703 typedef SkShader INHERITED; |
| 761 }; | 704 }; |
| 762 | 705 |
| 763 class Sk3DBlitter : public SkBlitter { | 706 class Sk3DBlitter : public SkBlitter { |
| 764 public: | 707 public: |
| 765 Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext) | 708 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader) |
| 766 : fProxy(proxy) | 709 : fProxy(proxy) |
| 767 , f3DShaderContext(shaderContext) | 710 , f3DShader(SkRef(shader)) |
| 768 {} | 711 {} |
| 769 | 712 |
| 770 virtual void blitH(int x, int y, int width) { | 713 virtual void blitH(int x, int y, int width) { |
| 771 fProxy->blitH(x, y, width); | 714 fProxy->blitH(x, y, width); |
| 772 } | 715 } |
| 773 | 716 |
| 774 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], | 717 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], |
| 775 const int16_t runs[]) { | 718 const int16_t runs[]) { |
| 776 fProxy->blitAntiH(x, y, antialias, runs); | 719 fProxy->blitAntiH(x, y, antialias, runs); |
| 777 } | 720 } |
| 778 | 721 |
| 779 virtual void blitV(int x, int y, int height, SkAlpha alpha) { | 722 virtual void blitV(int x, int y, int height, SkAlpha alpha) { |
| 780 fProxy->blitV(x, y, height, alpha); | 723 fProxy->blitV(x, y, height, alpha); |
| 781 } | 724 } |
| 782 | 725 |
| 783 virtual void blitRect(int x, int y, int width, int height) { | 726 virtual void blitRect(int x, int y, int width, int height) { |
| 784 fProxy->blitRect(x, y, width, height); | 727 fProxy->blitRect(x, y, width, height); |
| 785 } | 728 } |
| 786 | 729 |
| 787 virtual void blitMask(const SkMask& mask, const SkIRect& clip) { | 730 virtual void blitMask(const SkMask& mask, const SkIRect& clip) { |
| 788 if (mask.fFormat == SkMask::k3D_Format) { | 731 if (mask.fFormat == SkMask::k3D_Format) { |
| 789 f3DShaderContext->setMask(&mask); | 732 f3DShader->setMask(&mask); |
| 790 | 733 |
| 791 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; | 734 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; |
| 792 fProxy->blitMask(mask, clip); | 735 fProxy->blitMask(mask, clip); |
| 793 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; | 736 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; |
| 794 | 737 |
| 795 f3DShaderContext->setMask(NULL); | 738 f3DShader->setMask(NULL); |
| 796 } else { | 739 } else { |
| 797 fProxy->blitMask(mask, clip); | 740 fProxy->blitMask(mask, clip); |
| 798 } | 741 } |
| 799 } | 742 } |
| 800 | 743 |
| 801 private: | 744 private: |
| 802 // Both pointers are unowned. They will be deleted by SkSmallAllocator. | 745 // fProxy is unowned. It will be deleted by SkSmallAllocator. |
| 803 SkBlitter* fProxy; | 746 SkBlitter* fProxy; |
| 804 Sk3DShader::Sk3DShaderContext* f3DShaderContext; | 747 SkAutoTUnref<Sk3DShader> f3DShader; |
| 805 }; | 748 }; |
| 806 | 749 |
| 807 /////////////////////////////////////////////////////////////////////////////// | 750 /////////////////////////////////////////////////////////////////////////////// |
| 808 | 751 |
| 809 #include "SkCoreBlitters.h" | 752 #include "SkCoreBlitters.h" |
| 810 | 753 |
| 811 static bool just_solid_color(const SkPaint& paint) { | 754 static bool just_solid_color(const SkPaint& paint) { |
| 812 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { | 755 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { |
| 813 SkShader* shader = paint.getShader(); | 756 SkShader* shader = paint.getShader(); |
| 814 if (NULL == shader) { | 757 if (NULL == shader || |
| 758 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { |
| 815 return true; | 759 return true; |
| 816 } | 760 } |
| 817 } | 761 } |
| 818 return false; | 762 return false; |
| 819 } | 763 } |
| 820 | 764 |
| 821 /** By analyzing the paint (with an xfermode), we may decide we can take | 765 /** By analyzing the paint (with an xfermode), we may decide we can take |
