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Side by Side Diff: src/core/SkBlitter.cpp

Issue 2494353002: Revert of Make SkSmallAllocator obey the RAII invariants and be expandable (Closed)
Patch Set: Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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889 /* 889 /*
890 * We create a SkShader::Context object, and store it on the blitter. 890 * We create a SkShader::Context object, and store it on the blitter.
891 */ 891 */
892 SkShader::Context* shaderContext = nullptr; 892 SkShader::Context* shaderContext = nullptr;
893 if (shader) { 893 if (shader) {
894 const SkShader::ContextRec rec(*paint, matrix, nullptr, 894 const SkShader::ContextRec rec(*paint, matrix, nullptr,
895 PreferredShaderDest(device.info())); 895 PreferredShaderDest(device.info()));
896 size_t contextSize = shader->contextSize(rec); 896 size_t contextSize = shader->contextSize(rec);
897 if (contextSize) { 897 if (contextSize) {
898 // Try to create the ShaderContext 898 // Try to create the ShaderContext
899 shaderContext = allocator->createWithIniter( 899 void* storage = allocator->reserveT<SkShader::Context>(contextSize);
900 contextSize, 900 shaderContext = shader->createContext(rec, storage);
901 [&rec, shader](void* storage) {
902 return shader->createContext(rec, storage);
903 });
904 if (!shaderContext) { 901 if (!shaderContext) {
902 allocator->freeLast();
905 return allocator->createT<SkNullBlitter>(); 903 return allocator->createT<SkNullBlitter>();
906 } 904 }
907 SkASSERT(shaderContext); 905 SkASSERT(shaderContext);
906 SkASSERT((void*) shaderContext == storage);
908 } else { 907 } else {
909 return allocator->createT<SkNullBlitter>(); 908 return allocator->createT<SkNullBlitter>();
910 } 909 }
911 } 910 }
912 911
913 SkBlitter* blitter = nullptr; 912 SkBlitter* blitter = nullptr;
914 switch (device.colorType()) { 913 switch (device.colorType()) {
915 case kAlpha_8_SkColorType: 914 case kAlpha_8_SkColorType:
916 if (drawCoverage) { 915 if (drawCoverage) {
917 SkASSERT(nullptr == shader); 916 SkASSERT(nullptr == shader);
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1064 SkASSERT(mask.fBounds.contains(clip)); 1063 SkASSERT(mask.fBounds.contains(clip));
1065 SkASSERT(fClipRect.contains(clip)); 1064 SkASSERT(fClipRect.contains(clip));
1066 fBlitter->blitMask(mask, clip); 1065 fBlitter->blitMask(mask, clip);
1067 } 1066 }
1068 1067
1069 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) { 1068 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
1070 return fBlitter->justAnOpaqueColor(value); 1069 return fBlitter->justAnOpaqueColor(value);
1071 } 1070 }
1072 1071
1073 #endif 1072 #endif
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