| 822 special action. This enum lists our possible actions | 766 special action. This enum lists our possible actions |
| 823 */ | 767 */ |
| 824 enum XferInterp { | 768 enum XferInterp { |
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| 942 | 886 |
| 943 if (cf) { | 887 if (cf) { |
| 944 SkASSERT(shader); | 888 SkASSERT(shader); |
| 945 shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); | 889 shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); |
| 946 paint.writable()->setShader(shader)->unref(); | 890 paint.writable()->setShader(shader)->unref(); |
| 947 // blitters should ignore the presence/absence of a filter, since | 891 // blitters should ignore the presence/absence of a filter, since |
| 948 // if there is one, the shader will take care of it. | 892 // if there is one, the shader will take care of it. |
| 949 } | 893 } |
| 950 | 894 |
| 951 /* | 895 /* |
| 952 * We create a SkShader::Context object, and store it on the blitter. | 896 * We need to have balanced calls to the shader: |
| 897 * setContext |
| 898 * endContext |
| 899 * We make the first call here, in case it fails we can abort the draw. |
| 900 * The endContext() call is made by the blitter (assuming setContext did |
| 901 * not fail) in its destructor. |
| 953 */ | 902 */ |
| 954 SkShader::Context* shaderContext; | 903 if (shader && !shader->setContext(device, *paint, matrix)) { |
| 955 if (shader) { | 904 blitter = allocator->createT<SkNullBlitter>(); |
| 956 // Try to create the ShaderContext | 905 return blitter; |
| 957 void* storage = allocator->reserveT<SkShader::Context>(shader->contextSi
ze()); | |
| 958 shaderContext = shader->createContext(device, *paint, matrix, storage); | |
| 959 if (!shaderContext) { | |
| 960 allocator->freeLast(); | |
| 961 blitter = allocator->createT<SkNullBlitter>(); | |
| 962 return blitter; | |
| 963 } | |
| 964 SkASSERT(shaderContext); | |
| 965 SkASSERT((void*) shaderContext == storage); | |
| 966 } else { | |
| 967 shaderContext = NULL; | |
| 968 } | 906 } |
| 969 | 907 |
| 970 | 908 |
| 971 switch (device.colorType()) { | 909 switch (device.colorType()) { |
| 972 case kAlpha_8_SkColorType: | 910 case kAlpha_8_SkColorType: |
| 973 if (drawCoverage) { | 911 if (drawCoverage) { |
| 974 SkASSERT(NULL == shader); | 912 SkASSERT(NULL == shader); |
| 975 SkASSERT(NULL == paint->getXfermode()); | 913 SkASSERT(NULL == paint->getXfermode()); |
| 976 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai
nt); | 914 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai
nt); |
| 977 } else if (shader) { | 915 } else if (shader) { |
| 978 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint
, shaderContext); | 916 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint
); |
| 979 } else { | 917 } else { |
| 980 blitter = allocator->createT<SkA8_Blitter>(device, *paint); | 918 blitter = allocator->createT<SkA8_Blitter>(device, *paint); |
| 981 } | 919 } |
| 982 break; | 920 break; |
| 983 | 921 |
| 984 case kRGB_565_SkColorType: | 922 case kRGB_565_SkColorType: |
| 985 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca
tor); | 923 blitter = SkBlitter_ChooseD565(device, *paint, allocator); |
| 986 break; | 924 break; |
| 987 | 925 |
| 988 case kN32_SkColorType: | 926 case kN32_SkColorType: |
| 989 if (shader) { | 927 if (shader) { |
| 990 blitter = allocator->createT<SkARGB32_Shader_Blitter>( | 928 blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *p
aint); |
| 991 device, *paint, shaderContext); | |
| 992 } else if (paint->getColor() == SK_ColorBLACK) { | 929 } else if (paint->getColor() == SK_ColorBLACK) { |
| 993 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); | 930 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); |
| 994 } else if (paint->getAlpha() == 0xFF) { | 931 } else if (paint->getAlpha() == 0xFF) { |
| 995 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); | 932 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); |
| 996 } else { | 933 } else { |
| 997 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); | 934 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); |
| 998 } | 935 } |
| 999 break; | 936 break; |
| 1000 | 937 |
| 1001 default: | 938 default: |
| 1002 SkDEBUGFAIL("unsupported device config"); | 939 SkDEBUGFAIL("unsupported device config"); |
| 1003 blitter = allocator->createT<SkNullBlitter>(); | 940 blitter = allocator->createT<SkNullBlitter>(); |
| 1004 break; | 941 break; |
| 1005 } | 942 } |
| 1006 | 943 |
| 1007 if (shader3D) { | 944 if (shader3D) { |
| 1008 SkBlitter* innerBlitter = blitter; | 945 SkBlitter* innerBlitter = blitter; |
| 1009 // innerBlitter was allocated by allocator, which will delete it. | 946 // innerBlitter was allocated by allocator, which will delete it. |
| 1010 // We know shaderContext is of type Sk3DShaderContext because it belongs
to shader3D. | 947 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shader3D); |
| 1011 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, | |
| 1012 static_cast<Sk3DShader::Sk3DShaderContext*>(shaderContext)); | |
| 1013 } | 948 } |
| 1014 return blitter; | 949 return blitter; |
| 1015 } | 950 } |
| 1016 | 951 |
| 1017 /////////////////////////////////////////////////////////////////////////////// | 952 /////////////////////////////////////////////////////////////////////////////// |
| 1018 | 953 |
| 1019 const uint16_t gMask_0F0F = 0xF0F; | 954 const uint16_t gMask_0F0F = 0xF0F; |
| 1020 const uint32_t gMask_00FF00FF = 0xFF00FF; | 955 const uint32_t gMask_00FF00FF = 0xFF00FF; |
| 1021 | 956 |
| 1022 /////////////////////////////////////////////////////////////////////////////// | 957 /////////////////////////////////////////////////////////////////////////////// |
| 1023 | 958 |
| 1024 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | 959 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint) |
| 1025 SkShader::Context* shaderContext) | 960 : INHERITED(device) { |
| 1026 : INHERITED(device) | 961 fShader = paint.getShader(); |
| 1027 , fShader(paint.getShader()) | |
| 1028 , fShaderContext(shaderContext) { | |
| 1029 SkASSERT(fShader); | 962 SkASSERT(fShader); |
| 1030 SkASSERT(fShaderContext); | 963 SkASSERT(fShader->setContextHasBeenCalled()); |
| 1031 | 964 |
| 1032 fShader->ref(); | 965 fShader->ref(); |
| 1033 fShaderFlags = fShaderContext->getFlags(); | 966 fShaderFlags = fShader->getFlags(); |
| 1034 } | 967 } |
| 1035 | 968 |
| 1036 SkShaderBlitter::~SkShaderBlitter() { | 969 SkShaderBlitter::~SkShaderBlitter() { |
| 970 SkASSERT(fShader->setContextHasBeenCalled()); |
| 971 fShader->endContext(); |
| 1037 fShader->unref(); | 972 fShader->unref(); |
| 1038 } | 973 } |
| 1039 | |
| 1040 bool SkShaderBlitter::resetShaderContext(const SkBitmap& device, const SkPaint&
paint, | |
| 1041 const SkMatrix& matrix) { | |
| 1042 if (!fShader->validContext(device, paint, matrix)) { | |
| 1043 return false; | |
| 1044 } | |
| 1045 | |
| 1046 // Only destroy the old context if we have a new one. We need to ensure to h
ave a | |
| 1047 // live context in fShaderContext because the storage is owned by an SkSmall
Allocator | |
| 1048 // outside of this class. | |
| 1049 // The new context will be of the same size as the old one because we use th
e same | |
| 1050 // shader to create it. It is therefore safe to re-use the storage. | |
| 1051 fShaderContext->~Context(); | |
| 1052 fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShade
rContext); | |
| 1053 SkASSERT(fShaderContext); | |
| 1054 | |
| 1055 return true; | |
| 1056 } | |
| OLD | NEW |